SAUERBRATEN(6)

πŸ‘‘ SAUERBRATEN πŸ‘‘ β€” straight outta the Games Manual bestie

okay so you opened the man page for sauerbraten and you're like "what even is this" β€” bestie, buckle UP, because this is the client AND the map editor of the Sauerbraten game, which is a fast 3D first-person shooter. no cap. it's giving main character energy in a whole other dimension. πŸŽ€


✨ NAME ✨

sauerbraten β€” a 3D first-person shooter 🌸


πŸ¦‹ SYNOPSIS πŸ¦‹

sauerbraten [-d] [-wwidth] [-hheight] [-zdepth] [-bbpp] [-asamples] [-t]
[-kdirectory] [-fshaderprecision]

like, that's the whole vibe check of how you launch it. every flag explained below, periodt. πŸ’…


πŸ’œ DESCRIPTION πŸ’œ

This manual page documents briefly the sauerbraten command. (short and sweet, we love that for us 🫢)

sauerbraten is the client and map editor of the Sauerbraten game. Sauerbraten is a fast 3D first-person shooter. so yeah β€” you play in it, and you build worlds in it. iconic behaviour honestly. πŸ”₯


πŸŽ€ OPTIONS πŸŽ€

okay this is the part where we go flag by flag, no skipping, we're being thorough besties:

  • -d β€” Run as a dedicated server and don't start the client. it's giving "i'm just here to host, not to play" ✨
  • -wwidth β€” Set window width in pixels.
  • -hheight β€” Set window height in pixels.
  • -zdepth β€” Set the z-buffer precision to depth in bits.
  • -bbpp β€” Set the bits per pixel to bpp bits.
  • -asamples β€” Set Full Scene Antialiasing to samples samples.
  • -t β€” Run in windowed mode. tiny window gang rise up πŸͺŸ
  • -kdirectory β€” Adds directory to the list of paths, in which the engine searches for files. so if your files are hiding somewhere, tell the engine where to look, bestie πŸ‘€
  • -fshaderprecision β€” Set the precision quality. Values from 0 to 3 are allowed. 0 disabled shaders. The lower the value, the faster sauerbraten will run. so like β€” lower number = more zoom, less pretty. higher number = gorgeous but chugging. choose your fighter πŸ’€
  • -f β€” Don't use any shaders. bye shaders, not today. πŸ™ˆ

🌈 SEE ALSO 🌈

go read those too, iykyk πŸ’–


🧚 AUTHOR 🧚

Sauerbraten was written by:

  • Wouter "Aardappel" van Oortmerssen
  • Lee "Eihrul" Salzman
  • Mike "Gilt" Dysart
  • Adrian "driAn" Henke
  • Jerry Siebe
  • Julian Mayer

absolute legends, every single one of them, no notes πŸ‘‘

This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> for the Debian project (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.

On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2.

fr fr, that license part is important β€” don't skip it just because it's the "boring" bit. it's literally the rules of sharing this page. πŸ’œ

okay that's the whole page!! 🌸 this was the Games Manual version, dated January 9, 2007 β€” yes bestie, it's a classic, it's been iconic since before some of us were born πŸ˜­πŸ’… go shoot some polygons, love u, bye!! πŸŽ€βœ¨πŸ¦‹