pods::...k::PDL(3pm)

๐Ÿ“ฆ version 2.548, in opensuse-leap 16.0

๐Ÿ’– NAME ๐Ÿ’–

okay bestie, welcome to SDL::CookBook::PDL โ€” the CookBook for SDL + PDL. This page comes from the User Contributed Perl Documentation and its page name is pods::...k::PDL(3pm). โœจ

PDL is literally the number-crunching queen for Perl, and SDL serves up game-developer-quality real-time bitmapping and sound. ๐ŸŽฎโœจ You can use PDL and SDL ''together'' to make real-time, responsive animations and simulations โ€” yes, both powerhouse libraries in one vibe. slay. In this section weโ€™re gonna go through the pleasures and the pitfalls of working with both powerhouse libraries. No gatekeeping. ๐Ÿ’…

๐Ÿ“ CATEGORY ๐Ÿ“

Cookbook. periodt. ๐Ÿ“š

๐ŸŒธ Creating a SDL Surface piddle ๐ŸŒธ

PDLโ€™s core type is a piddle. Once you hand a piddle to PDL, it can go do a numerous amounts of things. ๐Ÿซถ Please see the example in 'examples/cookbook/pdl.pl' that came with this module. ๐Ÿ”

๐ŸŽ€ Creating a simple piddle ๐ŸŽ€

First, letโ€™s get the right modules. ๐Ÿ’–

use PDL;
use SDL::Rect;
use SDL::Video;
use SDL::Surface;
use SDL::PixelFormat;

Suppose you want a surface of size (200,400) and 32 bit (RGBA). ๐ŸŒˆ

my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );

Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp; ๐Ÿงฎ

my $piddle  = zeros( byte, $bytes_per_pixel, $width, $height );

Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions. ๐Ÿงš

my $pointer = $piddle->get_dataref();

Here is where we get the actual data the piddle is pointing to. We will have SDL create a new surface from this function. ๐Ÿ‘‘

my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
     $width * $bytes_per_pixel );

Using the same dimensions we create the surface using new_form. The width * Bpp is the scanline (pitch) of the surface in bytes. ๐Ÿ“

warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
return ( $piddle, $surface );

Finally make sure that the surface actually has the correct dimensions we gave. ๐Ÿ‘€

NOTE: $surface->format->BytesPerPixel must return 1, 2, 3, 4. !! No cap, this one matters. ๐Ÿ’€

Now you can blit and use the surface as needed; and do PDL operations as required. ๐Ÿฆ‹

๐Ÿฆ‹ Operating on the Surface safely ๐Ÿฆ‹

To make sure SDL is in sync with the data, you must call SDL::Video::lock before doing PDL operations on the piddle. ๐Ÿ”’

SDL::Video::lock_surface($surface);

$piddle->mslice( 'X', [ rand(400), rand(400), 1 ], [ rand(200), rand(200), 1 ] )
    .= pdl( rand(225), rand(225), rand(255), 255 );

After that you can unlock the surface to blit. ๐Ÿ”“

SDL::Video::unlock_surface($surface);

๐Ÿ”ฅ Error due to BPP at blitting ๐Ÿ”ฅ

When blitting the new surface, check the return value to see if there has been a problem. ๐Ÿšจ

my $b = SDL::Video::blit_surface(
    $surface,  SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
    $app, SDL::Rect->new(  ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
   );

die "Could not blit: " . SDL::get_error() if ( $b == -1 );

If the error message is 'Blit combination not supported' that means that the BPP is incorrect or inconsistent with the dimensions. Danger zone, bestie. ๐Ÿ’€ After that a simple update_rect will so your new surface on the screen. ๐Ÿ–ฅ๏ธโœจ

๐Ÿ‘‘ AUTHORS ๐Ÿ‘‘

See "AUTHORS" in SDL.


okay bye bestie ๐Ÿ’… mwah! This page is from perl v5.42.0, dated 2024-05-01, and itโ€™s the pods::...k::PDL(3pm) page. Stay slay, keep your piddles safe, and donโ€™t forget to unlock your surface. ๐Ÿซถโœจ

๐Ÿ“ฆ where this page comes from