pods::...annels(3pm)
β¨ NAME β¨
SDL::Mixer::Channels β SDL::Mixer channel functions and bindings.
This page is pods::...annels(3pm) from the User Contributed Perl Documentation, and it's literally ur guide to mixer channels, bestie. π
π§ CATEGORY π§
Mixer
π DESCRIPTION π
okay so there's no big prose paragraph here β the original just hits DESCRIPTION and then goes straight into the methods. We're doing the same, no cap. π
π METHODS π
allocate_channels ποΈ
my $ret = SDL::Mixer::Channels::allocate_channels( $number_of_channels );
Dynamically changes the number of channels managed by the mixer. If you're decreasing the number of channels, the upper channels get stopped. This function returns the new number of allocated channels. slay.
Example:
use SDL::Mixer::Channels;
printf("We got %d channels!\n", SDL::Mixer::Channels::allocate_channels( 8 ) );
volume π
my $prev_volume = SDL::Mixer::Channels::volume( $channel_number, $volume );
volume changes the volume of the channel specified in channel by the amount set in volume. The range of volume is from 0 to MIX_MAX_VOLUME, which is 128. Passing -1 to channel will change the volume of all channels. If the specified volume is -1, it will just return the current volume.
Returns the previously set volume of the channel.
play_channel βΆοΈ
my $channel_number = SDL::Mixer::Channels::play_channel( $channel, $chunk, $loops );
play_channel will play the specified chunk over the specified channel. SDL_mixer will choose a channel for you if you pass -1 for channel.
The chunk will be looped loops times, and the total number of times played will be loops+1. Passing -1 will loop the chunk infinitely.
Returns the channel the chunk will be played on, or -1 on error.
Example:
use SDL::Mixer;
use SDL::Mixer::Channels;
use SDL::Mixer::Samples;
SDL::init(SDL_INIT_AUDIO);
SDL::Mixer::open_audio( 44100, SDL::Constants::AUDIO_S16, 2, 4096 );
my $chunk = SDL::Mixer::Samples::load_WAV('sample.wav');
SDL::Mixer::Channels::play_channel( -1, $chunk, -1 );
SDL::delay(1000);
SDL::Mixer::close_audio();
play_channel_timed β±οΈ
my $channel = SDL::Mixer::Channels::play_channel_timed( $channel, $chunk, $loops, $ticks );
Same as play_channel, but you can specify the time it will play by $ticks.
fade_in_channel π
my $channel = SDL::Mixer::Channels::fade_in_channel( $channel, $chunk, $loops, $ms );
Same as play_channel, but you can specify the fade-in time by $ms.
fade_in_channel_timed π°οΈ
my $channel = SDL::Mixer::Channels::fade_in_channel_timed( $channel, $chunk, $loops, $ms, $ticks );
Same as fade_in_channel, but you can specify the time how long the chunk will be played by $ticks.
pause βΈοΈ
SDL::Mixer::Channels::pause( $channel );
Pauses the given channel, or all of them by passing -1.
resume βΆοΈ
SDL::Mixer::Channels::resume( $channel );
Resumes the given channel, or all of them by passing -1.
halt_channel π
SDL::Mixer::Channels::halt_channel( $channel );
Stops the given channel, or all of them by passing -1.
expire_channel β
my $channels = SDL::Mixer::Channels::expire_channel( $channel, $ticks );
Stops the given channel (or -1 for all) after the time specified by $ticks (in milliseconds).
Returns the number of affected channels.
fade_out_channel π
my $fading_channels = SDL::Mixer::Channels::fade_out_channel( $which, $ms );
fade_out_channel fades out a channel specified in which with a duration specified in ms in milliseconds.
Returns the number of channels that will be faded out.
channel_finished β
SDL::Mixer::Channels::channel_finished( $callback );
Add your own callback for when a channel has finished playing. NULL disables the callback. The callback may be called from the mixer's audio callback, or it could be called as a result of halt_channel, etc.
β οΈ do not call lock_audio from this callback; you will either be inside the audio callback, or SDL_mixer will explicitly lock the audio before calling your callback. no cap, this one matters. π
Example 1:
my $callback = sub{ printf("[channel_finished] callback called for channel %d\n", shift); };
SDL::Mixer::Channels::channel_finished( $callback );
Example 2:
sub callback
{
...
}
SDL::Mixer::Channels::channel_finished( \&callback );
playing π΅
my $playing = SDL::Mixer::Channels::playing( $channel );
Returns 1 if the given channel is playing sound, otherwise 0. It doesn't check if the channel is paused.
Note: If you pass -1 you will get the number of playing channels.
paused βΈοΈ
my $paused = SDL::Mixer::Channels::paused( $channel );
Returns 1 if the given channel is paused, otherwise 0.
Note: If you pass -1 you will get the number of paused channels.
fading_channel π
my $fading_channel = SDL::Mixer::Channels::fading_channel( $channel );
Returns one of the following for the given channel:
MIX_NO_FADINGMIX_FADING_OUTMIX_FADING_IN
Note: Never pass -1 to this function! fr fr. π
get_chunk π§©
my $chunk = SDL::Mixer::Channels::get_chunk( $channel );
get_chunk gets the most recent sample chunk played on channel. This chunk may be currently playing, or just the last used.
Note: Never pass -1 to this function! π
π AUTHORS π
See "AUTHORS" in SDL.
okay bye bestie! π this page is pods::...annels(3pm), from perl v5.42.3, dated 2026-08-19. go make ur mixer slay. πβ¨
π¦ where this page comes from
- ubuntu stonking: libsdl-perl 2.548-6build1 Β· Artistic-1.0-Perl OR GPL-1.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms