pods::...tozoom(3pm)

πŸ¦‹ NAME πŸ¦‹

okay bestie, welcome to pods::...tozoom(3pm) β€” the manual page for SDL::GFX::Rotozoom, aka the rotation and zooming functions for surfaces. it’s giving surface glow-up, no cap. ✨

🌸 CATEGORY 🌸

GFX β€” yes queen, that’s the category. πŸ’…

πŸŽ€ CONSTANTS πŸŽ€

The constants are exported by default. You can avoid this by doing:

use SDL::GFX::Rotozoom ();

and access them directly:

SDL::GFX::Rotozoom::SMOOTHING_OFF;

or by choosing the export tags below:

πŸ’– Export tag: ':smoothing' πŸ’–

  • SMOOTHING_OFF
  • SMOOTHING_ON

✨ METHODS ✨

πŸ’« surface πŸ’«

my $new_surface = SDL::GFX::Rotozoom::surface( $surface, $angle, $zoom, $smooth );

With SDL::GFX::Rotozoom::surface you have the opportunity to rotate and zoom a given surface. The surface will be rotated counter clockwise (in degrees). Pass SMOOTHING_ON or SMOOTHING_OFF in order to turn it on or off. πŸ”₯

Note: The new surface (with $"zoom == 1") will usually be bigger than the source $surface. πŸ‘€
Note: Note: new surface should be less than 16384 in width and height. important!! πŸ’€

Example:

use SDL;
use SDL::Video;
use SDL::Rect;
use SDL::Surface;
use SDL::GFX::Rotozoom;

my $screen_width  = 640;
my $screen_height = 480;

SDL::init(SDL_INIT_VIDEO);

my $screen  = SDL::Video::set_video_mode(800, 600, 32, SDL_SWSURFACE);
my $picture = SDL::Video::load_BMP('test.bmp');

my $rotated = SDL::GFX::Rotozoom::surface( $picture, 45, 0.8, SMOOTHING_ON );

SDL::Video::blit_surface( $rotated, SDL::Rect->new(0, 0, $rotated->w, $rotated->h),
                          $screen,  SDL::Rect->new(0, 0, 0, 0) );

SDL::Video::update_rect( $screen, 0, 0, 0, 0 );

sleep(2);

🌈 surface_xy 🌈

my $new_surface = SDL::GFX::Rotozoom::surface_xy( $surface, $angle, $zoom_x, $zoom_y, $smooth );

Same as SDL::GFX::Rotozoom::surface but you can specify the zoomlevel for x and y separately. slay, separate zoom energy. πŸ’…

🧚 surface_size 🧚

my ($new_width, $new_height) = @{ SDL::GFX::Rotozoom::surface_size( $width, $height, $angle, $zoom ) };

surface_size will give you the width and height of a rotating/zoom operation for the given $width and $height. Helpful for knowing the surface size before you actually do the rotating/zoom operation. 🫢

πŸ“ surface_size_xy πŸ“

my ($new_width, $new_height) = @{ SDL::GFX::Rotozoom::surface_size_xy( $width, $height, $angle, $zoom_x, $zoom_y ) };

Same as SDL::GFX::Rotozoom::surface_size but you can specify the zoomlevel for x and y separately. πŸ’–

πŸ”₯ zoom_surface πŸ”₯

my $new_surface = SDL::GFX::Rotozoom::zoom_surface( $surface, $zoom_x, $zoom_y, $smooth );

Same as SDL::GFX::Rotozoom::surface_xy except you can zoom only. no rotation, just zoom zoom. πŸŽ€

⭐ zoom_surface_size ⭐

my ($new_width, $new_height) = SDL::GFX::Rotozoom::zoom_surface_size( $width, $height, $zoom_x, $zoom_y );

Same as SDL::GFX::Rotozoom::surface_size_xy except you can specify zoom only. iconic, honestly. ✨

πŸ‘‘ shrink_surface πŸ‘‘

my $new_surface = SDL::GFX::Rotozoom::shrink_surface( $surface, $factor_x, $factor_y );

Specialized function for shrinking a surface. tiny vibes. πŸŽ€

πŸ’œ rotate_surface_90_degrees πŸ’œ

my $new_surface = SDL::GFX::Rotozoom::rotate_surface_90_degrees( $surface, $num_clockwise_turns );

Rotating a surface $num_clockwise_turns-times. spin it, bestie. πŸ”„

🌟 AUTHORS 🌟

See "AUTHORS" in SDL. πŸ’–


mwah πŸ’‹ this page was served by perl v5.42.3, dated 2026-08-19, from the User Contributed Perl Documentation corner of the internet. bye bestie, go rotate something iconic 🫢✨

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