OpenGL...er::ARB(3pm)

πŸ“¦
version 0.7004 Β· 2 versions
, in debian trixie, ubuntu resolute

πŸ’– NAME πŸ’–

okay so bestie, this page is about OpenGL::Shader::ARB β€” it's a plug-in module for use with OpenGL::Shader. that's it, that's the whole vibe. it's the OpenGL...er::ARB(3pm) page from the User Contributed Perl Documentation, and we're gonna get you fluent in it, fr fr. πŸ’…


✨ SYNOPSIS ✨

here's literally how you use it, no cap:

##########
# Instantiate a shader
use OpenGL::Shader;
my $shdr = OpenGL::Shader->new('ARB');
# See docs in OpenGL/Shader/Common.pm

that comment at the bottom is important bestie β€” the real tea lives in OpenGL/Shader/Common.pm. go read it. 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the situation: this is a plug-in module for use with the OpenGL::Shader. and like… you can call it directly if you want to be that girl, but honestly it'll more often be called by the OpenGL::Shader abstraction module. that's its whole job β€” being the backend baddie that the abstraction module summons. πŸ‘‘

also, crucial detail: this is a subclass of the OpenGL::Shader::Common module. so everything Common has going on? this one's inheriting it. main character energy by association. 🌈


πŸŽ€ AUTHOR πŸŽ€

give it up for Bob "grafman" Free β€” grafman@graphcomp.com. Copyright 2007 Graphcomp β€” ALL RIGHTS RESERVED ⭐

and the licensing tea: this program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. periodt. πŸ’œ


and that's the whole page, bestie πŸ₯° this was OpenGL...er::ARB(3pm) from the User Contributed Perl Documentation, cooked up with perl v5.40.1 and dated 2025-03-21. go forth and instantiate responsibly πŸ’–βœ¨πŸŒΈ

πŸ“¦ where this page comes from