crossfire(6)

πŸ“¦
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πŸ’– CrossFire πŸ’–

okay bestie, so you found crossfire(6) in the CrossFire Game Server Manual and you're like "what is this" β€” don't worry, I got you. This is the manual page for the CrossFire game server, the whole multiplayer adventure-and-arcade thing. Sit down, grab a strawberry πŸ“, and let's get into it.


✨ NAME ✨

CrossFire β€” a multiplayer adventure and arcade game server. yes, the server one, not the client, we'll get to that.


🌈 SYNOPSIS 🌈

crossfire-server [-<options>]

like… that's it. that's the whole invocation. the options are where the ✨spice✨ lives.


πŸ¦‹ DESCRIPTION πŸ¦‹

So CrossFire is a multiplayer graphical arcade and adventure game, and ngl it lowkey has flavours from a bunch of other games β€” specifically Gauntlet (TM), NetHack, Moria, Angband, and Ragnarok. the way it ate and left no crumbs πŸ’…

Here's the cute part: any number of players can move around in their own window, finding and using items and battling monsters. and you can choose to cooperate or compete in the same world β€” so it's giving "friendship" but also it's giving "betrayal", both valid, both iconic πŸ’€

CrossFire runs as a client/server model, so heads up: you will also need one of the clients to actually play. with a client you can either:

  • connect to a server someone else has set up, or
  • run your own server and connect to that (main character energy, honestly)

At now clients exit for the X-Windows, GTK, Java, and Windows NT environment. 🫢


πŸŽ€ OPTIONS πŸŽ€

  • -csport <port number> β€” specifies the port that should be used for the client/server connection. the literal doorway, bestie.
  • -d β€” turns on some debugging.
  • +d β€” turns debugging off. super useful if DEBUG was defined at compile time.
  • -detach β€” this will run the server as a demon. 😈 (yes, "demon", that's what the page says, we don't ask questions)
  • -h β€” prints out a list of server options. your little cheat sheet.
  • -log <file> β€” specifies a file to send output to. only has meaning if -detach is specified, so like… don't expect it to do anything otherwise.
  • -mon β€” turns on monster-debugging. the monsters get the spotlight πŸ‘‘
  • -o β€” prints out info on what was defined at compile time.
  • -s β€” displays the highscore list. who's on top? πŸ†
  • -score <name | class> β€” displays all highscores with matching name or class.
  • -v β€” prints out version and contributors. give the devs their flowers πŸ’

🌸 the DUMP_SWITCHES section 🌸

okay so the following options are only available if DUMP_SWITCHES was defined at compile time. and important: you can only use one of them without any other option. one. singular. no combo deals, bestie. πŸ™ˆ

  • -m β€” dumps out suggested experience for all monsters.
  • -m2 β€” dumps out abilities.
  • -m3 β€” dumps out artifact information.
  • -m4 β€” dumps out spell information.
  • -m5 β€” dumps out skill information.
  • -m6 β€” dumps out race information.
  • -m7 β€” dumps out alchemy information.
  • -m8 β€” dumps out gods information.
  • -m9 β€” dumps out more alchemy information. (they really said "alchemy part two" and honestly? respect)
  • -mt <name> β€” dumps out a list of treasures for a monster.
  • -mexp β€” dumps out the experience table.
  • -mq β€” dumps out the list of defined quests.

πŸ“ FILES πŸ“

Configuration files for crossfire-server are stored in:

PREFIX/etc/crossfire/

πŸ‘€ SEE ALSO πŸ‘€

  • cfclient(6)

(that's your client, go say hi)


πŸ’€ BUGS πŸ’€

Please read the REPORTING BUGS section in README. that's the move. go read it, fr fr.


πŸ’œ AUTHOR πŸ’œ

  • (C) 1994 Mark Wedel (mwedel@scruznet.com)
  • (C) 1992 Frank Tore Johansen (frankj@ifi.uio.no)

and that's the whole page, bestie. now go run a server, cooperate or compete, and remember: only ONE dump switch at a time. 🫢✨

okay so this was the crossfire(6) page from the CrossFire Game Server Manual, dated Feb 04 2004 β€” yes it's vintage, and yes it's still slaying. mwah πŸ’…πŸŽ€πŸŒΈ