RETRO...G2GLSL(6)

πŸ“¦ version 1.22.2, in alpine 3.24, arch rolling, fedora 43, fedora 44

πŸ’– NAME πŸ’–

retroarch-cg2glsl β€” ok bestie, it's a shader converter. That's it, that's the whole vibe ✨


🌸 SYNOPSIS 🌸

retroarch-cg2glsl [Cg file] [GLSL file output]

retroarch-cg2glsl [Cg directory] [GLSL directory output]

πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the tea, babes: retroarch-cg2glsl takes your Cg shaders and turns them into GLSL shaders. Glow-up of the century, honestly πŸ’…

It can do a single shader, or it can do a whole folder structure in batch β€” like, it will not leave a single file behind, she's thorough. Obsessed with her work ethic fr fr 🫢

Now, lowkey important: 100% compatibility is not guaranteed, but almost all shaders should work fine. So like… don't panic, it's giving reliable, just not promising reliable, yk? 😭

And the Cg presets (.cgp)? Those are not converted at the moment πŸ™ˆ But converting them is literally as simple as:

  1. copy over the .cgp
  2. rename it to .glslp
  3. replace references to .cg files with .glsl

That's it. Main character DIY moment πŸ‘‘

Heads up bestie: this whole thing requires Python 3 and cgc (nvidia-cg-toolkit) 3.1. No tools, no glow-up πŸ’€

πŸŽ€ EXAMPLE COMMANDLINES πŸŽ€

Convert a Cg shader to GLSL shader 🌈

retroarch-cg2glsl prog.cg(p) prog.glsl(p)

Convert a Cg directory to GLSL directory ⭐

retroarch-cg2glsl cg-dir out-xml-shader-dir

And that's the whole page, bestie πŸ’œ this little icon of a manual is from the System Manager's Manual, it's RETROARCH-CG2GLSL version dated July 10, 2014, and it lives in section RETRO...G2GLSL(6) β€” periodt, no notes, slay ✨🧚

πŸ“¦ where this page comes from