Hex‐a‐hop(6)

πŸ’– Hex‐a‐hop(6) πŸ’–

okay bestie, buckle up, we're playing hex-a-hop β€” it's section 6 of the manual, it's a puzzle game, and it is genuinely so good. no cap.


✨ NAME ✨

hex-a-hop β€” a puzzle game based on hexagonal tiles 🐝✨


🌸 DESCRIPTION 🌸

okay so. Hex‐a‐hop is a puzzle game, right, and it's built on hexagonal tiles. and here's the thing β€” there is no time limit and no real‐time element. none. zero. the clock is not coming for you, bestie, she is not invited πŸ•°οΈπŸš«

the objective is literally just: destroy all the green hexagonal tiles on each of the 100 levels. that's it. that's the whole vibe. one hundred levels of "please just get rid of the green ones" πŸ’šπŸ’₯

and as you progress through the game, more types of tiles get introduced which make things more difficult and more interesting. so it starts cute and ends up... a lot. iconic behaviour honestly πŸ‘‘


πŸŽ€ USAGE πŸŽ€

how do i move my little guy πŸ¦‹

you can move the character around with the keys Q, W, E, A, S, D, or with the numeric keypad. alternatively β€” and this is the lazy girl option, we respect it β€” you can use the mouse and click on the tile you'd like to move to πŸ–±οΈβœ¨

i messed up 😭

it's fine. it happens. use 'U', backspace, or the right mouse button to undo mistakes 🫢

and the 'Esc' key (or the middle mouse button) brings up a menu from which you can restart if you get stuck. no shame in it. the restart button is a self-care tool πŸ’…

the actual goal, fr fr 🎯

your goal is to break all the green tiles. you mainly do this by jumping on them. here's the mechanic, listen closely:

  1. they crack when you land on them
  2. they only disintegrate when you jump off

so like... they don't die on impact, they die on departure. very dramatic of them πŸ’€

⚠️ and this part matters bestie: try not to trap yourself! fr fr. it's a whole thing. 😭

help pages πŸ“–

during the game, you'll be given hints and instructions on what to do. use the cursor keys or click on the arrows to scroll through the help pages. and more pages will be added as you progress through the game, because new tiles will keep appearing. the tutorial never ends, it just evolves πŸ¦‹

the map screen πŸ—ΊοΈ

you can choose which level to attempt next from the map screen:

  • Silver levels are ones you've cleared πŸŽ‰
  • Black levels are ones you haven't completed yet, but are available to play

go forth and pick your battle, main character πŸ‘‘

one more time for the people in the back πŸ“£

there is no time limit and no real‐time element, so take as long as you like. genuinely. sit there for three hours staring at a hexagon. it's your life, it's your puzzle, it's your moment 🌈⭐


πŸ” SEE ALSO πŸ”

you can find more about the game on its homepage:

http://hexahop.sourceforge.net/

also, in Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. and if the environment variable $HOME is not set, it'll use /tmp/ instead. iykyk πŸ“


πŸ‘‘ AUTHOR πŸ‘‘

the game has been written by Tom Beaumont, and is distributed under the GNU General Public License, either version 2 of the License, or (at your option) any later version. slay πŸ’œ


and that's the whole page bestie β€” Hex‐a‐hop(6), section 6 of the manual, no version stamp, no date, just vibes and hexagons πŸŽ€βœ¨ go break some green tiles, you've got this πŸ«ΆπŸ’–

πŸ“¦ where this page comes from