OpenGL...Objects(3pm)

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version 0.7004 Β· 2 versions
, in debian trixie, ubuntu resolute

✨ NAME ✨

OpenGL::Shader::Objects β€” it's a plug-in module for use with OpenGL::Shader πŸ’–

(also hi bestie, this is the page from OpenGL...Objects(3pm) in the User Contributed Perl Documentation, and yes we're doing this together 🫢)


🌸 SYNOPSIS 🌸

  # See docs in OpenGL/Shader/Common.pm

That's it, that's the whole synopsis β€” the real tea lives over in OpenGL/Shader/Common.pm, so go read that, iykyk πŸ‘‘


πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so listen. This module provides a base class for high-level OpenGL shaders. That's its whole job. It's the blueprint, the blueprint-est blueprint, the main character of the class hierarchy πŸ’…

And here's the family tree moment: this module is a subclass of the OpenGL::Shader::Common module. So it inherits all the good stuff from Common and then does its own thing on top. It's giving "raised right, now thriving" ✨


πŸŽ€ AUTHOR πŸŽ€

Bob "grafman" Free β€” grafman@graphcomp.com. Copyright 2007 Graphcomp β€” ALL RIGHTS RESERVED ⚠️

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. πŸͺ (Perl license, iconic behaviour, no cap.)


Sign-off time, bestie 🌈 This page came to you courtesy of perl v5.40.1, dated 2025-03-21. Stay hydrated, stay subclassed πŸ’œπŸ¦‹

πŸ“¦ where this page comes from