Audio:...:Object(3pm)

πŸ’– Audio:...:Object β€” bestie edition ✨

okay so real talk, this is a page from the User Contributed Perl Documentation (that's the manual name, keep up πŸ’…), all about Audio::Nama::Object. Let's get into it, it's giving very useful, no cap.


πŸŽ€ NAME πŸŽ€

Audio::Nama::Object β€” it's a Class builder, bestie. That's the whole vibe. πŸ¦‹


🌸 SYNOPSIS 🌸

here's the tea, fr fr β€” copy this energy:

# Define a class
package Foo;

use Audio::Nama::Object qw{ bux baz };

1;

# Use the class
my $object = Foo->new( bux => 1 );

$object->set( bux => 2);

print "bux is " . $object->bux . "\n";

# Define a subclass (automatically inherits parent attributes)

package Bar;

our @ISA = 'Foo';

my $lonely_bar = Bar->new();

$lonely_bar->set(bux => 3);

so like β€” you use Audio::Nama::Object and hand it a list of attribute names in qw{ }, and boom πŸ’₯, you got a class. Then Foo->new( bux => 1 ) makes you an object, ->set( bux => 2 ) changes stuff (no need to pass the object in, it's right there, main character behavior honestly πŸ‘‘), and ->bux reads it back out.

and then the subclass?? you literally just declare our @ISA = 'Foo'; and the parent attributes automatically inherit β€” you don't have to type them again, the way that just works πŸ˜­πŸ’–. Bar->new() with no args at all, still a whole object. iconic.

ngl the variable name $lonely_bar is in the original and I refuse to change it, it's too precious πŸ₯Ί

that's genuinely the entire page, bestie β€” short and slay 🌈

sign-off: this was rendered by perl v5.40.1, dated 2026-05-06 β€” like, that's the source and version, keep the receipts πŸ“βœ¨

bye ily, go build a class πŸ«ΆπŸ’œ

πŸ“¦ where this page comes from