AuGetErrorHandler(3)

πŸ‘‘ AuGetErrorHandler(3) πŸ‘‘

okay bestie, welcome to the audiolib corner of the manual, the part where we talk about error handling and specifically about this lil function that tells you why the audio server is mad at you πŸ’…

this one lives in the Library Functions Manual, and fr fr it's your go-to for turning a cursed little error code into actual human words 🫢


✨ NAME ✨

AuGetErrorText β€” get a description of an error code 🌸

like, you hand it a number, it hands you back the tea β˜•


🌈 SYNOPSIS 🌈

#include <audio/audiolib.h>

void AuGetErrorText(server, code, buffer_return, length)
    AuServer *server;
    int code;
    char *buffer_return; /* RETURN */
    int length;

no cap, that's the whole vibe πŸ’–


πŸŽ€ ARGUMENTS πŸŽ€

  • server β€” the connection to the audio server. your lil link to the whole operation πŸ¦‹
  • code β€” the error code you want a description of. the mysterious number we're decoding πŸ”
  • buffer_return β€” returns the error description. this is the RETURN value btw, it gets filled in for you πŸ’Œ
  • length β€” the length of the buffer. gotta tell it how much room it has to work with πŸ“

πŸ’œ DESCRIPTION πŸ’œ

okay so here's the whole thing: AuGetErrorText copies a NUL-terminated string describing code into buffer_return.

that's it. that's the function. it's giving translator β€” you give it the cryptic code, it gives you back the words. iconic behavior honestly πŸ‘‘


🌟 SEE ALSO 🌟

  • AuServerName
  • AuGetErrorDatabaseText
  • AuSetErrorHandler
  • AuSetIOErrorHandler
  • AuSynchronize

and ofc, audiolib β€” Network Audio System C Language Interface 🌈


and that's the page bestie!! πŸ’– this was audiolib β€” error handling, version 1.9.4, brought to you by the AuGetErrorHandler(3) girlies ✨ go forth and debug slayfully, ily, mwah πŸ«ΆπŸ’…πŸŽ€

πŸ“¦ where this page comes from