MYMAN(6)
Welcome to MYMAN(6) bestie π straight out of The MyMan Manual, and no cap, this page has range.
π NAME π
myman, xmyman, xmyman2, xmyman3, xmyman4, xbigman, xhugeman, xbitman, xbitman2, xbitman3, xbitman4, xbitman5, xbitman6, xquackman, and myman.ct β the MyMan video game πΉοΈβ¨
πΈ SYNOPSIS πΈ
okay so here's the whole invocation, iconically long, we love a maximalist:
myman [-v variant ] [-z size ] [-h] [-V] [-b|-q] [-c|-n] [-B|-N] [-o|-p]
[-d num ] [-g num ] [-l num ] [-u|-U] [-a|-A] [-i|-I] [-r|-R] [-e|-E]
[-x|-X] [-1|-2] [-m file ] [-s file ] [-t file ] [-M] [-S] [-T] [-f file
] [-F file ] [ -- [toolkit-options]... ]
NOTE: the optional toolkit-options are only accepted when myman is built with PDCurses for X (a.k.a. XCurses) π
and then all the little launcher wrappers, each spelled out in full because we don't do vague here:
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xmyman
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xmyman2
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xmyman3
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xmyman4
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xbigman
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xhugeman
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xbitman
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xbitman2
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xbitman3
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xbitman4
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xbitman5
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xbitman6
[options]...
/nix/store/l9969b6civbzp57fx035s5wb4vvny7rm-bash-5.3p9/bin/bash
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/xquackman
[options]...
and the theme one, which is its own whole vibe:
ctheme
/nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/bin/myman.ct
π¦ DESCRIPTION π¦
okok the basic premise of the MyMan video game, direct quote, no notes:
βThose scary monsters are back, and this time they've spotted you! What's worse is that they've mistaken you for their old rival Pac, and they're out for (yellow) blood!β
it's a fast-paced video game that uses the ncursesw(3) library to display on a text terminal or terminal emulator π₯οΈβ¨ periodt.
π LEGAL NOTICE π
real talk for a sec, bestie, put the fandom aside:
MyMan is an unofficial and unlicensed clone of the original Pac-Man and Puckman games and of their sequels and imitators, and it is not endorsed by Namco Bandai Games Inc., the owners of the Pac-Man and Puckman registered trademarks and copyrights. Any trademarks used herein are the property of their respective owners. No mention of a trademark, trademark owner, or other party shall be construed as an endorsement of MyMan or any other product by any party. If you believe that by using or posessing MyMan the rights of others would be infringed, you are strongly encouraged to cease using MyMan and its derivatives and delete all copies of the MyMan software and its derivatives, and to inform the author or authors of MyMan and the distributor or distributors from whom you obtained MyMan of the reasons for such belief so that the infringing part may be removed or replaced. Any imitation by MyMan of other software is intended to be purely for purposes of humor and amusement π
Please see the file
/nix/store/czb26830ddrvmfbnmda9585563q6yy4b-myman-0.7.0-doc/share/doc/myman/myman-0.7.0/LICENSE
for author contact information π«Ά
Please see the file
/nix/store/czb26830ddrvmfbnmda9585563q6yy4b-myman-0.7.0-doc/share/doc/myman/myman-0.7.0/COPYRIGHT
for copyright information π
Press ? or Ctrl+H during the game for help and additional notices π‘
β VERSION β
This manual page was generated for myman 0.7.0. Please check the output of myman --version to make sure you're using a corresponding version of the myman program π (nobody likes a version mismatch, it's giving chaos)
π GETTING STARTED π
Start playing MyMan by typing myman (to play MyMan on a text terminal or terminal emulator), or xmyman (to play MyMan in full color inside a new window under the X Window System) π¨ iconic.
Move MyMan using the arrow keys. The alternate keys H, J, K, and L are available for vi(1) users. The alternate keys Ctrl+B, Ctrl+N, Ctrl+P, and Ctrl+F are available for emacs(1) users. both camps ate, we don't pick sides π
Press the Q key at any time to quit. If the flashing power pellets are too small, run myman with the -o command-line parameter or press O or 0 during the game. If the maze walls are invisible or garbled, run myman with the -a command-line parameter or press A during the game π§β¨
π ADVANCED π
See below, especially the OPTIONS and USAGE sections π
mymanβ Themymanprogram plays the MyMan video game.mymanruns in text mode and displays on a text terminal or terminal emulator.mymanincludes several maze variants inspired by similar games, and an alternative ASCII-art display mode suitable for large terminal screens πΉοΈxmyman,xmyman2,xmyman3,xmyman4,xbigman,xhugeman,xbitman,xbitman2,xbitman3,xbitman4,xbitman5,xbitman6, andxquackmanβ Thexmyman,xbigman,xhugeman,xbitman,xbitman2,xbitman3,xbitman4,xbitman5,xbitman6,xquackmanandxmyman3shell scripts are wrappers used to launchmymaninside a new window under the X Window system with approporiate colors and fonts. They accept all ofmyman's options. They use either PDCurses for X (a.k.a. XCurses) or thexterm(1)terminal emulator to open the new window πͺβ¨- The
xmyman2shell script is similar toxmyman, but uses therxvt(1)terminal emulator instead ofxterm(1). - The
xmyman3shell script is similar toxmyman, but uses thekterm(1)terminal emulator instead ofxterm(1). - The
xmymanandxmyman2shell scripts use altcharset translations (VT100-style graphics). Thexmyman3script uses raw tile characters (CP437 or UCS/Unicode character graphics.) Thexmyman4script uses raw tile characters (EUC-JP character graphics.) Thexbigmanscript uses large tiles and sprites (ASCII-art) for a more authentic appearance, but this means you either see less of the game or need to use a larger terminal emulator window (typically with a small font size.) Thexhugemanscript uses even larger ASCII-art and is usable only on high-resolution displays. Thexbitman,xbitman3andxbitman5scripts use ASCII-art or UCS/Unicode graphics to approximate a bitmap display, and are only usable on high-resolution displays. Thexbitman2,xbitman4andxbitman6scripts use ASCII-art or UCS/Unicode graphics to approximate a bitmap display, and are only usable on very high-resolution displays. Thexquackmanscript behaves likexmymanbut selects maze, tile and sprites similar to those used in YumPop.com'sQuackmanπ¦
- The
heads up: any necessary terminal emulators and fonts must be installed and properly configured for these shell scripts to work. no fonts, no slay π
myman.ctβ Themyman.ctctheme script reconfigures the Linux console orxterm(1)color palette for use withmymanπ¨π
π EXIT STATUS π
0β Exit status zero indicates normal completion of themymanprogram β1β Exit status one indicates an incomplete or damaged installation or another abnormal situation causing themymanprogram to exit unexpectedly π¬2β Exit status two indicates that unrecognized or unsupported command-line parameters were given tomymanπotherβ In some cases thexmyman,xmyman2,xmyman3,xmyman4,xbigman,xhugeman,xbitman,xbitman2,xbitman3,xbitman4,xbitman5,xbitman6, andxquackmanscripts may exit with another status as a result of inability to connect to an X Window System display server, or as a result of inability to start a terminal emulator. Receipt of an unhandled signal may cause the process to exit with some other status β οΈ
β¨ OPTIONS β¨
okay so bestie, these options are accepted by myman, xmyman, xmyman2, xmyman3, xmyman4, xbigman, xhugeman, xbitman, xbitman2, xbitman3, xbitman4, xbitman5, xbitman6, and xquackman. Thatβs a whole friend group, fr fr. π
required args for long options are required for short options too β same rule, no exceptions. π«Ά
-v,--variant=variantβ pick your game variant. The variants included in this build are:
myman catchum chomp gobble
munchkin pacgal pacmanic portable msport spear pacman89 quackman
tinypac2 pacmania kpacman pacjr mspp jrpac jrpac64 jrpac26 kasper
scandal hangly pesco ebipac hackem pac64 mspac26 pac2600 pac26
mrpac26 ipac nespac ghost dacman babypac paczx mspaczx pacmsx
pac4a pac20 mspac78 mspaclnx mspac20 mspac4a mspacnes mspacgb
mspaccdi jellymon gobbler ghostman demon nokiapac mspacgg snespac
pacjs pman2 pman clsweep pcman zuckman paczx2 mazeman glooper
ghunt spooky ohno pacgem munchman mmproto crush pacbox tinypac
hasewolf pac700 pacmanvs smartpac bugman pacman2 pacman98 snapper
peerless psppac pac6001 deluxe scarfman pac8bit mspacgt newpuc2
arrange asciiman pacpunk pactac mspaccpc spook cattrax jrpac52
pcmania4 nibble crazyg chicky monster tomyport packri puckpock
blinky mania eatit greedy mschomp pacpsion pacxgs paccv muncher
munchy xensrvng ultrapac fhmcpac mspacatk packman nascom pacnstuf
pakkman msblitz mshack lives gobbler2 pacmanpc ababa puckmon
yoyopac gobble2 mmpalm gobbler0 perqman mazewar 3demon pacpdp11
apollo pacrt11 sidtool pacvms mspacln2 mspwlnx mspwlnx2 gobbler1
gobbler3 ghostma2 strange mini mstiny alien pacst pacmen sympac
tituspac classmun ascpac minipac ruckman guimp hannah chompman
javapac titanman hatman xfred pacgent hedges gnasher snail
munchie revenge gobbleag thief plaque plaque2 sir pacmunch
jrsmall jrtiny 3dpac ackman paccdi gpac gsmall hackem2 hangly26
makman pacclone scheme pcsmall pcman2 qman tman toyman salomon
byh ptmx smallpac mssmall baby2 pac pac2 small upacthin blobbo
tiny mc10 ghost2 nopoint gobbler4 pacgalax kcm remake guppy
pepperii
-z,--size=sizeβ pick your tile and sprite size. The sizes included in this build are:
small big huge square quack bitmap
bitmap2 bitmap3 bitmap4 bitmap0 bitmap1 bitmap5 bitmap6 bitmap7
bitmap8 bitmap9 bitmapa bitmapb perq perq2 perq3 perq4 perq5 kpac
kpac2 kpac3 kpac4 otto otto2 otto3 otto4 custom bitmap3a kpac3a
bitmap5a kpac5 bitmap6a kpac6 bitmap7a kpac7 bitmap8a kpac8
bitmap9a kpac9 otto3a
-h,--helpβ print a brief usage message and exit.-k,--keysβ show keybindings and exit.-L,--legalβ show legal notice and exit.-V,--versionβ printmymanversion and exit.-bβ enable sounds.-qβ disable sounds.-cβ enable color support.-nβ disable color support.-Bβ use dim and bold attributes for missing colors.-Nβ donβt use dim and bold attributes for missing colors.-oβ use`o'for power pellets and bullet for dots.-pβ use bullet for power pellets and`.'for dots.-d numβ delaynummicroseconds/refresh.-g numβ play againstnummonsters.-l numβ start withnumlives.-uβ use the underline attribute for maze walls.-aβ use ASCII for altcharset translation.-Aβ use your terminalβs altcharset translations.-iβ scroll vertically by redrawing the screen.-Iβ use your terminalβs vertical scrolling capabilities.-rβ use raw tile characters (CP437 or UCS/Unicode character graphics).-Rβ use altcharset translations (VT100-style graphics).-eβ use UCS/Unicode for internal representation of raw tile characters.-Eβ use CP437 for internal representation of raw tile characters.-xβ reflect maze diagonally, exchanging the upper right and lower left corners.-Xβ do not reflect maze.-1β use default UCS/Unicode mapping.-2β use CJK (fullwidth) UCS/Unicode mapping.-m fileβ use the maze infile.-s fileβ use sprites fromfile.-t fileβ use tiles fromfile.-Mβ write the maze to stdout in C format and exit.-Sβ write sprites to stdout in C format and exit.-Tβ write tiles to stdout in C format and exit.-f fileβ redirect stdout tofile(append).-F fileβ redirect stdout tofile(truncate).
π¦ X TOOLKIT OPTIONS π¦
when myman is built with PDCurses for X (a.k.a. XCurses), standard X toolkit options and XCurses options may be passed at the end of the command line after a double dash (--). Refer to the X Window System documentation and the XCurses documentation for more information. β¨
πΈ USAGE πΈ
during the game, the following case-insensitive keystroke commands are recognized β yes, caps lock is not the enemy here:
QorCtrl-Cβ quit the game.PorESCβ pause the game.Ctrl-Qβ re-enable output (afterCtrl-S).RorCtrl-LorCtrl-Rβ refresh (redraw) the screen.@β reset the display subsystem and refresh (redraw) the screen.Ctrl-Sβ inhibit output untilCtrl-Qis typed.Sβ toggle sound on/off.Wβ warp to the next level (after consuming the next dot).Cβ toggle color on/off (if enabled at compile-time).Bβ toggle use of dim and bold attributes for missing colors.Uβ toggle underlining of walls on/off (if enabled at compile-time).Dβ toggle maze debugging on/off.Tβ save an HTML screenshot to the filesnap####.html, where####is a four-digit sequence number, and flash the screen briefly; a plain text (UTF-8) version is saved assnap####.txtusing backspacing to represent underlined and bold text.Oor0β toggle appearance of power pellets and dots.Aβ toggle between ASCII altcharset translations and your terminalβs altcharset translations.Iβ toggle between using your terminalβs vertical scrolling capabilities and redrawing the screen.Xβ toggle between raw tile characters (CP437 or UCS/Unicode character graphics) and altcharset translations (VT100-style graphics).Eβ toggle between UCS/Unicode and CP437 for internal representation of raw tile characters.H,4,Ctrl-BorLEFTβ move left.J,2,Ctrl-NorDOWNβ move down.K,8,Ctrl-PorUPβ move up.L,6,Ctrl-ForRIGHTβ move right.,(comma) or<β forget previously buffered vertical movement..(full stop) or>β forget previously buffered horizontal movement./or\f[R]β toggle diagonal maze reflection.?orCtrl-Hβ display help screen.
the pager recognizes these special commands:
SPACEβ display next page or finish.ESCβ finish immediately.- move left then right with no intervening keystrokes β equivalent to
ESC.
π FILES π
The following directories are used by MyMan:
@privatelibexecdirβ Directory of individual tile/sprite size and maze variant binaries. These are invoked automatically by the mainmymanexecutable in non-monolithic installations./nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/share/myman-0.7.0/lvlβ Directory of maze datafiles./nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/share/myman-0.7.0/chrβ Directory of tile datafiles./nix/store/75ry7qdphcwp6fdz6ymngc67s4awp044-myman-0.7.0/share/myman-0.7.0/sprβ Directory of sprite datafiles./nix/store/czb26830ddrvmfbnmda9585563q6yy4b-myman-0.7.0-doc/share/doc/myman/myman-0.7.0β Directory of documentation.
Refer to the ncursesw(3) manual for additional information. π
π ENVIRONMENT π
Certain environment variables influence the programβs behavior. See the file
/nix/store/czb26830ddrvmfbnmda9585563q6yy4b-myman-0.7.0-doc/share/doc/myman/myman-0.7.0/README
for more details. Refer to the ncursesw(3) manual for additional information. π«Ά
π₯ DIAGNOSTICS π₯
okay bestie, so when you try to run myman and it just refuses, these are the messages it might throw at you. don't panic, they're all telling you something π«Ά
Summary: myman [--help] [--version] [options]Usage: myman [-h] [options]myman: argument to -d must be an unsigned long integer.β your command line parameters do not conform to the option language (peepOPTIONSabove, babes).myman: compile with -DMYMANDELAY=1 to enable the -d option.myman: compile with -DUSE_ATTR=1 to enable the -u option.myman: compile with -DUSE_COLOR=1 to enable color support.β meaning support for whatever option you just used was not included in your myman installation πsize: unrecognized sizeβ the tile and sprite size size is not included in your myman installation (seeSIZESabove.) you may need to enable it and recompile.variant: unrecognized variantβ the game variant variant is not included in your myman installation (seeVARIANTSabove.) yeah, you may need to enable it and recompile too.... myman: command not found... myman: not found@privatelibexecdir/variant-size: No such file or directorymyman: game variantvariant' not included in this binary`myman: game sizesize' not included in this binary` β your myman installation is incomplete or damaged π you need to re-install MyMan.file: can't find an indexfile: invalid index index ignoredfile: duplicate definition for indexfile: can't find a color for index indexfile: invalid color colorcode ignoredfile: premature EOF in index indexβ the tile or sprite file file does not follow the format required by the myman font reader. see the file/nix/store/czb26830ddrvmfbnmda9585563q6yy4b-myman-0.7.0-doc/share/doc/myman/myman-0.7.0/READMEfor more details β¨file: can't find a dimension specification N WxHfile: premature EOFβ the maze file file does not follow the format required by the myman maze reader. again, see/nix/store/czb26830ddrvmfbnmda9585563q6yy4b-myman-0.7.0-doc/share/doc/myman/myman-0.7.0/READMEfor more details πΈfile: Permission deniedfile: No such file or directoryβ an attempt to access the file file failed, that's it, that's the tea π΅myman: scored points pointsβ you quit. I hope you enjoyed the game! πError: no DISPLAY variable set ... Killedβ PDCurses for X (a.k.a. XCurses) was unable to determine the name of your X Window System display server. refer to your X Window System documentation for further info, bestie.
and there's a whole separate batch of diagnostics generated by the xmyman, xmyman2, xmyman3, xmyman4, xbigman, xhugeman, xbitman, xbitman2, xbitman3, xbitman4, xbitman5, xbitman6, and xquackman shell scripts π
... xterm: not found... xterm: No such file or directory... rxvt: not found... rxvt: No such file or directory... kterm: not found... kterm: No such file or directory... /usr/bin/ctheme: not found... /usr/bin/ctheme: No such file or directory... /bin/sh: not found... /bin/sh: No such file or directory... basename: not found... basename: No such file or directory... rm: not found... rm: No such file or directoryβ the named utility program is missing or not in yourPATHsearch list πxterm: unable to open font "fontname", trying "fixed"rxvt: can't load font "fontname"β the font specified by fontname is not available on your X Window System display server.
π SECURITY π
so like, no vulnerabilities are known, but the recommendation is that myman and related programs not be installed setuid-root. just don't, okay? π«Ά
π CONFORMING TO π
this is still considered a non-standard command, but bestie β by installing it you bring us one step closer to world domination π periodt.
π NOTES π
the -o option or the O or 0 command is frequently needed for correct display. lowkey essential, ngl.
π BUGS π
probably lots. some of the more annoying known ones:
Broken or Missing Character Graphics (i.e. Mangled Maze Walls)
MyMan uses character graphics to represent maze walls, power pellets, and other graphic elements. usually these character graphics are rendered using altcharset translations (VT100-style graphics,) but they can be rendered using ASCII-art or raw tile characters (either CP437 bytes or UCS/Unicode characters.)
for these character graphics to be displayed properly, several pieces of software must work together: myman(6), ncursesw(3), and a text terminal or terminal emulator (including any necessary fonts.) interactions between these pieces of software may be affected by environment variables, locale(7) settings, command-line parameters, other configuration settings, and perhaps even the occultation of natural satellites π a misalignment between two of these pieces can cause the character graphics to become garbled, or even cause them to disappear entirely. gone. poof.
you may work around these problems by using the -a option or the A command to switch to plain ASCII-art β¨
Buggy Monster Behavior
the monsters sometimes become lost and are unable to find their way home, or fail to follow the player into obvious hiding places. some mazes confuse the monsters more than others. relatable honestly.
Lacking Standard Documentation Formats
there should be a Texinfo manual for MyMan, and some sort of human-readable manual should be included in the source distribution. (this page is doing its best okay π€)
Inaccurate Status Line in HTML and text Screenshots
the screenshot mechanism does not accurately reflect the overlaying of the status line on top of the maze, so the screen shot may be one line too tall, and will include any parts of the maze that are actually obscured by the status line.
Inaccurate HTML and text Screenshots
the HTML and text screenshots record MyMan's internal representation of the terminal screen, which may not agree with what you see in terms of graphic characters (actual rendering varies among terminals and across curses implementations,) color (some terminals and curses libraries don't support palette manipulation,) and font (MyMan has no way to guess what your terminal font looks like.)
also, different web browsers and fonts will affect rendering of the screenshot itself. some browsers and fonts render line-drawing graphics characters at different visual widths from plain ASCII characters. other browsers substitute their own inadequate ASCII replacements. a few web browsers are unable to display line-drawing graphics characters at all, or require the user to manually select the βUser Definedβ encoding. the audacity π
if your terminal is configured to use raw CP437 tile characters, the screenshot will contain raw CP437 data. otherwise UCS/Unicode numeric character references will be used and the document will be labeled as UTF-8. some web browsers do not support CP437, others do not support numeric character references in UTF-8, and still others support neither! literally can't win π
you may work around these problems using the -a option or the A command to switch to plain ASCII-art and the -n option or the C command to disable color before taking a screenshot to be sure that what you see is what you get. slay.
βοΈ AUTHOR βοΈ
please mail bug reports to "Benjamin C. W. Sittler" <bsittler@gmail.com> π«Ά
π°οΈ HISTORY π°οΈ
MyMan was written on a dare on Sunday, 1998-06-28. iconic behaviour, honestly. the original version had no color or attribute support and only supported large tiles (equivalent to -z big.) it was 742 lines of ANSI C and used three data files: a maze file (equivalent to -v pac), a tile file and a sprite file. it worked with ncurses on Linux and cygwin. several variations using other maze layouts were created over the following hours. color came in December of that year, as did support for small tiles (equivalent to -z small.) the my_getopt argument parser is a bit older, having been started in 1997 as part of the SMOKE-16 project. a whole era π¦
π ACKNOWLEDGEMENTS π
Toru Iwatani had the original idea for Namco's Pac-Man/Puck-Man, which in turn served as inspiration for this game. innumerable others have written their own variants of the original game which in turn inspired variants for this game, and I have tried to credit them where authorship is known. credits for each variant are listed in the in-game help screen reachable by pressing ? or Ctrl+H β¨
π SEE ALSO π
xterm(1),phoon(1),xphoon(1),ncursesw(3),locale(7),X(7)- Home Page for
MyManβ <http://geocities.com/bsittler/#myman> - SourceForge Project Page for
cthemeβ <http://sourceforge.net/project/?group_id=2640>
and that's the whole page, bestie!! π it's myman version 0.7.0, dated 31 May 2008 β go forth and eat those pellets, you absolute icon ππ
π¦
π¦ where this page comes from
- nixos 26.05: myman 0.7.0
- Copyright 2003, 2006-2008, Benjamin C. Wiley Sittler <bsittler@gmail.com>
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms