Templat...D::Image(3)
β¨ NAME β¨
Okay bestie, welcome to the Templat...D::Image(3) page from User Contributed Perl Documentation β and it's literally the interface to the GD Graphics Library. π
Template::Plugin::GD::Image β Interface to GD Graphics Library. Periodt. π
πΈ SYNOPSIS πΈ
[% USE im = GD.Image(width, height) %]
π¦ EXAMPLES π¦
Here's the first iconic little demo, no cap:
[% FILTER null;
USE gdc = GD.Constants;
USE im = GD.Image(200,100);
black = im.colorAllocate(0 ,0, 0);
red = im.colorAllocate(255,0, 0);
r = im.string(gdc.gdLargeFont, 10, 10, "Large Red Text", red);
im.png | stdout(1);
END;
-%]
Next up: draw a blue oval, fill it red, and output PNG. Main character energy fr fr:
[% FILTER null;
USE im = GD.Image(100,100);
# allocate some colors
black = im.colorAllocate(0, 0, 0);
red = im.colorAllocate(255,0, 0);
blue = im.colorAllocate(0, 0, 255);
# Draw a blue oval
im.arc(50,50,95,75,0,360,blue);
# And fill it with red
im.fill(50,50,red);
# Output binary image in PNG format
im.png | stdout(1);
END;
-%]
And this one is giving full art-project slay β transparent, interlaced, framed, oval, triangle, the works π :
[% FILTER null;
USE im = GD.Image(100,100);
USE c = GD.Constants;
USE poly = GD.Polygon;
# allocate some colors
white = im.colorAllocate(255,255,255);
black = im.colorAllocate(0, 0, 0);
red = im.colorAllocate(255,0, 0);
blue = im.colorAllocate(0, 0,255);
green = im.colorAllocate(0, 255,0);
# make the background transparent and interlaced
im.transparent(white);
im.interlaced('true');
# Put a black frame around the picture
im.rectangle(0,0,99,99,black);
# Draw a blue oval
im.arc(50,50,95,75,0,360,blue);
# And fill it with red
im.fill(50,50,red);
# Draw a blue triangle
poly.addPt(50,0);
poly.addPt(99,99);
poly.addPt(0,99);
im.filledPolygon(poly, blue);
# Output binary image in PNG format
im.png | stdout(1);
END;
-%]
π DESCRIPTION π
The GD.Image plugin provides an interface to GD.pm's GD::Image class. And the GD::Image class is the main interface to GD.pm. π«Ά
π¨ Bestie, this part is very important: no extraneous template output can appear before or after the image. Literally none. Since some methods return values that would otherwise show up in the output, it is recommended thatGD.Imagecode be wrapped in anullfilter. The methods that produce the final output (eg,png,jpeg,gdetc) can then explicitly make their output appear by using thestdoutfilter, with a non-zero argument to force binary mode β which is required for non-modern operating systems. π
See GD for a complete description of the GD library and all the methods that can be called via the GD.Image plugin. See Template::Plugin::GD::Constants for a plugin that allows you access to GD.pm's constants. π
π AUTHOR π
- Thomas Boutell wrote the GD graphics library. π¨
- Lincoln D. Stein wrote the Perl GD modules that interface to it. π§
- Craig Barratt
<craig@arraycomm.com>wrote the original GD plugins for the Template Toolkit (2001). β¨ - Andy Wardley
<abw@cpan.org>extracted them from the TT core into a separate distribution for TT version 2.15. π
π COPYRIGHT π
Copyright (C) 2001 Craig Barratt <craig@arraycomm.com>, 2006 Andy Wardley <abw@cpan.org>. π
The GD.pm interface is copyright 1995-2000, Lincoln D. Stein. π¦
This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself. Slay. π
β SEE ALSO β
Template::Plugin::GDGD
That's the whole page, bestie π β source/version is perl v5.42.0, dated 2017-10-08, from the Templat...D::Image(3) page. Bye! ππ
π¦ where this page comes from
- opensuse-leap 16.0: perl-Template-GD 2.66-bp160.1.11 Β· Artistic-1.0 or GPL-1.0+
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms