FUNCTION::FP_ADD(3stap)

πŸ’– FUNCTION::FP_ADD πŸ’–

okay bestie, welcome to the 3stap section of the Floating point processing Taps β€” yes it's a manual page, yes it's for SystemTap, and yes we're gonna make it cute. ✨


🌸 NAME 🌸

function::fp_add β€” it's addition between floating points, that's literally it, that's the whole vibe 🫢


πŸŽ€ SYNOPSIS πŸŽ€

fp_add:long(add1:long,add2:long)

like look at her. two inputs, one output, no drama πŸ’…


πŸ¦‹ ARGUMENTS πŸ¦‹

  • add1 β€” the 64 bit floating point addend. she's the first one, the main character of the pair πŸ‘‘
  • add2 β€” the second 64 bit floating point addend. the supportive bestie. also 64 bit. also floating point. also an addend. we love her 🌈

✨ DESCRIPTION ✨

okay so picture this: you hand over addend 1 and addend 2, and it goes ahead and applies floating point adding. that's the function. that's the whole function. no cap, it's giving "math but make it a syscall-adjacent tapset function." πŸ’€βœ¨

two 64 bit floating point addends go in, floating point addition happens, and that's genuinely the entire plot. slay. πŸ”₯


πŸ‘‘ SEE ALSO πŸ‘‘

go read that one too, iykyk 🧚


fr fr that's the whole page β€” every flag, every argument, every reference, nothing skipped, nothing invented πŸ’œ

and that's a wrap bestie!! this came from the SystemTap Tapset Reference, version Ver, dated September 2026 β€” periodt πŸ’…πŸŽ€πŸ’–

πŸ“¦ where this page comes from