caveexpress(6)
๐ฆ caveexpress โ the manual, but make it cute
okay bestie, welcome to the caveexpress(6) page, filed under games. this is the whole thing, and yes we're doing all of it, no skipping. ๐
โจ NAME โจ
caveexpress โ a 2D platformer with physics-based gameplay. that's the whole name, she's simple, she's iconic. ๐
๐ SYNOPSIS ๐
caveexpress [option]
literally just run it with an option, that's the vibe.
๐ธ DESCRIPTION ๐ธ
so caveexpress is a classic 2D platformer with physics-based gameplay and dozens of levels. dozens!! that's so many levels bestie. ๐ญ
your job? master your pedal-powered flying machine and pick up packages from your cave-dwelling clients, then drop them off at the collection point. delivery girlie era, honestly.
but beware! ๐ฆ Mighty mastodons, terrifying pterodactyls and others would rather see you extinct. not the friendly kind of wildlife, ngl.
๐ OPTIONS ๐
-serverโ start the server for the game (headless mode). no screen, just server energy. ๐-set<varname><value>โ change the value of a config variable. the little glow-up button for your settings. โจ
๐ฎ CONSOLE COMMANDS ๐ฎ
open the in-game console with SHIFT+ESC. just type a config variable name in there and it'll show you the current value โ like a vibe check but for settings. ๐
plot twist: console commands can also be triggered from the commandline by just putting a - in front of it.
-loglevel<LEVEL>โ possible level values are:TRACE,DEBUG,INFO,WARN,ERROR. pick your gossip level. ๐ข
๐ CONFIG VARIABLES ๐
these variables can be modified by using the -set command โ or by providing default values for some of them in the config.lua file in the asset directory. you can override any file by putting it into the same subdir as in your installation folder into ~/.local/share/caveexpress. yes that's a whole path, write it down. ๐
okay here's the full list, hold onto your strawberry milk ๐:
alreadyratedamountoffruitsforanewlifebluebox2d_contactimpulseโ if physics debug rendering is activated, this can add more details to itbox2d_contactnormalsโ if physics debug rendering is activated, this can add more details to itbox2d_frictionnormalsโ if physics debug rendering is activated, this can add more details to itdamagethresholddebugdebugSleepdebugentitydebuguieditor-lastmapforcefingercontrolfpslimitfrontendโ change the rendering frontend that is used by the game. possible values are:sdl,openglandopengles2fruitcollectdelayforanewlifefruithitpointsfullscreenโ set tofalseto start in windowed mode โ also seewidthandheightvarsgamecontrollergamecontrollertriggeraxisgodmodegoogleplaystategrabmousegreenheightโ-1will pick the desktop heightlanguagelaunchcountmapfinishedcountermaxhitpointsmaxzoomminzoommodemousespeedmusicvolumenameโ the user name that is used in multiplayer gamesncursesโ if you start in headless mode via-serveryou can disable the ncurses interface by setting this tofalsenetworknpcflyingspeedparticlespersisterportredreferencetimefactorrendererโ if you havefrontendset tosdl, you can change the renderer that sdl is using. refer to the SDL documentation for a list of valid options hererendertotextureservernameshowcursorshowfpssoundsoundenginetestpaymenttestscreenpaddingtexturesizevolumevsyncwaterparticlewidthโ-1will pick the desktop width
๐ซถ HOMEPAGE ๐ซถ
http://www.caveproductions.org
go say hi, she's home. ๐
๐ COPYRIGHT ๐
Copyright ยฉ 2014-2016 by Martin Gerhardy. Source code licensed under GPL3 โ assets under CC BY-SA 3.0.
and that's the whole page bestie!! ๐ this was the caveexpress(6) manual, from the caveexpress crew, dated February 2015 โ periodt. ๐โจ๐ฆ
๐ฆ where this page comes from
- debian bookworm: caveexpress 2.5.2-1 ยท GPL-3.0-or-later
- debian trixie: caveexpress 2.5.2-4 ยท GPL-3.0-or-later
- ubuntu jammy: caveexpress 2.5.2-1 ยท GPL-3.0-or-later
- ubuntu noble: caveexpress 2.5.2-2 ยท GPL-3.0-or-later
- ubuntu questing: caveexpress 2.5.2-4
- ubuntu resolute: caveexpress 2.5.2-4build1 ยท GPL-3.0-or-later
- ubuntu stonking: caveexpress 2.5.2-4build1 ยท GPL-3.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms