FREECIV(6)
okay bestie, welcome to FREECIV(6) from the Games Manual ๐ฎ๐ โ this is the manual page for the Freeciv clients, and we're gonna make it make sense. no cap.
โจ NAME โจ
freeciv-gtk3.22, freeciv-gtk4, freeciv-sdl2, freeciv-sdl3, and freeciv-qt โ these are the clients for the Freeciv game. yes, all of them, they're the main characters here ๐
๐ SYNOPSIS ๐
here's the whole big mood, literally:
freeciv-gtk3.22|freeciv-gtk4|freeciv-sdl2|freeciv-sdl3|freeciv-qt [
-A|--Announce protocol ] [ -a|--autoconnect ] [ -d|--debug level ] [
-F|--Fatal [ signal_number ] ] [ -f|--file filename ] [ -h|--help ] [
-l|--log filename ] [ -M|--Meta URL ] [ -n|--name name ] [ -p|--port
port ] [ -P|--Plugin string ] [ -r|--read filename ] [ -s|--server
address ] [ -S|--Sound name ] [ -t|--tiles name ] [ -v|--version ] [ --
client-specific-parameters ]
and each client has its own extra little after--- situation:
freeciv-gtk3.22accepts the standard Gtk parameters following--; see the Gtk documentation. It also accepts[ -h|--help ][ -r|--resolution WIDTHxHEIGHT ]freeciv-gtk4accepts the following parameters following--:[ -h|--help ][ -r|--resolution WIDTHxHEIGHT ]freeciv-qtaccepts the standard Qt parameters following--; see the Qt documentation. It also accepts[ -h|--help ][ -f|--flags ]freeciv-sdl2accepts the following parameters following--:[ -f|--fullscreen ][ -F|--Font ize ][ -h|--help ][ -s|--swrenderer ][ -t|--theme string ]freeciv-sdl3accepts the following parameters following--:[ -f|--fullscreen ][ -F|--Font ize ][ -h|--help ][ -t|--theme string ]
๐ DESCRIPTION ๐
Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: To become the greatest civilization. periodt, that's the goal ๐
Players of Civilization IIยฎ by Microproseยฎ should feel at home, since one aim of Freeciv is to have compatible rules. slay.
Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there! (this is literally in the manual, bestie, not me being extra ๐ญ)
This is the client program used to connect to a Freeciv server โ see also freeciv-server(6). freeciv-gtk3.22, freeciv-gtk4, freeciv-qt, freeciv-sdl2, and freeciv-sdl3 can also spawn their own local server for single-player games. iconic.
This manual page only lists the command line arguments. For more details about using freeciv-gtk3.22, freeciv-gtk4, freeciv-sdl2, freeciv-sdl3, or freeciv-qt, see the Client Manual which can be found at the Freeciv website as well as the documentation which is part of the Freeciv distribution.
๐ OPTIONS ๐
okay so the following options are accepted by all clients. they may not be combined; that is, -np caesar 5557 will not work, instead you would need to enter -n caesar -p 5557. All options have a short form (single hyphen and single letter) and a long form (double hyphen and a complete word); their effects are identical. iykyk.
โ ๏ธ no combining, bestie โ-np caesar 5557is a no,-n caesar -p 5557is the yes.
-A protocol,--Announce protocolโ usesprotocolwhen searching for games on a LAN. Possible values forprotocolare:IPv4IPv6none
-a,--autoconnectโ skips the connect dialog, automatically inserting the default values. This is quite convenient when all has been set up properly.-d level,--debug levelโ sets the amount of debugging information to be logged in the file named by the-loption. Acceptable values for thelevelare:fatalโ for fatal messages only.errorโ for fatal and error messages.warningโ for fatal, error and warning messagesnormalโ for fatal, error, warning and normal messages (default).verboseโ for fatal, error, warning, normal, and verbose messages.
-F [ signal_number ],--Fatal [ signal_number ]โ raise a custom signal on failed assertion. Ifsignal_numberis not specified, then theABRTsignal will be used.-f filename,--file filenameโ loads a saved game file (filename). This is for reloading previously saved games, or for starting scenarios from the command line.-h,--helpโ prints a short summary of the standard command line options.-l filename,--log filenameโ defines a log file,filename, to be produced during processing. Use the-doption to set how much is logged. By default, fatal, error, warning, and normal messages are printed to standard output. With a log file, such messages go to the log instead. Iffilenamealready exists, it is appended to.-M URL,--Meta URLโ specifies the URL of the metaserver to connect to. A metaserver is a place where Freeciv servers can publish their presence. Freeciv clients consult the metaserver to offer users a selection of games to join. By default, the standard metaserver run by the Freeciv maintainers will be used.-n name,--name nameโ specifies the user name (name) to use to connect to the server. This option is critical when reconnecting to a game. Please note that you might need to quote your username.-p port,--port portโ specifies the server port to connect to. By default this is5556, if in doubt ask the server administrator.-P string,--Plugin stringโ specifies the plugin to use for sound output. Available options forstringare:nonesdl
-r filename,--read filenameโ specifies a file,filename, of server commands which a server spawned by the client will automatically read and process, as if you had typed them in at the server's prompt.-s address,--server addressโ specifies the game server address to connect to. This server might easily run on the same machine as the client.-S name,--Sound nameโ specifies the sound set to use. A file calledname.soundspecis searched for in the usual places (see the FILES section).-t name,--tiles nameโ specifies the map graphics ("tiles") to be used within the game. A file calledname.tilespecis searched for in the usual places (see the FILES section). Currently the following tilespecs are distributed with Freeciv:amplio2.tilespeccimpletoon.tilespechex2t.tilespecisophex.tilespecisotrident.tilespectrident.tilespec
-v,--versionโ prints the version number and exits.--โ All parameters following this--will be considered as client-specific parameters.-- -f, -- --fullscreenโ starts the client in full screen mode. Only implemented in thefreeciv-sdl2andfreeciv-sdl3clients.-- -h, -- --helpโ print the client-specific parameter help.-- -r WIDTHxHEIGHT, -- --resolution WIDTHxHEIGHTโ behave as if screen resolution wereWIDTHxHEIGHT. Only implemented in thefreeciv-gtk3.22andfreeiv-gtk4clients.-- -t theme, -- --theme themeโ use a particular GUI theme. Only implemented in thefreeciv-sdl2andfreeciv-sdl3clients.
๐ธ EXAMPLES ๐ธ
freeciv-gtk3.22 --name "King Richard" --server io.daimi.aau.dk
Starts the GTK3.22 client using the name King Richard and connecting to the server at io.daimi.aau.dk. royal behavior, honestly ๐
freeciv-sdl3 -a -t trident
Starts the SDL3-client with the trident tiles and autoconnects to localhost. cute and efficient ๐ฆ
๐ FILES ๐
~/.freeciv/freeciv-client-rc-[version-number]โ this is where your local settings will be stored.tilespecsโ these are searched for in the data path; seeENVIRONMENT.soundspecsโ these are searched for in the data path; seeENVIRONMENT.
The freeciv-modpack(6) utility can be used to locate and download additional content such as tilesets and soundsets and (for client-spawned servers only) scenarios and rulesets; it saves files under ~/.freeciv.
๐ธ ENVIRONMENT ๐ธ
okay bestie, the Freeciv client accepts these environment variables โ yes, all of them, and we are not skipping a single one ๐
FREECIV_CAPSโ A string containing a list of "capabilities" provided by the server. The compiled-in default should be correct for most purposes, but if you are familiar with the capability facility in the source you may use it to enforce some constraints between clients and server.FREECIV_COMPRESSION_LEVELโ Sets the compression level for network traffic.FREECIV_DATA_ENCODINGโ Sets the character encoding used for data files, savegames, and network strings. This should not normally be changed from the default of UTF-8, since that is the format of the supplied rulesets and the standard network protocol. fr fr, leave it alone unless you know what you're doing ๐ซถFREECIV_INTERNAL_ENCODINGโ Sets the character encoding used internally by the freeciv client. This generally needs to match the GUI toolkit, so its default depends on the specific client; most clients default to UTF-8.FREECIV_LOCAL_ENCODINGโ Sets the local character encoding (used for the command line and terminal output). The default is inferred from other aspects of the environment.FREECIV_MULTICAST_GROUPโ Sets the multicast group (for the LAN tab).FREECIV_DATA_PATHโ A colon separated list of directories pointing to the freeciv data directories. By default Freeciv looks in the following directories, in order, for any data files: the current directory; the"data"subdirectory of the current directory; the subdirectory".freeciv/"3.2""in the user's home directory; and the directory where the files are placed by running"make install". If not set, [the original page literally smooshesFREECIV_SAVE_PATHonto the end of this sentence โ we're untangling it below, bestie ๐ซถ]FREECIV_SAVE_PATHโ A colon separated list of directories pointing to the freeciv save directories. By default Freeciv looks in the following directories, in order, for save files: the current directory; and the subdirectory".freeciv/saves"in the user's home directory.
Heads up: This does not affect where the server spawned by the client creates save game files; these are always created in ".freeciv/saves" in the user's home directory.
FREECIV_SCENARIO_PATHโ A colon separated list of directories pointing to the freeciv scenario directories. By default Freeciv looks in the following directories, in order, for scenario files: the current directory; the"data/scenarios"subdirectory of the current directory; the subdirectories".freeciv/"3.2"/scenarios"and then".freeciv/scenarios"in the user's home directory; and the directory where the files are placed by running"make install".
Heads up: This does not affect where the server spawned by the client creates scenario files; these are always created in ".freeciv/scenarios" in the user's home directory.
FREECIV_OPTโ Specifies a file to contain local settings, instead of~/.freeciv/freeciv-client-rc-[version-number].HOMEโ Specifies the user's home directory.http_proxyโ Set this variable accordingly when using a proxy.LANGorLANGUAGEโ Sets the language and locale on some platforms.LC_ALLorLC_CTYPEโ Similar toLANG(see documentation for your system).USERโ Specifies the username of the current user.
๐ BUGS ๐
Please report bugs to the Freeciv bug tracker. Do it for the plot โ bug reports are lowkey iconic ๐
๐ฅ MORE INFO ๐ฅ
See the Freeciv homepage.
Updates and new info is first posted there. iykyk โจ
๐ AUTHORS ๐
The Freeciv Team <"freeciv-dev at freelists.org">.
This manpage was originally put together by Florian Ernst <florian_ernst AT gmx.net> using the Client Manual and the comments in the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add new features, integrate information from the website's online documentation, and for slight formatting adjustments. Feel free to use it as you wish.
๐ฆ SEE ALSO ๐ฆ
Check out freeciv-server(6), freeciv-modpack(6), and the Client Manual at the Freeciv homepage. slay ๐
xoxo, bestie โ this was FREECIV(6), dated June 28th 2023 ๐โจ
๐ฆ where this page comes from
- arch rolling: freeciv-common 3.2.6-1 ยท GPL-2.0-or-later
- opensuse-leap 16.0: freeciv 3.2.6-bp160.1.1 ยท GPL-2.0-or-later
- opensuse-leap 16.0: freeciv 3.2.6-bp160.1.1 ยท GPL-2.0-or-later
- opensuse-leap 16.0: freeciv 3.2.6-bp160.1.1 ยท GPL-2.0-or-later
- opensuse-leap 16.0: freeciv 3.2.6-bp160.1.1 ยท GPL-2.0-or-later
- Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms