XML::G...Factory(3pm)
β¨ NAME β¨
XML::Grove::Factory β bestie, it's here to simplify creation of XML::Grove objects π like it literally does the tedious part so you don't have to, periodt.
π SYNOPSIS π
okay so this is the whole vibe in one block, no cap:
use XML::Grove::Factory;
### An object that creates Grove objects directly
my $gf = XML::Grove::Factory->grove_factory;
$grove = $gf->document( CONTENTS );
$element = $gf->element( $name, { ATTRIBUTES }, CONTENTS );
$pi = $gf->pi( $target, $data );
$comment = $gf->comment( $data );
### An object that creates elements by method name
my $ef = XML::Grove::Factory->element_factory();
$element = $ef->NAME( { ATTRIBUTES }, CONTENTS);
### Similar to `element_factory', but creates functions in the
### current package
XML::Grove::Factory->element_functions( PREFIX, ELEMENTS );
$element = NAME( { ATTRIBUTES }, CONTENTS );
πΈ DESCRIPTION πΈ
So XML::Grove::Factory hands you objects β or straight up defines functions β that let you create the most commonly used XML::Grove objects simply and quickly. It's giving convenience. It's giving "why are you typing all that by hand bestie". π
It supports three types of object creation:
- create raw XML::Grove objects πͺ΅
- create XML elements by element name π·οΈ
- same as the second one, but it defines local functions for you to call instead of using an object β which might save typing in some cases β¨οΈβ¨
And the slay part? the three types of factories can be mixed. For example, you can use local functions for all element names that don't conflict with your own sub names or contain special characters, and then use a "grove_factory()" object for those elements that do conflict. iykyk π«Ά
In the examples that follow, each example is creating an XML instance similar to the following, assuming it's pretty printed:
<?xml version="1.0"?>
<HTML>
<HEAD>
<TITLE>Some Title</TITLE>
</HEAD>
<BODY bgcolor="#FFFFFF">
<P>A paragraph.</P>
</BODY>
</HTML>
π GROVE FACTORY π
$gf = XML::Grove::Factory->grove_factory()β makes you a brand new grove factory object whose whole personality is creating raw XML::Grove objects. iconic behavior honestly.$gf->document( CONTENTS );β creates an XML::Grove::Document object.CONTENTSmay contain processing instructions, strings containing only whitespace characters, and a single element object β but heads up bestie, there is no checking π. Strings get converted to XML::Grove::Characters objects.$gf->element($name, CONTENTS);$gf->element($name, { ATTRIBUTES }, CONTENTS);β creates an XML::Grove::Element object with the name$name. If the argument following$nameis an anonymous hash,ATTRIBUTES, then they will be copied to the element's attributes.CONTENTSgets stored in the element's content (and again, note that there is no validity checking π). Strings inCONTENTSare converted to XML::Grove::Characters objects.$gf->pi( TARGET, DATA)$gf->pi( DATA )β creates an XML::Grove::PI object withTARGETandDATA. two ways, pick your fighter β¨$gf->comment( DATA )β creates an XML::Grove::Comment object withDATA. π
π GROVE FACTORY EXAMPLE π
look at this nesting, it's giving matryoshka doll:
use XML::Grove::Factory;
$gf = XML::Grove::Factory->grove_factory;
$element =
$gf->element('HTML',
$gf->element('HEAD',
$gf->element('TITLE', 'Some Title')),
$gf->element('BODY', { bgcolor => '#FFFFFF' },
$gf->element('P', 'A paragraph.')));
π¦ ELEMENT FACTORY π¦
$ef = XML::Grove::Factory->element_factory()β creates a new element factory object for creating elements."element_factory()"objects work by creating an element for any name used to call the object. so you just... call it. by name. and it manifests. main character energy fr fr π$ef->NAME( CONTENTS )$ef->NAME( { ATTRIBUTES }, CONTENTS)β creates an XML::Grove::Element object with the givenNAME,ATTRIBUTES, andCONTENTS. The hash containingATTRIBUTESis optional if this element doesn't need attributes. Strings inCONTENTSare converted to XML::Grove::Characters objects.
π ELEMENT FACTORY EXAMPLE π
same tree, but the methods are wearing name tags:
use XML::Grove::Factory;
$ef = XML::Grove::Factory->element_factory();
$element =
$ef->HTML(
$ef->HEAD(
$ef->TITLE('Some Title')),
$ef->BODY({ bgcolor => '#FFFFFF' },
$ef->P('A paragraph.')));
π§ ELEMENT FUNCTIONS π§
XML::Grove::Factory->element_functions (PREFIX, ELEMENTS)β creates functions in the current package for creating elements with the names provided in the listELEMENTS.PREFIXwill be prepended to every function name, orPREFIXcan be an empty string ('') if you're confident that there won't be any conflicts with functions in your package. confidence is key bestie but so is namespace hygiene π«ΆNAME( CONTENTS )NAME( { ATTRIBUTES }, CONTENTS )PREFIXNAME( CONTENTS )PREFIXNAME( { ATTRIBUTES }, CONTENTS )β functions created for"NAME"or"PREFIXNAME"can be called to create XML::Grove::Element objects with the givenNAME,ATTRIBUTES, andCONTENT. The hash containingATTRIBUTESis optional if this element doesn't need attributes. Strings inCONTENTare converted to XML::Grove::Characters objects.
π ELEMENT FACTORY EXAMPLE π
(yes bestie the heading says factory, we're keeping it exactly as the page has it, no notes π)
use XML::Grove::Factory;
XML::Grove::Factory->element_functions('', qw{ HTML HEAD TITLE BODY P });
$element =
HTML(
HEAD(
TITLE('Some Title')),
BODY({ bgcolor => '#FFFFFF' },
P('A paragraph.')));
π AUTHOR π
Ken MacLeod, ken@bitsko.slc.ut.us π
Inspired by the HTML::AsSubs module by Gisle Aas. (shoutout to the ancestors, we stan π)
π« SEE ALSO π«
Extensible Markup Language (XML) <http://www.w3c.org/XML> π
and that's the whole page bestie!! this was XML::Grove::Factory, documented as part of perl v5.36.0, dated 2022-11-29 β so if you ever need it, that's the version and the day this little legend got written down. go forth and build groves, you absolute icon π
β¨π¦
π¦ where this page comes from
- debian bookworm: libxml-grove-perl 0.46alpha-14 Β· Artistic-1.0-Perl OR GPL-1.0-or-later
- debian trixie: libxml-grove-perl 0.46alpha-14 Β· Artistic-1.0-Perl OR GPL-1.0-or-later
- ubuntu noble: libxml-grove-perl 0.46alpha-14 Β· Artistic-1.0-Perl OR GPL-1.0-or-later
- ubuntu resolute: libxml-grove-perl 0.46alpha-14 Β· Artistic-1.0-Perl OR GPL-1.0-or-later
- ubuntu stonking: libxml-grove-perl 0.46alpha-14 Β· Artistic-1.0-Perl OR GPL-1.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms