pods::...k::PDL(3pm)
β¨ NAME β¨
okay so this is pods::...k::PDL(3pm), coming at you from the User Contributed Perl Documentation, and its actual NAME is SDL::CookBook::PDL β CookBook for SDL + PDL. π
PDL is out here giving Perl great number-crunching capabilities, while SDL brings game-developer quality real-time bitmapping and sound. Use PDL and SDL ''together'' and you can create real-time, responsive animations and simulations. This section is all about the pleasures and pitfalls of working with both powerhouse libraries. β¨
π CATEGORY π
Cookbook β that's the category. π
π¦ Creating a SDL Surface piddle π¦
PDL's core type is a piddle. Once a piddle is provided to PDL it can go do a numerous amounts of things. Please see the example in 'examples/cookbook/pdl.pl' that came with this module. π
π Creating a simple piddle π
First lets get the right modules.
use PDL;
use SDL::Rect;
use SDL::Video;
use SDL::Surface;
use SDL::PixelFormat;
Suppose you want a surface of size (200,400) and 32 bit (RGBA).
my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );
Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp; πΈ
my $piddle = zeros( byte, $bytes_per_pixel, $width, $height );
Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions. π«Ά
my $pointer = $piddle->get_dataref();
Here is where we get the actual data the piddle is pointing to. We will have SDL create a new surface from this function. π
my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
$width * $bytes_per_pixel );
Using the same dimensions we create the surface using new_form. The width * Bpp is the scanline (pitch) of the surface in bytes. π
warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
return ( $piddle, $surface );
Finally make sure that the surface actually has the correct dimensions we gave. β
β οΈ NOTE:$surface->format->BytesPerPixelmust return1,2,3,4. !!
Now you can blit and use the surface as needed; and do PDL operations as required. π
π Operating on the Surface safely π
To make sure SDL is in sync with the data, you must call SDL::Video::lock before doing PDL operations on the piddle. π
SDL::Video::lock_surface($surface);
$piddle->mslice( 'X', [ rand(400), rand(400), 1 ], [ rand(200), rand(200), 1 ] )
.= pdl( rand(225), rand(225), rand(255), 255 );
After that you can unlock the surface to blit. π
SDL::Video::unlock_surface($surface);
π₯ Error due to BPP at blitting π₯
When blitting the new surface, check for the return value to see if there has been a problem. π¨
my $b = SDL::Video::blit_surface(
$surface, SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
$app, SDL::Rect->new( ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
);
die "Could not blit: " . SDL::get_error() if ( $b == -1 );
If the error message is 'Blit combination not supported', that means that the BPP is incorrect or inconsistent with the dimensions. After that a simple update_rect will so your new surface on the screen. π
π AUTHORS π
See "AUTHORS" in SDL. π«Ά
okay that's the whole page, bestie π
β footer tea: this is perl v5.42.3, dated 2026-08-19, and the page is pods::...k::PDL(3pm). mwah π«Ά
π¦ where this page comes from
- ubuntu stonking: libsdl-perl 2.548-6build1 Β· Artistic-1.0-Perl OR GPL-1.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms