pods::...urface(3pm)

🌸 NAME 🌸

okay so bestie, this is the manual page for SDL::Surface β€” literally Graphic surface structure. It comes from the User Contributed Perl Documentation corner of the universe, and the manual name is pods::...urface(3pm) (yes, with the dots, we don’t question it πŸ’…).


✨ CATEGORY ✨

Core, Video, Structure β€” that’s the category trifecta, periodt.


πŸ¦‹ SYNOPSIS πŸ¦‹

copy-paste this and you’re lowkey in the group chat:

use SDL;
use SDL::Video;
use SDL::Surface;

# Create the main surface (display)
SDL::init(SDL_INIT_VIDEO);
my $display = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);

# Create other surfaces attached to the $display.
my $surface  = SDL::Surface->new(SDL_ASYNCBLIT | SDL_HWSURFACE, 640, 480, 16, 0, 0, 0, 0);
my $surface2 = SDL::Surface->new_from($surface, 100, 100, 8, 0, 0, 0, 0);

πŸŽ€ DESCRIPTION πŸŽ€

An SDL_Surface defines a surfaceangular area of pixels. That’s the description, bestie β€” surfaceangular is literally the word, and honestly? It ate. πŸ’–


🌈 CONSTANTS 🌈

The constants for SDL::Surface belong to SDL::Video, under the export tag of :surface. iykyk.

  • SDL_ASYNCBLIT β€” Use asynchronous blit if possible
  • SDL_SWSURFACE β€” Store in system memory
  • SDL_HWSURFACE β€” Store in video memory

🫢 METHODS 🫢

new

my $surface = SDL::Surface->new(
    $flags, $width, $height, $depth, $Rmask, $Gmask, $Bmask, $Amask
);

The constructor creates a new surface with the specified parameter values.

The four mask values are the bits that the channel will ignore. For example, an Rmask of 0xFF will ignore that channel completely, making everything on the surface more green/blue. not me explaining masks but okay πŸ’€

new_from

my $surface = SDL::Surface->new_from(
    $surface, $width, $height, $depth, $Rmask, $Gmask, $Bmask, $Amask
);

The constructor creates a new surface with the specified parameter values. The flags are taken from the specified $surface.

w

my $w = $surface->w;

Returns the width of the surface. SDL::Surface width is defined at construction so this is read-only. no take-backsies, bestie.

h

my $h = $surface->h;

Returns the height of the surface. SDL::Surface height is defined at construction so this is read-only.

format

my $format = $surface->format;

The format of the pixels stored in the surface. See SDL::PixelFormat. slay.

pitch

my $pitch = $surface->pitch;

The scanline length in bytes.


πŸ’… Direct Write to Surface Pixel πŸ’…

Disclaimer: The following methods can be very slow, making them suitable for creating surfaces, but not for animations. this is your warning, bestie 😭

get_pixel

my $pixel = $surface->get_pixel( $offset )

Returns the numeric pixel value for the given $offset. The pixel value depends on current pixel format.

Note: For surfaces with a palette (1 byte per pixel) the palette index is returned instead of color values.

set_pixels

$surface->set_pixels( $offset, $value );

Sets the pixel $value to the given $offset. The pixel value must fit the pixel format of the surface.

Note: For surfaces with a palette (1 byte per pixel) the palette index must be passed instead of color values.

Example:

sub putpixel {
    my ($x, $y, $color) = @_;
    $display->set_pixels( $x + $y * $display->w, $color);
}

See also examples/pixel_operations/sols/ch02.pl! β€” yes, with the exclamation mark. iconic.

get_pixels_ptr

my $ptr = $surface->get_pixels_ptr;

Returns a reference to the surface's pixels.


🌟 SEE ALSO 🌟

  • SDL
  • SDL::PixelFormat
  • SDL::Video
  • SDL::Rect

πŸ‘‘ AUTHORS πŸ‘‘

See "AUTHORS" in SDL. that’s the whole note, bestie 🫢


okay bye bestie πŸ’– this page is literally from perl v5.42.3, dated 2026-08-19, and it lives at pods::...urface(3pm) β€” mwah βœ¨πŸŽ€

πŸ“¦ where this page comes from