HOLOTZ-CASTLE-EDITOR(6)
π NAME π
holotz-castle-editor β it's the level editor for the holotz-castle game, bestie. That's the whole vibe. (And yes, this is section 6 of the manual, so man 6 holotz-castle-editor is the move. iykyk π
)
β¨ SYNOPSIS β¨
holotz-castle-editor [-f] [-w] [--fps nn] [-mWWxHHxBPP] [-r RR] [-c CC]
[-t theme] <story> <nr>
π° DESCRIPTION π°
okay so picture this: there is a great mystery hidden beyond the walls of Holotz's Castle π and the whole question is whether you can help Ybelle and Ludar escape alive from the castle. like, alive alive. no pressure bestie π
And that's where you come in: use the editor to design new levels for this game! You're literally the main character of level design rn πβ¨
π USAGE π
These are the keys you get to press while you're working with the editor, and bestie there are so many, let's go:
Page Downβ next level in the story (or a brand new one if it doesn't exist yet π¦).Page Upβ previous level in the story.cβ increase the number of columns from the right.CTRL-cβ increase the number of columns from the left.SHIFT-cβ decrease the number of columns from the right.SHIFT-CTRL-cβ decrease the number of columns from the left.rβ increase the number of rows from below.CTRL-rβ increase the number of rows from above.SHIFT-rβ decrease the number of rows from below.SHIFT-CTRL-rβ decrease the number of rows from Above.+β increase level time β³.-β decrease level time.1β select the'floor'tool.2β select the'continuous floor'tool.3β select the'stairs'tool.4β select the'bar'tool.5β select the'breakable floor'tool.6β select the'key'tool.7β select the'rope'tool.8β select the'starting character's position'tool.9β select the'exit position'tool.0β select the'enemy'tool.sβ save. do it. save. πΎCTRL-qβ quit the editor.- Arrow keys β move around in the map.
gβ increase gravity strength.SHIFT-gβ decrease gravity strength.xβ increase main character's speed in axis.SHIFT-xβ decrease main character's speed in X axis.yβ increase main character's speed in Y axis.SHIFT-yβ decrease main character's speed in Y axis.jβ increase the number of cells that the player can jump vertically.SHIFT-jβ decrease the number of cells that the player can jump vertically.
π Other features π
- When you're adding an item to the map, if you press the
CTRLkey it gets adjusted to a cell. little snap-to-grid moment, slay β¨ - To adjust a rope's length, you select it and β while you're still pressing the mouse button β press the
ALTkey and drag the mouse vertically until you get the desired length you want. - To adjust a rope's oscillation amplitude, you have to select it and, keeping the mouse button pressed, press the
SHIFTkey. Heads up bestie: the real time amplitude is not shown, because it gets determined taking into account the distance in vertical to the rope at the moment you release the mouse button. so yeah, vibes and trust π
π OPTIONS π
These command line options are available:
-fβ Full Screen.-wβ Windowed.--fps nnβ run the game atnnframes per second (fps).-mWWxHHxBPPβ run in the video mode set byWWpixels of width,HHpixels of height andBPPbits per pixel (eg.-m640x480x16).-r RRβ Crete map withRRrows of height. (yes, "Crete", the manpage said what it said, we keep it π)-c CCβ Crete map withCCcolumns of width.-t themeβ use the theme named'theme'.<story> <nr>β load levelnrof the story called'story'.
π AUTHOR π
This manual page was written for the Debian GNU/Linux system by Miriam Ruiz <little_miry@yahoo.es> β and yeah, it may be used by others, of course π«Ά
and that's the whole page bestie!! footer energy for the road: Miriam Ruiz, 28.01.2005, Holotz's Castle Editor(6). iconic, ate, no crumbs. go build a castle π°πβ¨
π¦ where this page comes from
- debian bookworm: holotz-castle-editor 1.3.14-12+b1 Β· GPL-2.0-or-later
- debian trixie: holotz-castle-editor 1.3.14-12+b1 Β· GPL-2.0-or-later
- ubuntu jammy: holotz-castle-editor 1.3.14-12 Β· GPL-2.0-or-later
- ubuntu noble: holotz-castle-editor 1.3.14-12 Β· GPL-2.0-or-later
- ubuntu resolute: holotz-castle-editor 1.3.14-12build1 Β· GPL-2.0-or-later
- ubuntu stonking: holotz-castle-editor 1.3.14-13 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms