Text(3)
π Text(3) β GD::Text: Text utilities for use with GD π
πΈ NAME πΈ
GD::Text β Text utilities for use with GD
π SYNOPSIS π
use GD;
use GD::Text;
my $gd_text = GD::Text->new() or die GD::Text::error();
$gd_text->set_font('funny.ttf', 12) or die $gd_text->error;
$gd_text->set_font(gdTinyFont);
$gd_text->set_font(GD::Font::Tiny);
...
$gd_text->set_text($string);
my ($w, $h) = $gd_text->get('width', 'height');
if ($gd_text->is_ttf)
{
...
}
Or alternatively:
my $gd_text = GD::Text->new(
text => 'Some text',
font => 'funny.ttf',
ptsize => 14,
);
π¦ DESCRIPTION π¦
Okay bestie, so this module gives you a font-independent way of dealing with text in GD, for use with the GD::Text::* modules and GD::Graph. It's giving "text handling but make it reusable" energy. π
π§ NOTES π§
As with all Modules for Perl: please stick to using the interface. If you try to fiddle too much with knowledge of the internals of this module, you could get burned. I may change them at any time. π₯
You can only use TrueType fonts with version of GD > 1.20, and then only if compiled with support for this. If you attempt to do it anyway, you will get errors. No cap, it's just gonna fail on you. π
If you want to refer to builtin GD fonts by their short name (gdTinyFont, gdGiantFont), you will need to use the GD module as well as one the GD::Text modules, because it is GD that exports those names into your name space. If you don't like that, use the longer alternatives (GD::Font-"Giant>) instead. π«Ά
π METHODS π
GD::Text->new( attrib => value, ... )
Create a new object. See the set() method for attributes. New object, who dis? β¨
GD::Text::error() or $gd_text->error();
Return the last error that occured in the class. This may be imperfect. Yep, it's a little messy, but it's doing its best. π
$gd_text->set_font( font, size )
Set the font to use for this string. The arguments are either a GD builtin font (like gdSmallFont or GD::Font->Small) or the name of a TrueType font file and the size of the font to use. See also font_path. π
If you are not using an absolute path to the font file, you can leave of the .ttf file extension, but you have to append it for absolute paths:
$gd_text->set_font('arial', 12);
# but
$gd_text->set_font('/usr/fonts/arial.ttf', 12);
The first argument can be a reference to an array of fonts. The first font from the array that can be found will be used. This allows you to do something like:
$gd_text->font_path( '/usr/share/fonts:/usr/fonts');
$gd_text->set_font(
['verdana', 'arial', gdMediumBoldFont], 14);
if you'd prefer verdana to be used, would be satisfied with arial, but if none of that is available just want to make sure you can fall back on something that will be available. Iconic fallback behavior, honestly. π
Returns true on success, false on error.
$gd_text->set_text('some text')
Set the text to operate on. Returns true on success and false on error. Slay. β¨
$gd_text->set( attrib => value, ... )
The set method provides a convenience replacement for the various other set_xxx() methods. Valid attributes are:
textβ The text to operate on, see alsoset_text().font,ptsizeβ The font to use and the point size. The point size is only used for TrueType fonts. Also seeset_font().
Returns true on success, false on any error, even if it was partially successful. When an error is returned, no guarantees are given about the correctness of the attributes. So like, proceed with caution bestie. π
$gd_text->get( attrib, ... )
Get the value of an attribute. Return a list of the attribute values in list context, and the value of the first attribute in scalar context.
The attributes that can be retrieved are all the ones that can be set, and:
width,heightβ The width (height) of the string in pixelsspaceβ The width of a space in pixelschar_up,char_downβ The number of pixels that a character can stick out above and below the baseline. Note that this is only useful for TrueType fonts. For builtinschar_upis equal toheight, andchar_downis always0.
Note that some of these parameters (char_up, char_down and space) are generic font properties, and not necessarily a property of the text that is set. Font lore, iykyk. π¦
$gd_text->width('string')
Return the length of a string in pixels, without changing the current value of the text. Returns the width of 'string' rendered in the current font and size. On failure, returns undef.
The use of this method is vaguely deprecated. It's giving "still here but don't make it your whole personality." π
$gd_text->is_builtin
Returns true if the current object is based on a builtin GD font. π
$gd_text->is_ttf
Returns true if the current object is based on a TrueType font. β¨
$gd_text->can_do_ttf() or GD::Text->can_do_ttf()
Return true if this object can handle TTF fonts.
This depends on whether your version of GD is newer than 1.19 and has TTF support compiled into it. Vibe check your GD build, basically. π
$gd_text->font_path(path_spec), GD::Text->font_path(path_spec)
This sets the font path for the class (i.e. not just for the object). The set_font method will search this path to find the font specified if it is a TrueType font. It should contain a list of paths. The current directory is always searched first, unless . is present in FONT_PATH. Examples:
GD::Text->font_path('/usr/ttfonts'); # Unix
GD::Text->font_path('c:/fonts'); # MS-OS
Any font name that is not an absolute path will first be looked for in the current directory, and then in /usr/ttfonts (c:\fonts).
GD::Text->font_path('/usr/ttfonts:.:lib/fonts'); # Unix
GD::Text->font_path('c:/fonts;.;f:/fonts'); # MS-OS
Any font name that is not an absolute path will first be looked for in /usr/ttfonts (c:\fonts), then in the current directory. and then in lib/fonts (f:\fonts), relative to the current directory.
GD::Text->font_path(undef);
Font files are only looked for in the current directory.
FONT_PATH is initialised at module load time from the environment variables FONT_PATH or, if that's not present, TTF_FONT_PATH, or TT_FONT_PATH.
Returns the value the font path is set to. If called without arguments font_path returns the current font path.
Note: This currently only works for unices, and (hopefully) for Microsoft based OS's. If anyone feels the urge to have a look at the code, and send me patches for their OS, I'd be most grateful) π«Ά
π BUGS π
This module has only been tested with anglo-centric 'normal' fonts and encodings. Fonts that have other characteristics may not work well. If that happens, please let me know how to make this work better. We love feedback, just be nice about it. π
The font height gets estimated by building a string with all printable characters (with an ordinal value between 0 and 255) that pass the POSIX::isprint() test (and not the isspace() test). If your system doesn't have POSIX, I make an approximation that may be false. Under Perl 5.8.0 the [[:print:]] character class is used, since the POSIX is*() functions don't seem to work correctly. π
The whole font path thing works well on Unix, but probably not very well on other OS's. This is only a problem if you try to use a font path. If you don't use a font path, there should never be a problem. I will try to expand this in the future, but only if there's a demand for it. Suggestions welcome. π
π COPYRIGHT π
copyright 1999 Martien Verbruggen (mgjv@comdyn.com.au)
π₯ SEE ALSO π₯
GD(3), GD::Text::Wrap(3), GD::Text::Align(3)
π POD ERRORS π
Hey! The above document had some coding errors, which are explained below:
Around line 197: =pod directives shouldn't be over one line long! Ignoring all 20 lines of content
Later bestie π β this page was served by perl v5.42.0, dated 2018-03-13, and yes, it's the Text(3) page. periodt. β¨
π¦ where this page comes from
- opensuse-leap 16.0: perl-GDTextUtil 0.86-bp160.1.12 Β· Artistic-1.0 OR GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms