COSEVENTCHANNELADMIN_EVENTCHANNEL(3erl)

πŸ“¦
version 5.2.2 Β· 2 versions
, in fedora 43, fedora 44

πŸŽ€ CosEventChannelAdmin_EventChannel β€” the Erlang module, bestie edition πŸŽ€

Manual name: CosEventChannelAdmin_EventChannel (it's a 3erl page, obvi) β€” straight outta the cosEvent application. Let's get into it. πŸ’…


✨ NAME ✨

CosEventChannelAdmin_EventChannel β€” this module implements an Event Channel interface, and it's literally playing the role of a mediator between consumers and suppliers. The middleman. The group chat admin. The one who keeps everybody talking. 🫢


🌸 DESCRIPTION 🌸

Okay so picture this: an event channel is an object that lets multiple suppliers talk to multiple consumers in a way that's highly decoupled and asynchronous. Nobody's waiting on anybody. It's giving healthy boundaries. πŸ’–

And the event channel gets built up incrementally β€” meaning when you first create one, there are literally zero suppliers and zero consumers connected to it. Fresh out the box. Empty. A vibe with no guests yet. πŸ™ˆ

The Event Channel can also do group communication by serving as a:

  • a replicator
  • a broadcaster
  • or a multicaster

…all of which forward events from one or more suppliers to multiple consumers. Not me being a whole distribution system. πŸ‘‘

Now, it is up to you β€” the user β€” to decide when an event channel is created and how references to it get obtained. Nobody's gonna do it for you, bestie. And because the event channel is represented as an object, it has all of the properties that apply to objects. One way to manage an event channel is to register it in a naming context, or export it through an operation on an object. Pick your fighter. ⭐

To get access to all definitions, include the necessary hrl files by using:

-include_lib("cosEvent/include/*.hrl").

Any object that possesses an object reference that supports the ProxyPullConsumer interface can perform the following operations: πŸ¦‹


πŸ”₯ EXPORTS πŸ”₯

for_consumers(Object) -> Return

Types:

Object = #objref
Return = #objref

This operation returns a ConsumerAdmin object reference. And if the ConsumerAdmin object does not exist already? It creates one. Not me manifesting. ✨

for_suppliers(Object) -> Return

Types:

Object = #objref
Return = #objref

This operation returns a SupplierAdmin object reference. And if the SupplierAdmin object does not exist already, it creates one. Same energy, different admin. 🧚

destroy(Object) -> Return

Types:

Object = #objref
Return = #objref
The original page is keeping it mysterious here and gives us the types and nothing else β€” so that's exactly what you get from me too. No cap, no invented lore. πŸ’€

That's the whole page, bestie β€” every option, every type, every reference, untouched. πŸ’œ

Sign-off time: this lil masterpiece comes from Ericsson AB, it's cosEvent 5.2.2, and the footer date vibes are from way back when the page was stamped. Go build something asynchronous with it. πŸŽ€πŸŒˆπŸ’–

πŸ“¦ where this page comes from