TAQUIN(6)

πŸ’– TAQUIN β€” the sliding puzzle bestie πŸ’–

okay so this is the GNOME manual for Taquin, and yes it lives in section 6 of the games manual, and yes it is iconic. Come sit, I'm gonna tell you everything. 🧩✨


✨ NAME ✨

Taquin β€” a sliding puzzle game for GNOME. That's it, that's the girl. πŸŽ€


✨ SYNOPSIS ✨

gnome-taquin [OPTION...]

✨ DESCRIPTION ✨

So Taquin is the computer version of the 15-puzzle, plus a whole bunch of other sliding puzzles, because why stop at one. πŸ¦‹

The object of the game is literally just: move the tiles around until every single one is in its place. And "its place" is either indicated with numbers or it's a piece of one great big image. Either way you're sliding, you're sweating, you're obsessed. πŸ’…


✨ OPTIONS ✨

  • -h, --help β€” prints all the command line options and then dips. πŸ‘‹ Exit stage left.
  • --fifteen, --sixteen β€” sets which puzzle game gets launched. The --fifteen option is for the classical 15-Puzzle, whereas --sixteen is for a more contemporary puzzle. And bestie, listen: you should only use one of these at the same time. One. Not both. πŸ™ˆ
  • -s, --size=<size> β€” sets the size of the puzzle's edges. The game is intended to be played in size 3 to 5. It accepts values from 2 to 9 β€” but 2 is for debug only, and sizes 6 or more are just not verified working. So like, it'll let you, but it's not gonna be pretty. πŸ’€
  • --mute, --unmute β€” turns the sound off / on. And if you give both of them, the game ends up muted. πŸ“
  • -v, --version β€” prints the program version and exits. Short, sweet, slays. ⭐
This program also accepts the standard GTK+ options. No cap.

✨ AUTHORS ✨

Taquin was written by Arnaud Bonatti. πŸ‘‘

This manual page was written by Arnaud Bonatti <arnaud.bonatti@gmail.com>, for the GNOME project. 🫢


and that's the whole thing, bestie β€” go slide some tiles, you're the main character of this puzzle πŸ’–

β€” brought to you by the GNOME project, dated 2014-09-05 πŸ’œ