rtcRetainScene(3)
π rtcRetainScene β the glow-up your refcount deserves π
okay bestie, gather round, because we're talking about rtcRetainScene(3) from the Embree Ray Tracing Kernels 4 manual, and honestly? it's giving "tiny function, huge responsibility." β¨
πΈ NAME πΈ
rtcRetainScene β increments the scene reference count π«Ά
β¨ SYNOPSIS β¨
#include <embree4/rtcore.h>
void rtcRetainScene(RTCScene scene);
like. that's it. that's the whole vibe. short, sweet, does exactly one thing. π
π DESCRIPTION π
so here's the tea: scene objects are reference counted. periodt.
the rtcRetainScene function increments the reference count of the passed scene object β that's the scene argument, bestie, don't forget her π.
and the way this slaps is that when you pair it with rtcReleaseScene, you can use that internal reference counting inside a C++ wrapper class to handle the ownership of the object. it's giving RAII, it's giving "my destructor knows what it's doing," it's giving main character energy. π
lowkey iconic that two little functions are carrying the whole ownership situation on their backs. no cap.
π EXIT STATUS π
on failure, an error code is set β and you can go query it with rtcGetDeviceError. so if something's off, don't just sit there spiraling, go check the error code, queen. π
π¦ SEE ALSO π¦
- [
rtcNewScene] - [
rtcReleaseScene]
so yeah β retain it, release it, keep your refcounts balanced, and you'll be thriving. π
this has been rtcRetainScene(3), part of the Embree Ray Tracing Kernels 4 manual, dated rtcRetainScene(3) β mwah, stan, bye bestie! πβ¨
π¦ where this page comes from
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- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms