Math::...Spiral(3pm)
π Math::PlanePath::HexSpiral π
okay so bestie, welcome to Math::PlanePath::HexSpiral β it's giving integer points around a hexagonal spiral and honestly? iconic. this is a Perl manpage from the User Contributed Perl Documentation collection and i'm about to make it make sense. πβ¨
π SYNOPSIS π
use Math::PlanePath::HexSpiral;
my $path = Math::PlanePath::HexSpiral->new;
my ($x, $y) = $path->n_to_xy (123);
like, that's it. that's the whole vibe. slay. π
πΈ DESCRIPTION πΈ
so this path makes a hexagonal spiral, right? but the points get spread out horizontally so they fit all nice and pretty on a square grid. look at her:
28 -- 27 -- 26 -- 25 3
/ \
29 13 -- 12 -- 11 24 2
/ / \ \
30 14 4 --- 3 10 23 1
/ / / \ \ \
31 15 5 1 --- 2 9 22 <- Y=0
\ \ \ / /
32 16 6 --- 7 --- 8 21 -1
\ \ /
33 17 -- 18 -- 19 -- 20 -2
\
34 -- 35 ... -3
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
-6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6
each horizontal gap is 2, so for instance n=1 is at X=0,Y=0 and then n=2 is at X=2,Y=0. the diagonals are just 1 across, so n=3 is at X=1,Y=1. every alternate row is offset from the one above or below it. the result? a triangular lattice, per "Triangular Lattice" in Math::PlanePath. periodt. πΊ
the octagonal numbers 8,21,40,65, etc β that's 3*k^2-2*k β fall on a horizontal straight line at Y=-1. in general straight lines are 3*k^2 + b*k + c. a plain 3*k^2 goes diagonally up to the left, then b is a 1/6 turn anti-clockwise, or clockwise if negative. so b=1 goes horizontally to the left, b=2 diagonally down to the left, b=3 diagonally down to the right, etc. math is so main character fr fr. π
π Wider π
there's an optional "wider" parameter that makes the path wider, stretched along the top and bottom horizontals. no cap. like:
$path = Math::PlanePath::HexSpiral->new (wider => 2);
gives you:
... 36----35 3
\
21----20----19----18----17 34 2
/ \ \
22 8---- 7---- 6---- 5 16 33 1
/ / \ \ \
23 9 1---- 2---- 3---- 4 15 32 <- Y=0
\ \ / /
24 10----11----12----13----14 31 -1
\ /
25----26----27----28---29----30 -2
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
-7 -6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6 7
so the centre horizontal from N=1 gets extended by "wider" many extra places, and then the path loops around that shape. the starting point N=1 is shifted to the left by wider many places, to keep the spiral centred on the origin X=0,Y=0. each horizontal gap is still 2, don't worry. π«Ά
each loop is still 6 longer than the previous one, since the widening is basically a constant amount added into each loop. consistent queen. π
π N Start π
the default is to number points starting N=1 as shown above. an optional "n_start" can give a different start with the same shape etc. for example to start at 0:
n_start => 0
27 26 25 24 3
28 12 11 10 23 2
29 13 3 2 9 22 1
30 14 4 0 1 8 21 <- Y=0
31 15 5 6 7 20 ... -1
32 16 17 18 19 38 -2
33 34 35 36 37 -3
^
-6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6
in this numbering the X axis N=0,1,8,21, etc is the octagonal numbers 3*X*(X+1). cute. πΈ
β¨ FUNCTIONS β¨
see "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes. (the shared lore, iykyk.)
$path = Math::PlanePath::HexSpiral->new ()$path = Math::PlanePath::HexSpiral->new (wider => $w)β create and return a new hex spiral object. there's an optional"wider"parameter that widens the path, and it defaults to0, which is no widening at all.($x,$y) = $path->n_to_xy ($n)β return the X,Y coordinates of point number$non the path.
for "$n < 1" the return is an empty list, because it's considered that the path starts at 1. sorry bestie, no zero zone here. π
$n = $path->xy_to_n ($x,$y)β return the point number for coordinates"$x,$y".$xand$yare each rounded to the nearest integer, which has the effect of treating each$nin the path as a square of side 1.
only every second square in the plane has an N, being those where X,Y are both odd or both even. if "$x,$y" is a position without an N β i.e. one of X,Y odd and the other even β then the return is "undef". it's giving β¨ nothing β¨.
π OEIS π
entries in Sloane's Online Encyclopedia of Integer Sequences related to this path include:
<http://oeis.org/A056105> (etc)
A328818 X coordinate
A307012 Y coordinate
A307011 (X-Y)/2
A307013 (X+Y)/2
A056105 N on X axis
A056106 N on X=Y diagonal
A056107 N on North-West diagonal
A056108 N on negative X axis
A056109 N on South-West diagonal
A003215 N on South-East diagonal
A063178 total sum N previous row or diagonal
A135711 boundary length of N hexagons
A135708 grid sticks of N hexagons
n_start=0
A001399 N positions of turns (extra initial 1)
A000567 N on X axis, octagonal numbers
A049451 N on X negative axis
A049450 N on X=Y diagonal north-east
A033428 N on north-west diagonal, 3*k^2
A045944 N on south-west diagonal, octagonal numbers second kind
A063436 N on WSW slope dX=-3,dY=-1
A028896 N on south-east diagonal
not the whole catalogue, but honestly? a mood. ππ
π SEE ALSO π
Math::PlanePath, Math::PlanePath::HexSpiralSkewed, Math::PlanePath::HexArms, Math::PlanePath::TriangleSpiral, Math::PlanePath::TriangularHypot
(the friend group. go say hi. π«)
π HOME PAGE π
<http://user42.tuxfamily.org/math-planepath/index.html>
come hang out, it's cozy. π‘
π LICENSE π
Copyright 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 Kevin Ryde
this file is part of Math-PlanePath.
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. see the GNU General Public License for more details.
you should have received a copy of the GNU General Public License along with Math-PlanePath. if not, see <http://www.gnu.org/licenses/>. βοΈ
fr fr read the license, bestie β it's the legal slay. π©·
and that's the whole page, mwah. π this beauty ships with perl v5.32.0, dated 2021-01-23 β vintage but still serving. π β¨π¦
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