pods::...xChunk(3pm)

πŸŽ€ pods::...xChunk(3pm) πŸŽ€

okay bestie, so this is the manual page for pods::...xChunk β€” section 3pm of the perl docs, iykyk. it's giving perl library realness and honestly? we're obsessed. let's get into it πŸ’…


✨ NAME ✨

SDL::Mixer::MixChunk β€” literally the SDL bindings for the structure SDL_MixChunk. no cap, that's the whole thing 🫢


🌸 CATEGORY 🌸

Mixer, Structure. two categories, both iconic, both slaying in their own lane πŸ’–


πŸ¦‹ SYNOPSIS πŸ¦‹

here's the vibe, copy-paste ready:

use SDL;
use SDL::Mixer::MixChunk;

my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav');

printf("length of audio data is %d bytes\n", $mix_chunk->alen);
printf("volume is %d\n",                     $mix_chunk->volume);

so you load up a WAV with SDL::Mixer::Music::load_WAV('sample.wav'), and then you can peek at alen and volume like the main character you are. slay. ✨


πŸ’œ DESCRIPTION πŸ’œ

so basically this thing stores audio data in memory. that's its whole job and it does it beautifully. πŸ’–

⚠️ note, and this one's important bestie: it's a bad idea to free a chunk that is still being played... like, do NOT do that. it's giving chaos and it will not end well for you πŸ˜­πŸ’€

🌈 METHODS 🌈

alen 🎧

length of audio data in bytes. that's it, that's the method β€” it tells you how thicc your audio data is, in bytes. πŸ“

volume πŸ”Š

Per-sample volume, 0-128 (normally MIX_MAX_VOLUME after loading). so the range goes from 0 up to 128, and after loading it's normally sitting pretty at MIX_MAX_VOLUME. turn it up, but not past 128, okay? πŸ”₯


πŸ‘‘ AUTHORS πŸ‘‘

See "AUTHORS" in SDL. they're the ones who made this happen, go give them their flowers πŸ’


and that's the whole page, bestie β€” you're basically a MixChunk expert now, fr fr. πŸ§šβ€β™€οΈ

signing off from perl v5.42.3, dated 2026-08-19 β€” mwah, catch you in the next manpage πŸ’‹ πŸŽ€πŸ¦‹πŸ’–

πŸ“¦ where this page comes from