FIZMO-CONSOLE(6)

πŸ’– FIZMO-CONSOLE πŸ’–

okay so bestie, welcome to the Games Manual section, page 6, and lemme tell you about fizmo-console β€” the bare-bone console implementation of the fizmo Z-Maschine Interpreter. yes she's bare-bone and yes she still ate. πŸ¦‹


✨ SYNOPSIS ✨

fizmo-console [ options ] storyfile

like. that's it. that's the whole vibe. options, then the storyfile, go off. πŸ’…


🌸 DESCRIPTION 🌸

so fizmo-console is a frontend for the fizmo Z-Machine interpreter β€” and the little tagline for that is β€œFimzo interprets Z-machine opcodes” β€” and she uses only the basic console output and input methods. no fancy graphics, no window dressing, just vibes and text. πŸ’–

she will run most of the interactive fiction games aka text adventures written by Infocom, plus any other games based on the Z-Machine. currently all versions except version 6 are supported. v6 said not today bestie πŸ™ˆ


πŸŽ€ OPTIONS πŸŽ€

  • -h, --help β€” show the help message and exit. short, sweet, iconic. πŸ‘‘
  • -ll, --line-length β€” will set the line length for the current screen. this enables word-wrapping using the defined screen size. no cap, it actually wraps. πŸ”₯
  • -dh, --disable-hyphenation β€” disable word hyphenation. super useful for languages other than the supported ones, so your words don't get chopped in weird places. 😭
  • -ai, --autosave-inputfile β€” restore game from this file. 🫢
  • -ao, --autosave-outputfile β€” save to this file after single command. literally every command, she's writing it down. ✨

πŸ’œ CREDITS πŸ’œ

⭐ ITF β€” The InfoTaskForce ⭐

all the people who worked on the Z-Machine Specification, in alphabetical order, and we are obsessed with every single one of them: Chris Tham, David Beazley, David Fillmore, George Janczuk, Graham Nelson, Mark Howell, Matthias Pfaller, Mike Threepoint, Paul David Doherty, Peter Lisle, Russell Hoare and Stefan Jokisch. see http://en.wikipedia.org/wiki/InfoTaskForce for more information. πŸ’–

πŸ¦‹ The Frotz authors πŸ¦‹

when I really got stuck I peeked into the frotz source. thanks to Stefan Jokisch, Galen Hazelwood and David Griffith. no shame in looking, bestie, that's just research. πŸ™ˆ

🌸 Mark Howell 🌸

for the pix2gif code which is used in libdrilbo to parse the infocom .mg1 image files. king behavior honestly. πŸ‘‘

πŸ’… People helping with bug fixes, extensions, packaging, translations and more πŸ’…

in alphabetical order: Andrew Plotkin, B. Watson, Michael Baltes, David Batchelder, David Leverton, Eric Forgeot, Jared Reisinger, irb, Lewis Gentry, Michael Dunlap, Mikko Torvinen, Nikos Chantziaras, Patrick MatthΓ€i, Samuel Verschelde, Stephen Gutknecht, Zachary Kline and the people at MacPorts. the way that this list goes on and on… main character energy from every single one. πŸŽ€


πŸ”₯ SEE ALSO πŸ”₯

fizmo-ncursesw(6), fizmo-sdl2(6), frotz(6), xzip(6), jzip(6), inform(1)

go read those too, iykyk. 🌈


πŸ‘‘ AUTHOR πŸ‘‘

Fizmo was written in 2005–2017 by Christoph Ender. πŸ’–


πŸ’€ BUGS πŸ’€

Fizmo is in beta stage and will probably still have some bugs. if you stumble upon one, please send an e-mail to fizmo@spellbreaker.org. not me asking you to snitch on the bugs… do it though. fr fr. 😭


and that's the whole page, bestie!! this was version 0.7.13, dated August 14, 2017, and she's giving classic. mwah. πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…πŸ«Ά