rtcRetainBVH(3)
π rtcRetainBVH(3) π
okay bestie, welcome to the Embree Ray Tracing Kernels 4 corner of the manual, where we're talking about rtcRetainBVH and honestly? it's giving "tiny function, big responsibility". π«Ά
β¨ NAME β¨
rtcRetainBVH β increments the BVH reference count π
β¨ SYNOPSIS β¨
#include <embree4/rtcore.h>
void rtcRetainBVH(RTCBVH bvh);
β¨ DESCRIPTION β¨
so here's the tea, bestie: BVH objects are reference counted. that's just how they live. π¦
the rtcRetainBVH function increments the reference count of the BVH object you pass in (that's the bvh argument, she's the main character here π).
and the way this function vibes with rtcReleaseBVH? iconic duo fr fr. together they let you use the internal reference counting inside a C++ wrapper class to handle the ownership of the object. no cap. β¨
β¨ EXIT STATUS β¨
if something goes wrong, an error code gets set, and you can go query it with rtcGetDeviceError. so like, if it's acting up, that's where the receipts are. π
β¨ SEE ALSO β¨
- [
rtcNewBVH] - [
rtcReleaseBVH]
and that's the whole page, periodt. π this lil masterpiece lives in Embree Ray Tracing Kernels 4, page rtcRetainBVH(3) β go forth and manage your ownership responsibly, bestie ππΈ
π¦ where this page comes from
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