rtcReleaseDevice(3)

✨ NAME ✨

okay bestie, this is the rtcReleaseDevice(3) page, and it's all about rtcReleaseDevice β€” decrements the device reference count. That's the name, that's the vibe πŸ’–.

πŸ¦‹ SYNOPSIS πŸ¦‹

#include <embree4/rtcore.h>

void rtcReleaseDevice(RTCDevice device);

πŸ’… DESCRIPTION πŸ’…

So like, Device objects are reference counted πŸ‘‘. The rtcReleaseDevice function decrements the reference count of the passed device object (the device argument). When the reference count falls to 0, the device gets destroyed. πŸ’€βœ¨

And the way that all objects created from the device (like scenes, geometries, etc.) hold a reference to the device? Yeah, so the device will not get destroyed unless these objects are destroyed first. It's giving "can't clean up the main character until the whole friend group leaves" energy 🫢.

🚨 EXIT STATUS 🚨

On failure an error code is set that can be queried using rtcGetDeviceError. So if something goes wrong, that's your check-in, bestie πŸ”.

πŸ‘€ SEE ALSO πŸ‘€

  • [rtcNewDevice] πŸ’«
  • [rtcRetainDevice] πŸ’«

Embree Ray Tracing Kernels 4, rtcReleaseDevice(3) β€” that's the source/version and page name, periodt πŸ’…

πŸ“¦ where this page comes from