pods::...::Layer(3pm)
π pods::...::Layer(3pm) β the user-contributed Perl docs, bestie edition
Okay so this is a page from the User Contributed Perl Documentation and it's literally the manual for pods::...::Layer(3pm). Grab a strawberry π, we're learning about layers.
β¨ NAME β¨
SDLx::Layer β the storage object for surface and position info. It's giving "little container that holds your vibes together." π
π¦ CATEGORY π¦
Extension. Yep, that's the whole category. Iconic of it, honestly.
π SYNOPSIS π
Bestie, here's the whole look, copied exactly character for character so you can just run it:
use SDLx::Layer;
use SDLx::LayerManager;
use SDL::Image;
use SDL::Surface;
use SDL::Video;
# creating layers
my $layer1 = SDLx::Layer->new( SDL::Image::load('image1.png'), {userdata => '7'} );
my $layer2 = SDLx::Layer->new( SDL::Image::load('image2.png'), 100, 200, {userdata => '42'} );
# creating the manager that holds the layers
my $layermanager = SDLx::LayerManager->new();
$layermanager->add( $layer1 );
$layermanager->add( $layer2 );
my $display = # create your video surface here
$layer1->foreground;
printf( "%s\n", $layer1->behind->[0]->data->{userdata} ); # prints 42
Notice that printf at the end lowkey printing 42? That's $layer1->behind->[0] reaching behind and grabbing the userdata. Chef's kiss. π
πΈ DESCRIPTION πΈ
So a layer (peep SDLx::Layer) is literally three things stacked into one slay little object:
- an
SDL::Surface - the position of the surface on screen
- some additional information, e.g. ingame states
That's it. That's the vibe. π«Ά
π METHODS π
π new
my $layer = SDLx::Layer->new( $surface );
my $layer = SDLx::Layer->new( $surface, %data );
my $layer = SDLx::Layer->new( $surface, $pos_x, %data );
my $layer = SDLx::Layer->new( $surface, $pos_x, $pos_y, %data );
my $layer = SDLx::Layer->new( $surface, $pos_x, $pos_y, $clip_w, %data );
my $layer = SDLx::Layer->new( $surface, $pos_x, $pos_y, $clip_w, $clip_h, %data );
This constructs the layer object. Yes bestie, look at all those forms β you can literally omit the position and dimension of the layer. Slay, no required coords.
The hash %data is for your use only β the layer object just passes it through. It's not judging your data, it's not touching your data, it's just holding it. Main character energy: the layer is the messenger, not the message. π₯
π index
my $index = $layer->index;
The method "index" represents the z-index of this layer within its layermanager. Front-to-back ordering, yk? Stack 'em.
π x
my $x = $layer->x;
This is a shortcut for $layer->pos->x. Shortcut culture, we stan.
π y
my $y = $layer->y;
This is a shortcut for $layer->pos->y. Matching set with x, periodt.
π w
my $w = $layer->w;
This is a shortcut for $layer->clip->w.
π h
my $h = $layer->h;
This is a shortcut for $layer->pos->h.
Ngl,wgrabs fromclipandhgrabs fromposin this doc β that's exactly what the page says, so that's exactly what we're saying. π Don't come for me, I'm just the messenger.
π surface
my $surface = $layer->surface;
my $surface = $layer->surface( $new_surface );
Example, copy-paste ready:
SDL::Video::blit_surface( $layer->surface, $layer->clip, $destination_surface, $layer->pos );
This method lets you retrieve the current surface or set a new one. Dual-purpose icon. π¦
π pos
my $rect = $layer->pos;
The method "pos" returns an SDL::Rect object. The pos x and y are stored there.
Example:
SDL::Video::blit_surface( $layer->surface, $layer->clip, $destination_surface, $layer->pos );
π clip
my $rect = $layer->clip;
The method "clip" returns an SDL::Rect object. The clip width and height are stored there.
Example:
SDL::Video::blit_surface( $layer->surface, $layer->clip, $destination_surface, $layer->pos );
Same blit call, different argument in the hot seat. It's giving consistency. β¨
π data
my %data = %{ $layer->data };
my %data = %{ $layer->data( %new_data) };
This method returns the hash %data. You can set %data by passing a hash. Your data, your rules. π
π ahead
my @layers = $layer->ahead;
This method returns all layers that are ahead of the given layer. Ahead means a layer has a higher z-index and is blitted over the given layer.
Note: This method doesn't check for transparency. This will change in future versions. π (So for now, transparency is not on the guest list.)
π behind
my @layers = $layer->behind;
This method returns all layers that are behind the given layer. Behind means a layer has a lower z-index and is blitted over the given layer.
Note: This method doesn't check for transparency either. This will change in future versions. πΈ (Same caveat, no gatekeeping.)
π attach
$layer->attach( $x, $y );
This function makes the given layer sticky to the mouse. Move the mouse, the layer follows. Obsessed. πβ¨ The layermanager blits this layer at last, so attached layers appear on top of all layers.
$x and $y should be set to the coords of the mouse, e.g. the coords of the mouse click. If you omit $x and $y, the layer obtains them via SDL::Events::get_mouse_state.
Note: The z-index is not changed for the given layer. Attach β reorder, bestie, don't get it twisted.
π detach_xy
$layer->detach_xy( $x, $y );
"detach_xy" detaches the previously attached layer to the given coords. The upper left corner of this layer will be at $x and $y. So it lands exactly where you point it. π―
π foreground
$layer->foreground;
This method moves the given layer to the foreground so that it is blitted on top of the other layers. Front row seats, no cap. π
π BUGS π
Report at sdlperl.ath.cx. Yes, that's the address, write it down.
π SUPPORT π
#sdl on irc.perl.org. Come hang, the group chat is literally there. π«Ά
β AUTHORS β
See "AUTHORS" in SDL.
π COPYRIGHT π
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
The full text of the license can be found in the LICENSE file included with this module.
π§ SEE ALSO π§
perl(1), SDL(2).
And that's the whole page, bestie πβ¨ slay responsibly, and remember: the layers are stacked, the data is yours, and the transparency check is coming in a future version.
This page is from perl v5.42.0, dated 2024-05-01, and lives at pods::...::Layer(3pm) β mwah, go build something iconic π¦π
π¦ where this page comes from
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 Β· LGPL-2.1-or-later
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 Β· LGPL-2.1-or-later
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 Β· LGPL-2.1-or-later
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 Β· LGPL-2.1-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms