OpenGL...Objects(3pm)
β¨ NAME β¨
OpenGL::Shader::Objects β it's a plug-in module for use with OpenGL::Shader π
(also hi bestie, this is the page from OpenGL...Objects(3pm) in the User Contributed Perl Documentation, and yes we're doing this together π«Ά)
πΈ SYNOPSIS πΈ
# See docs in OpenGL/Shader/Common.pm
That's it, that's the whole synopsis β the real tea lives over in OpenGL/Shader/Common.pm, so go read that, iykyk π
π¦ DESCRIPTION π¦
Okay so listen. This module provides a base class for high-level OpenGL shaders. That's its whole job. It's the blueprint, the blueprint-est blueprint, the main character of the class hierarchy π
And here's the family tree moment: this module is a subclass of the OpenGL::Shader::Common module. So it inherits all the good stuff from Common and then does its own thing on top. It's giving "raised right, now thriving" β¨
π AUTHOR π
Bob "grafman" Free β grafman@graphcomp.com. Copyright 2007 Graphcomp β ALL RIGHTS RESERVED β οΈ
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. πͺ (Perl license, iconic behaviour, no cap.)
Sign-off time, bestie π This page came to you courtesy of perl v5.40.1, dated 2025-03-21. Stay hydrated, stay subclassed ππ¦
π¦ where this page comes from
- debian trixie: libopengl-perl 0.7004+dfsg-1 Β· Artistic-1.0-Perl OR GPL-1.0-or-later
- ubuntu resolute: libopengl-perl 0.7004+dfsg-1 Β· Artistic-1.0-Perl OR GPL-1.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms