pods::...terface(3pm)

πŸ“¦ version 2.548, in opensuse-leap 16.0

🌸 NAME 🌸

okay bestie, this is the pods::...terface(3pm) page from the User Contributed Perl Documentation, and it's literally about SDLx::Controller::Interface β€” Interface Physics and Rendering with the Controller with callbacks. no cap, that's the whole name πŸ’–

🏷️ CATEGORY 🏷️

Extension, Controller

✨ SYNOPSIS ✨

here's the vibe in code form, bestie 🫢

use SDL;
use SDLx::App;
use SDLx::Controller::Interface;

#SDLx::App is a controller
my $app = SDLx::App->new(width => 200, height => 200 );

my $ball = SDLx::Controller::Interface->new( x=> 10, y => 50, v_x => 10, v_y=> 20 );
#Set the initial state of the ball's physics, this is optional

$ball->set_acceleration(
   sub {
             my ($time, $current_state) = @_;
             return( 0, -10, 0 ); # Return accelerations (x,y,rotation)
       }
);

my $ball_render = sub {
      my $state = shift;

      $app->draw_rect( undef, 0 );
      $app->draw_rect( [$state->x, $state->y, 10,10], [255,0,0,255] );
      $app->update();
};

$ball->attach( $app, $ball_render, @params );

$app->run();

$ball->detach(); #can be called at anytime (for example when ball 'dies')

πŸ’– DESCRIPTION πŸ’–

okay so the original DESCRIPTION section is literally empty, bestie β€” no extra prose to spill here, so we're moving straight to the methods. main character energy only πŸ‘‘βœ¨

πŸ› οΈ METHODS πŸ› οΈ

🌟 set_acceleration 🌟

Allows you to set the acceleration callback for defining the interface's behaviour in terms of x,y and rotation.

$interface->set_acceleration (
    sub {
       my ($time, $current_state) = @_;

       return ( $accel_x, $accel_y, $torque );
    }
);

These accelerations are arbitrary and can be set to any frame of reference. Your render callback will handle how to interpret it. iykyk πŸ’…

The callback will receive the time and the current state as a SDLx::Controller::State element.

🫢 attach 🫢

Attaches the interface to a controller with a render callback.

$interface->attach( $controller, $render, @params );

Where $render is a callback that receives the interpolated SDLx::Controller::State.

my $render = sub {
      my ($state, @params) = @_;
      # draw the current $state.
};

The @params are any extra parameters you would like to pass to the $render callback. cute, flexible, slay ✨

πŸ” current πŸ”

my $current_state = $interface->current();

Returns the current state of the interface as a SDLx::Controller::State.

βͺ previous βͺ

my $previous_state = $interface->previous();

Returns the previous state of the interface as a SDLx::Controller::State.

πŸ’” detach πŸ’”

$interface->detach();

If $interface has been attach()'ed to any controller it will be detached now.

🚨 OTHER METHODS 🚨

Don't use these unless you really really want to.

fr fr, that's the warning, bestie β€” these are the danger-adjacent extra methods πŸ’€

⚑ acceleration ⚑

Call the acceleration callback once.

🧡 interpolate 🧡

Interpolate the current state.

πŸ§ͺ evaluate πŸ§ͺ

Evaluate the new current and previous state.

πŸ”„ update πŸ”„

Update the states by integrating with time.

πŸ‘‘ AUTHORS πŸ‘‘

See "AUTHORS" in SDL.


that's it, bestie 🫢 this page came from perl v5.42.0, dated 2024-05-01 β€” mwah πŸ’‹βœ¨

πŸ“¦ where this page comes from