pods::...k::PDL(3pm)
๐ NAME ๐
okay bestie, welcome to SDL::CookBook::PDL โ the CookBook for SDL + PDL. This page comes from the User Contributed Perl Documentation and its page name is pods::...k::PDL(3pm). โจ
PDL is literally the number-crunching queen for Perl, and SDL serves up game-developer-quality real-time bitmapping and sound. ๐ฎโจ You can use PDL and SDL ''together'' to make real-time, responsive animations and simulations โ yes, both powerhouse libraries in one vibe. slay. In this section weโre gonna go through the pleasures and the pitfalls of working with both powerhouse libraries. No gatekeeping. ๐
๐ CATEGORY ๐
Cookbook. periodt. ๐
๐ธ Creating a SDL Surface piddle ๐ธ
PDLโs core type is a piddle. Once you hand a piddle to PDL, it can go do a numerous amounts of things. ๐ซถ Please see the example in 'examples/cookbook/pdl.pl' that came with this module. ๐
๐ Creating a simple piddle ๐
First, letโs get the right modules. ๐
use PDL;
use SDL::Rect;
use SDL::Video;
use SDL::Surface;
use SDL::PixelFormat;
Suppose you want a surface of size (200,400) and 32 bit (RGBA). ๐
my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );
Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp; ๐งฎ
my $piddle = zeros( byte, $bytes_per_pixel, $width, $height );
Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions. ๐ง
my $pointer = $piddle->get_dataref();
Here is where we get the actual data the piddle is pointing to. We will have SDL create a new surface from this function. ๐
my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
$width * $bytes_per_pixel );
Using the same dimensions we create the surface using new_form. The width * Bpp is the scanline (pitch) of the surface in bytes. ๐
warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
return ( $piddle, $surface );
Finally make sure that the surface actually has the correct dimensions we gave. ๐
NOTE:$surface->format->BytesPerPixelmust return1,2,3,4. !! No cap, this one matters. ๐
Now you can blit and use the surface as needed; and do PDL operations as required. ๐ฆ
๐ฆ Operating on the Surface safely ๐ฆ
To make sure SDL is in sync with the data, you must call SDL::Video::lock before doing PDL operations on the piddle. ๐
SDL::Video::lock_surface($surface);
$piddle->mslice( 'X', [ rand(400), rand(400), 1 ], [ rand(200), rand(200), 1 ] )
.= pdl( rand(225), rand(225), rand(255), 255 );
After that you can unlock the surface to blit. ๐
SDL::Video::unlock_surface($surface);
๐ฅ Error due to BPP at blitting ๐ฅ
When blitting the new surface, check the return value to see if there has been a problem. ๐จ
my $b = SDL::Video::blit_surface(
$surface, SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
$app, SDL::Rect->new( ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
);
die "Could not blit: " . SDL::get_error() if ( $b == -1 );
If the error message is 'Blit combination not supported' that means that the BPP is incorrect or inconsistent with the dimensions. Danger zone, bestie. ๐ After that a simple update_rect will so your new surface on the screen. ๐ฅ๏ธโจ
๐ AUTHORS ๐
See "AUTHORS" in SDL.
okay bye bestie ๐
mwah! This page is from perl v5.42.0, dated 2024-05-01, and itโs the pods::...k::PDL(3pm) page. Stay slay, keep your piddles safe, and donโt forget to unlock your surface. ๐ซถโจ
๐ฆ where this page comes from
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 ยท LGPL-2.1-or-later
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 ยท LGPL-2.1-or-later
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 ยท LGPL-2.1-or-later
- opensuse-leap 16.0: perl-SDL 2.548-bp160.1.13 ยท LGPL-2.1-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms