PINGUS(6)
โจ pingus โจ
okay bestie, listen UP ๐ this is the User Commands girlie of the manual pages, pingus section 6, and she is serving puzzle game excellence. no cap.
NAME
pingus โ a puzzle game where you have to save penguins ๐ง๐ซถ
like. that's the whole vibe. save the penguins. that's the mission. it's giving hero's journey but make it arctic.
SYNOPSIS
pingus [OPTION]... [FILE]
DESCRIPTION
So here's the deal, bestie ๐ธ Pingus is a side-scrolling puzzle game where you, the main character, have to guide a whole little group of penguins from the entrance of a level all the way to the exit. sounds cute right? it is NOT easy ๐ญ
because bestie. the path? blocked. numerous obstacles and dangers just chilling in the way, and the only way through is to assign actions to the penguins. that's the gameplay. that's the whole thing. you're the manager, they're the talent ๐
OPTIONS
GENERAL OPTIONS
-h,--helpโ displays this help ๐ซถ (the classic "bestie what does this do" flag)-V,--versionโ print the version number and then dip. exit. gone. ๐-v,--verboseโ turns on info level log output, so it tells you stuff ๐ข-D,--debugโ turns on debug level log output, so it tells you everything ๐-Q,--quietโ disables all log output. not a word. silence. ๐คซ
DISPLAY OPTIONS
-w,--windowโ start in Window Mode ๐ช-f,--fullscreenโ start in Fullscreen ๐-r,--renderer=RENDERERโ use the renderer you pick, defaults tosdl. the available renderers are:sdlโ a simple software renderer based on SDL, this is the default and the safest option ๐งธopenglโ uses hardware acceleration to render the graphics, it is much faster then the SDL renderer and recommended when the hardware supports OpenGL โกdeltaโ uses SDL for rendering and doesn't use hardware acceleration, but it will try to increase rendering performance by only re-rendering screen elements that have changed. heads up though: using the delta renderer will disable some effects such as scrolling background, to allow maximum benefits ๐
-g,--geometry=WIDTHxHEIGHTโ set the window resolution for pingus (default:800x600). and listen:--geometryonly applies to the window resolution โ for the fullscreen resolution use--fullscreen-resolution๐-R,--fullscreen-resolution=WIDTHxHEIGHTโ set the resolution used in fullscreen mode (default:800x600) ๐ฅ๏ธ--software-cursorโ enable software cursor ๐ฑ๏ธ
GAME OPTIONS
--no-auto-scrollingโ disable automatic scrolling. automatic scrolling makes the screen scroll whenever the mouse reaches the border of the screen. and it's only active in fullscreen mode or when mouse-grab is enabled, fyi โจ--drag-drop-scrollingโ enable drag'n drop scrolling. by default Pingus uses a rubber-band scrolling where the scroll speed depends on how far away the cursor is from the position where the mouse button was clicked. in drag&drop mode, scrolling behaves more like traditional GUI apps such as Gimp, where clicking the scroll button will 'pick up' the playfield and let you move it around until it's released again ๐ซณ
SOUND OPTIONS
-s,--disable-soundโ disable sound ๐-m,--disable-musicโ disable music ๐ต
LANGUAGE OPTIONS
-l,--language=LANGโ select the language to use with Pingus ๐--list-languagesโ list all available languages ๐
EDITOR OPTIONS
-e,--editorโ loads the level editor ๐ ๏ธ
DIRECTORY OPTIONS
-d,--datadir=DIRโ load game datafiles fromDIR๐-u,--userdir=DIRโ load config files and store savegames inDIR๐พ-a,--addon=DIRโ load game modifications fromDIR. files inDIRwill be used instead of the files found in the main datadir of Pingus, which allows modifications โ like sprite replacements, additional levels, etc. โ to the game without changing the main data files ๐--no-cfg-fileโ don't read~/.pingus/config๐-c,--config=FILEโ read config fromFILE๐--controller=FILEโ uses the controller given inFILE๐ฎ
DEBUG OPTIONS
--developer-modeโ enables some special features for developers ๐ฉโ๐ป-t,--speed=SPEEDโ set the game speed (0=fastest,>0=slower) ๐ขโก๏ธ๐-k,--fps=FPSโ set the desired game framerate (frames per second) ๐๏ธ--tile-size=INTโ set the size of the map tiles (default:32) ๐งฑ
KEYBOARD SHORTCUTS
GAMEPLAY
all gameplay related keyboard shortcuts are configurable via a controller config file, see --controller and controller/default.scm ๐๏ธ
W,A,S,Dโ scroll in the level ๐น๏ธSpaceโ hold to fast-forward โฉP,Rโ pause the game. โธ๏ธS,Fโ advance the game by a single frame. ๐ฌBackspaceโ activate armageddon. ๐๐๐Escapeโ leave the current screen/level. ๐ช
ENGINE
F10โ show/hide the FPS counter. ๐AltReturn,F11โ switch to fullscreen/window mode. ๐Ctrlgโ toggle mouse grab, when active the mouse can not leave the window. ๐ฑ๏ธ๐Ctrlo,F5โ show the option menu. โ๏ธF12โ make a screenshot. screenshots are stored in~/.pingus/screenshots/. ๐ธCtrlmโ toggle the developer mode, see--developer-mode๐งชc(only in developer-mode) โ show the collision map overlayed over the regular groundmap. ๐บ๏ธk(only in developer-mode) โ clear the screen for delta mode debugging. ๐งน
ACTIONS
these are the lil jobs you hand out to your penguins. each one is a whole personality, fr fr ๐
- Basher โ the Basher will do a horizontal dig, leaving behind it a tunnel. it is not able to dig through metal. ๐ชจ
- Blocker โ the Blocker will stop and stay in position, directing other penguins to turn around when they reach him. ๐
- Bomber โ the Bomber will blow up on the spot and take a bit of surrounding ground with it. ๐ฅ
- Bridger โ the Bridger will build a small bridge, useful for crossing small chasm. ๐
- Climber โ the Climber action allows a Pingu to travel upwards a vertical wall. and unlike other actions, the climber action is a permanent addition to the Pingus ability. ๐ง
- Digger โ the Digger will dig a hole into the ground. it can't dig through metal. โ๏ธ
- Floater โ the Floater action gives a penguin a small propeller that lets him gently glide down from great heights that would otherwise be deadly. ๐
- Jumper โ the Jumper will let the Pingu do a big leap forward, allowing him to cross chasm and small vertical obstacles. ๐ฆ
- Miner โ the Miner will dig a diagonal hole into the ground. ๐ช
- Slider โ the Slider will make a tiny leap forward, gliding on its belly for a short while, allowing the Pingu to make it through narrow tunnels. ๐ท
LEVEL EDITOR
Pingus comes with a build-in level editor ๐ ๏ธโจ
the level editor can currently be used to edit level files (*.pingus) as well as prefabricated objects (*.prefabs). worldmaps (*.worldmap) can currently not be edited with the editor. ๐
all Pingus data files, except the sound and images, are raw text files and can be edited in a text editor if the editor isn't sufficient ๐
if you want to submit a level to be included in the next release, follow the following naming convention:
{theme}{number}-{nickname}.pingus
do not use space or uppercase in the levelname, and keep the levelname simple (i.e. snow1-grumbel.pingus and not pingus-go-on-a-long-journey-in-snowland-grumbel.pingus). the filename should not reflect the actual level title โ it simply should be unique and not conflict with other people's levels. if you plan on building a whole levelset, name the levels after the levelset ๐ท๏ธ
to submit a level send it to <pingus-devel@nongnu.org> ๐ฌ
PREFABS
a prefab, short for prefabricated object, is a group of objects that have been combined into a new single object ๐ง
a classic case of a prefab would for example be a snowman โ it is built out of multiple smaller snowball objects and then saved as a prefab to allow easy reuse in multiple levels. unlike simple object groups, prefabs are saved as a reference in the level, so if the prefab is updated, all levels will see the change โจ
like object groups, prefabs can be ungrouped to break them back down into individual objects if individual editing is needed โ at that point they cease to be prefabs and changes to the .prefab file will no longer be reflected in the level ๐จ
prefabs behave pretty much like regular levels. to create a prefab, simply start a new level and insert the objects as usual. unlike regular levels, the level size is ignored, so you have to place your objects around the center of the level, marked by a cross, to have the prefab function properly โ
to save a prefab as a prefab instead of a level, you have to append the .prefab suffix to the filename ๐
thumbnail generation for prefabs is currently done offline with the script ./tools/generate-prefab-images.sh available from the Pingus source tree ๐ผ๏ธ
UI QUIRCKS
the Pingus level editor is best used with a combination of mouse and keyboard โ all essential functions have keyboard shortcuts โจ๏ธ๐ฑ๏ธ
unlike more traditional GUIs, the Pingus editor lacks scrollbars, so to move around the level or the object list on the right, simply use the middle or right mouse button and drag&drop the list around ๐
objects from the object list can be inserted into the level by drag&dropping them over to the level ๐ฏ
KEYBOARD SHORTCUTS
Delete,Backspaceโ delete all currently selected objects ๐๏ธAโ select or unselect all objects โDโ duplicate the currently selected objects ๐ฏI,K,J,Lโ move the current selection by one pixel; ifShiftis held, move it by32pixel. ๐PageUp,PageDownโ raise or lower an object โฌ๏ธโฌ๏ธShiftPageUp,ShiftPageDownโ raise or lower an object to the top or bottom ๐R,ShiftRโ rotate an object 90 degrees; ifShiftis held, rotate it the other way around ๐F,ShiftVโ flip an object horizontally โ๏ธV,ShiftFโ flip an object vertically โ๏ธB,ShiftBโ toggle the background color to make it easier to see small pixel errors. if shift is held the color will be toggled in the opposite direction ๐จ+,=,-โ increase/decrease the repeat value of selected objects; this will only have an effect on objects having a repeat value (switchdoors, liquids, ...) ๐
COPYRIGHT
Copyright (C) 1998-2011 Ingo Ruhnke <grumbel@gmail.com>
see the file AUTHORS for a complete list of contributors.
Pingus comes with ABSOLUTELY NO WARRANTY. ๐ค this is free software, and you are welcome to redistribute it under certain conditions; see the file COPYING for details. ๐
SEE ALSO
and that's the whole page bestie ๐ this was version 0.7.5, dated 21 October 2011, and honestly? iconic. go save those penguins. periodt. ๐ง๐๐
๐ฆ where this page comes from
- debian bookworm: pingus 0.7.6-5.1
- debian trixie: pingus 0.7.6-6+b1
- ubuntu jammy: pingus 0.7.6-5.1
- ubuntu noble: pingus 0.7.6-6build2
- ubuntu questing: pingus 0.7.6-7
- ubuntu resolute: pingus 0.7.6-8 ยท GPL-3.0-or-later
- ubuntu stonking: pingus 0.7.6-9 ยท GPL-3.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms