Grhino(6)

πŸ’– GRHINO πŸ’–

okay bestie, pull up a chair, we're talking about grhino from the Games Manual (that's section 6, iykyk) πŸŽ€


✨ NAME ✨

grhino β€” the othello/reversi boardgame, but make it iconic πŸ¦‹


✨ SYNOPSIS ✨

grhino

that's it. that's the whole thing. no flags, no drama, just vibes πŸ’…


✨ DESCRIPTION ✨

so this manual page documents briefly the grhino command β€” like, the cliffnotes version, we're not writing a dissertation here πŸ“

grhino is an Othello/Reversi game that runs on Linux and other UNIX-like systems. periodt 🌈

now here's the part where it gets spicy. the thing that distinguishes GRhino from most other Othello games is that GRhino is targeted at experienced Othello players. like, it's not here for the casuals, it's here for the girlies who already know what they're doing πŸ‘‘

Strong AI is the main focus β€” that's the whole moment, the main character energy of this project πŸ’œ β€” and some additional good, useful features are planned, including an endgame solver. so yeah, the glow-up is coming ✨

and the ultimate target strength of the AI? okay so, the goal is that it should be able to beat the best human player at the highest difficulty level. no cap. fr fr 😀πŸ”₯

but bestie, real talk: beating Logistello (the strongest program available) is not in the plan :) πŸ’€

so manage those expectations accordingly, we're ambitious but we're not delusional πŸ“


✨ AUTHOR ✨

grhino was written by Kriang Lerdsuwanakij <lerdsuwa@users.sourceforge.net> 🫢

This manual page was written by Vincent <vincent@legout.info>, for the Debian project (but may be used by others) πŸŽ€


and that's the whole page, bestie!! this lil doc is dated October 25, 2008 and it comes to you from the Games Manual β€” go forth and play some reversi, you absolute icon πŸ’–πŸŒΈπŸ¦‹β­πŸ‘‘