rtcRetainBuffer(3)

πŸ’– rtcRetainBuffer(3) β€” Embree Ray Tracing Kernels 4 πŸ’–

okay bestie, gather round, we're doing reference counting today and honestly? it's giving "tiny function, huge responsibility." this is the rtcRetainBuffer page from the Embree Ray Tracing Kernels 4 manual, and yes it's short, but every word eats. 🫢


✨ NAME ✨

rtcRetainBuffer β€” increments the buffer reference count πŸ”₯


🌸 SYNOPSIS 🌸

#include <embree4/rtcore.h>

void rtcRetainBuffer(RTCBuffer buffer);

like, that's it. one include, one call, one void. no cap. πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so. buffer objects are reference counted. that's the whole vibe of this function, okay?

rtcRetainBuffer bumps up the reference count of the buffer object you hand it β€” that's the buffer argument, in case you were wondering which buffer. (it's that one. the one you passed. πŸ’€)

and here's the part that's actually iconic: this function, together with rtcReleaseBuffer, lets you use the internal reference counting inside a C++ wrapper class to handle the ownership of the object. so you're not out here manually tracking who owns what like it's 1998 β€” the counting does it for you. main character energy fr fr ✨


😭 EXIT STATUS 😭

if something goes wrong β€” on failure β€” an error code gets set, and you can go query it with rtcGetDeviceError. so like, if it's acting sus, that's where you check. πŸ™ˆ


πŸ‘‘ SEE ALSO πŸ‘‘

  • rtcNewBuffer β€” the one that makes the buffer in the first place 🌱
  • rtcReleaseBuffer β€” the one that gives the count back, the other half of this whole dynamic πŸŽ€

real talk: retain and release are a pair. if you retain and never release, that's a leak, and the leak is not cute. balance your counts, bestie. ⭐

that's the whole page, we ate, no crumbs left. this was rtcRetainBuffer(3) from the Embree Ray Tracing Kernels 4 manual. go forth and count your references responsibly πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from