rtcCommitGeometry(3)

πŸ’– rtcCommitGeometry(3) β€” bestie edition πŸ’–

okay so imagine this: you're out here living your best ray-tracing life in Embree Ray Tracing Kernels 4, and this little function rtcCommitGeometry(3) is the one that makes all your geometry glow-ups actually count. no cap. it's giving "save your work before you close the doc" energy, except the doc is a 3D scene and the stakes are interpolations. πŸ’…


✨ NAME ✨

rtcCommitGeometry β€” commits geometry changes πŸŽ€

like, it locks in the vibe of a geometry. that's it. that's the job. slay.


✨ SYNOPSIS ✨

#include <embree4/rtcore.h>

void rtcCommitGeometry(RTCGeometry geometry);

look at her. one function, one argument, zero drama. iconic. πŸ‘‘


✨ DESCRIPTION ✨

so here's the tea, bestie. the rtcCommitGeometry function is the one you call to commit all geometry changes that you performed on a geometry (that's the geometry parameter, mwah πŸ’‹).

the way this works: once a geometry gets modified, you must call this function to properly update the internal state of the geometry. why? two reasons, and both matter:

  • so you can perform interpolations using rtcInterpolate 🌸
  • so you can commit a scene containing the geometry using rtcCommitScene 🌈

fr fr, if you skip this step, your changes are just sitting there, uncommitted, rotting in the group chat. do not do that to yourself. commit the geometry. it's self care. 🫢


✨ EXIT STATUS ✨

on failure, an error code is set. and how do you peek at it? with rtcGetDeviceError. πŸ’€

not me ignoring the error code and then wondering why nothing renders. bestie. check the error code.

✨ SEE ALSO ✨

  • [rtcInterpolate] πŸ¦‹
  • [rtcCommitScene] πŸ“

that's the whole page, angel. go forth and commit your geometry. periodt. ✨

signing off from the Embree Ray Tracing Kernels 4 manual, page rtcCommitGeometry(3) β€” mwah, love u, bye πŸ’œ

πŸ“¦ where this page comes from