SAUERBRATEN(6)
π SAUERBRATEN π β straight outta the Games Manual bestie
okay so you opened the man page for sauerbraten and you're like "what even is this" β bestie, buckle UP, because this is the client AND the map editor of the Sauerbraten game, which is a fast 3D first-person shooter. no cap. it's giving main character energy in a whole other dimension. π
β¨ NAME β¨
sauerbraten β a 3D first-person shooter πΈ
π¦ SYNOPSIS π¦
sauerbraten [-d] [-wwidth] [-hheight] [-zdepth] [-bbpp] [-asamples] [-t]
[-kdirectory] [-fshaderprecision]
like, that's the whole vibe check of how you launch it. every flag explained below, periodt. π
π DESCRIPTION π
This manual page documents briefly the sauerbraten command. (short and sweet, we love that for us π«Ά)
sauerbraten is the client and map editor of the Sauerbraten game. Sauerbraten is a fast 3D first-person shooter. so yeah β you play in it, and you build worlds in it. iconic behaviour honestly. π₯
π OPTIONS π
okay this is the part where we go flag by flag, no skipping, we're being thorough besties:
-dβ Run as a dedicated server and don't start the client. it's giving "i'm just here to host, not to play" β¨-wwidthβ Set window width in pixels.-hheightβ Set window height in pixels.-zdepthβ Set the z-buffer precision to depth in bits.-bbppβ Set the bits per pixel to bpp bits.-asamplesβ Set Full Scene Antialiasing to samples samples.-tβ Run in windowed mode. tiny window gang rise up πͺ-kdirectoryβ Adds directory to the list of paths, in which the engine searches for files. so if your files are hiding somewhere, tell the engine where to look, bestie π-fshaderprecisionβ Set the precision quality. Values from0to3are allowed.0disabled shaders. The lower the value, the fastersauerbratenwill run. so like β lower number = more zoom, less pretty. higher number = gorgeous but chugging. choose your fighter π-fβ Don't use any shaders. bye shaders, not today. π
π SEE ALSO π
go read those too, iykyk π
π§ AUTHOR π§
Sauerbraten was written by:
- Wouter "Aardappel" van Oortmerssen
- Lee "Eihrul" Salzman
- Mike "Gilt" Dysart
- Adrian "driAn" Henke
- Jerry Siebe
- Julian Mayer
absolute legends, every single one of them, no notes π
This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> for the Debian project (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2.
fr fr, that license part is important β don't skip it just because it's the "boring" bit. it's literally the rules of sharing this page. π
okay that's the whole page!! πΈ this was the Games Manual version, dated January 9, 2007 β yes bestie, it's a classic, it's been iconic since before some of us were born ππ go shoot some polygons, love u, bye!! πβ¨π¦
π¦ where this page comes from
- debian bookworm: sauerbraten 0.0.20201227-1
- debian trixie: sauerbraten 0.0.20201227-1
- ubuntu jammy: sauerbraten 0.0.20201227-1
- ubuntu noble: sauerbraten 0.0.20201227-1
- ubuntu resolute: sauerbraten 0.0.20201227-1build1
- ubuntu stonking: sauerbraten 0.0.20201227-1build1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms