Hexβaβhop(6)
π Hexβaβhop(6) π
okay bestie, buckle up, we're playing hex-a-hop β it's section 6 of the manual, it's a puzzle game, and it is genuinely so good. no cap.
β¨ NAME β¨
hex-a-hop β a puzzle game based on hexagonal tiles πβ¨
πΈ DESCRIPTION πΈ
okay so. Hexβaβhop is a puzzle game, right, and it's built on hexagonal tiles. and here's the thing β there is no time limit and no realβtime element. none. zero. the clock is not coming for you, bestie, she is not invited π°οΈπ«
the objective is literally just: destroy all the green hexagonal tiles on each of the 100 levels. that's it. that's the whole vibe. one hundred levels of "please just get rid of the green ones" ππ₯
and as you progress through the game, more types of tiles get introduced which make things more difficult and more interesting. so it starts cute and ends up... a lot. iconic behaviour honestly π
π USAGE π
how do i move my little guy π¦
you can move the character around with the keys Q, W, E, A, S, D, or with the numeric keypad. alternatively β and this is the lazy girl option, we respect it β you can use the mouse and click on the tile you'd like to move to π±οΈβ¨
i messed up π
it's fine. it happens. use 'U', backspace, or the right mouse button to undo mistakes π«Ά
and the 'Esc' key (or the middle mouse button) brings up a menu from which you can restart if you get stuck. no shame in it. the restart button is a self-care tool π
the actual goal, fr fr π―
your goal is to break all the green tiles. you mainly do this by jumping on them. here's the mechanic, listen closely:
- they crack when you land on them
- they only disintegrate when you jump off
so like... they don't die on impact, they die on departure. very dramatic of them π
β οΈ and this part matters bestie: try not to trap yourself! fr fr. it's a whole thing. π
help pages π
during the game, you'll be given hints and instructions on what to do. use the cursor keys or click on the arrows to scroll through the help pages. and more pages will be added as you progress through the game, because new tiles will keep appearing. the tutorial never ends, it just evolves π¦
the map screen πΊοΈ
you can choose which level to attempt next from the map screen:
- Silver levels are ones you've cleared π
- Black levels are ones you haven't completed yet, but are available to play
go forth and pick your battle, main character π
one more time for the people in the back π£
there is no time limit and no realβtime element, so take as long as you like. genuinely. sit there for three hours staring at a hexagon. it's your life, it's your puzzle, it's your moment πβ
π SEE ALSO π
you can find more about the game on its homepage:
http://hexahop.sourceforge.net/
also, in Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. and if the environment variable $HOME is not set, it'll use /tmp/ instead. iykyk π
π AUTHOR π
the game has been written by Tom Beaumont, and is distributed under the GNU General Public License, either version 2 of the License, or (at your option) any later version. slay π
and that's the whole page bestie β Hexβaβhop(6), section 6 of the manual, no version stamp, no date, just vibes and hexagons πβ¨ go break some green tiles, you've got this π«Άπ
π¦ where this page comes from
- debian bookworm: hex-a-hop 1.1.0+git20140926-1.1 Β· GPL-2.0-or-later
- debian trixie: hex-a-hop 1.1.0+git20140926-2 Β· GPL-2.0-or-later
- ubuntu jammy: hex-a-hop 1.1.0+git20140926-1.1 Β· GPL-2.0-or-later
- ubuntu noble: hex-a-hop 1.1.0+git20140926-2 Β· GPL-2.0-or-later
- ubuntu questing: hex-a-hop 1.1.0+git20140926-2
- ubuntu resolute: hex-a-hop 1.1.0+git20140926-2build1 Β· GPL-2.0-or-later
- ubuntu stonking: hex-a-hop 1.1.0+git20140926-3 Β· GPL-2.0-or-later
- (c) 2005-2007 Tom Beaumont <tombeaumont@yahoo.com>
- (c) 2007 Miriam Ruiz <little_miry@yahoo.es>
- (c) 2007 Helge Kreutzmann <debian@helgefjell.de>
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms