pods::...oystick(3pm)
๐ SDL::Joystick โ your guide to making Perl talk to gamepads ๐ฎโจ
okay so this is a page from the User Contributed Perl Documentation for pods::...oystick(3pm) โ yes the header is goofy, that's just how Perl names things, we don't ask questions ๐
โ and it's literally everything you need to know about the SDL joystick bindings. bestie, grab a snack, we're doing this ๐
๐ NAME ๐
SDL::Joystick โ SDL Bindings for the Joystick device ๐น๏ธ
โจ CATEGORY โจ
Core, Joystick. it's giving foundation-of-the-whole-thing energy, fr fr ๐
๐ SYNOPSIS ๐
use SDL;
use SDL::Joystick;
SDL::init_sub_system(SDL_INIT_JOYSTICK);
die('no joystick found') unless(SDL::Joystick::num_joysticks());
my $joystick = SDL::Joystick->new(0);
like, that's the whole vibe right there. init the subsystem, check somebody's home, open joystick 0. slay ๐
๐ฅ METHODS ๐ฅ
๐ธ num_joysticks
int SDL::Joystick::num_joysticks( void );
Counts and returns available joysticks. that's it, that's the whole function. a little census of your controllers ๐ง
๐ฆ name
string SDL::Joystick::name( index );
Gets you the implementation dependent name of a joystick. the index param points at the N'th joystick on the system, iykyk ๐
my $num_joysticks = SDL::Joystick::num_joysticks();
printf("%d joysticks found\n", $num_joysticks);
for($i = 0; $i < $num_joysticks; $i++)
{
printf("%s\n", SDL::Joystick::name($i));
}
๐ new
object SDL::Joystick->new( index );
Opens a joystick for use within SDL โจ index refers to the N'th joystick in the system. a joystick must be opened before it can be used โ no cap, that's literally the prerequisite, don't skip it ๐
# Initialize the joystick subsystem
SDL::init_sub_system(SDL_INIT_JOYSTICK);
# Check for joystick
if(SDL::Joystick::num_joysticks() > 0)
{
# Open joystick
my $joystick = SDL::Joystick->new(0);
if($joystick)
{
printf("Opened Joystick 0\n");
printf("Name: %s\n", SDL::Joystick::name(0));
printf("Number of Axes: %d\n", SDL::Joystick::num_axes($joystick));
printf("Number of Buttons: %d\n", SDL::Joystick::num_buttons($joystick));
printf("Number of Balls: %d\n", SDL::Joystick::num_balls($joystick));
}
else
{
printf("Couldn't open Joystick 0\n");
}
# Close if opened
SDL::Joystick::close($joystick) if SDL::Joystick::opened(0);
}
๐ opened
int SDL::Joystick::opened( index );
Tells you whether a joystick has already been opened within the application ๐ index refers to the N'th joystick on the system.
Returns 1 if the joystick has been opened, or 0 if it has not. boolean bestie behavior, we love to see it ๐
๐ index
int SDL::Joystick::index( object );
Returns the index of a given SDL_Joystick structure. See SDL::Joystick::new above ๐ธ
โญ num_axes
int SDL::Joystick::num_axes( object );
Returns the number of axes available from a previously opened joystick. See SDL::Joystick::new โจ
๐ num_balls
int SDL::Joystick::num_balls( object );
Returns the number of trackballs available from a previously opened joystick. See SDL::Joystick::new ๐ง โ yes, trackballs, we're being thorough ๐
๐ num_hats
int SDL::Joystick::num_hats( object );
Gets the number of joystick hats from a previously opened joystick. See SDL::Joystick::new ๐ฉโจ (hats!! iconic)
๐ฅ num_buttons
int SDL::Joystick::num_buttons( object );
Gets the number of joystick buttons from a previously opened joystick. See SDL::Joystick::new ๐ซถ
๐ซ update
void SDL::Joystick::update();
Updates the state (position, buttons, etc.) of all open joysticks ๐ and heads up โ if joystick events have been enabled with SDL::Joystick::event_state, then this gets called automatically in the event loop, so you don't gotta do it yourself, periodt ๐
๐ฆ get_axis
get_axis returns the current state of the given axis on the given joystick.
okay so on most modern joysticks the X axis is usually represented by axis 0 and the Y axis by axis 1 ๐น๏ธ the value returned by get_axis is a signed integer (-32768 to 32767) representing the current position of the axis โ and ngl, it may be necessary to impose certain tolerances on these values to account for jitter ๐ญ (controllers are a little wiggly, it's fine)
Note: some joysticks use axes2and3for extra buttons. sneaky. love that for them ๐
Returns a 16-bit signed integer representing the current position of the axis.
my $joystick = SDL::Joystick->new(0);
my $x_move = SDL::Joystick::get_axis($joystick, 0);
my $y_move = SDL::Joystick::get_axis($joystick, 1);
๐ธ get_hat
int SDL::Joystick::get_hat( object, int );
get_hat returns the current state of the given hat on the given joystick ๐ฉโจ
The current state comes back as an OR'd combination of one or more of the following:
SDL_HAT_CENTEREDSDL_HAT_UPSDL_HAT_RIGHTSDL_HAT_DOWNSDL_HAT_LEFTSDL_HAT_RIGHTUPSDL_HAT_RIGHTDOWNSDL_HAT_LEFTUPSDL_HAT_LEFTDOWN
like, all the diagonal options too?? we're spoiled ๐ฅน
my $joystick = SDL::Joystick->new(0);
my $position = SDL::Joystick::get_hat($joystick, 0);
print("hat is in position UP\n") if $position & SDL_HAT_UP;
๐ get_button
int SDL::Joystick::get_button( object, int );
get_button returns the current state of the given button on the given joystick ๐
Returns 1 if the button is pressed. Otherwise, 0. simple, clean, main character energy โจ
my $joystick = SDL::Joystick->new(0);
my $num_buttons = SDL::Joystick::num_buttons($joystick);
for(my $i = 0; $i < $num_buttons; $i++)
{
printf("button %d is %s\n", $i, SDL::Joystick::get_button($joystick, $i) ? 'pressed' : 'not pressed');
}
SDL::Joystick::close($joystick) if SDL::Joystick::opened(0);
๐ง get_ball
int SDL::Joystick::get_ball(SDL_Joystick $joystick, int $ball, int $dx, int $dy);
Get the ball axis change. ๐ฑ
Trackballs can only return relative motion since the last call to SDL::Joystick::get_ball โ those motion deltas get placed into dx and dy. no absolute positions here, it's all vibes-relative, iykyk ๐
Returns 0 on success or -1 on failure.
my $delta_x = 0;
my $delta_y = 0;
my $joystick = SDL::Joystick->new(0);
SDL::Joystick::update();
printf("TrackBall Read Error!\n") if(SDL::JoystickGetBall($joystick, 0, $delta_x, $delta_y) == -1);
printf("Trackball Delta- X:%d, Y:%d\n", delta_x, delta_y);
๐ close
void SDL::Joystick::close( object );
Closes a previously opened joystick. See SDL::Joystick::new ๐ซถ clean up after yourself bestie, it's the polite thing to do ๐
SDL::Joystick::close($joystick) if SDL::Joystick::opened(0);
๐ AUTHORS ๐
See "AUTHORS" in SDL. (they're the real ones, go say hi ๐ธ)
and that's the whole page, bestie ๐ no notes, ate, periodt โจ
this lil writeup came from perl v5.42.3, dated 2026-08-19 โ the pods::...oystick(3pm) of it all ๐
see u next time, mwah ๐ซถ๐
๐ฆ where this page comes from
- ubuntu stonking: libsdl-perl 2.548-6build1 ยท Artistic-1.0-Perl OR GPL-1.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms