rtcSetSceneFlags(3)

πŸ“¦ version 3.13.5, in epel 9, fedora 43, fedora 44

✨ rtcSetSceneFlags(3) ✨

okay so bestie, welcome to the Embree Ray Tracing Kernels 3 manual, page rtcSetSceneFlags πŸ’… this one's a lil function that sets the flags for a scene and honestly it's giving main character energy for scene setup πŸŽ€


🌸 NAME 🌸

rtcSetSceneFlags β€” sets the flags for the scene πŸ¦‹


🌈 SYNOPSIS 🌈

#include <embree3/rtcore.h>

void rtcSetSceneFlags(RTCScene scene, enum RTCSceneFlags flags);

πŸ’– DESCRIPTION πŸ’–

so like, the rtcSetSceneFlags function sets the scene flags (that's the flags argument, bestie) for the scene you're pointing at (the scene argument, obviously πŸ’). and the possible scene flags are, in order, no skips:

  • RTC_SCENE_FLAG_NONE β€” no flags set. like, nothing. zero. a blank canvas ✨
  • RTC_SCENE_FLAG_DYNAMIC β€” gives you better build performance for dynamic scenes... but also higher memory consumption 😭 so it's a tradeoff, iykyk. slay but it eats RAM.
  • RTC_SCENE_FLAG_COMPACT β€” uses compact acceleration structures and avoids algorithms that consume much memory 🧚 lowkey the budget-friendly option, she's frugal and iconic for it.
  • RTC_SCENE_FLAG_ROBUST β€” uses acceleration structures that allow for robust traversal, and avoids optimizations that reduce arithmetic accuracy 🫢 this mode is typically used for avoiding artifacts caused by rays shooting through edges of neighboring primitives. so if your render's got weird glitchy edges, this is the vibe check you need. no cap.
  • RTC_SCENE_FLAG_CONTEXT_FILTER_FUNCTION β€” enables support for a filter function inside the intersection context for this scene πŸ‘‘ see Section [rtcInitIntersectContext] for more details, bestie, go read it, it's right there.

multiple flags can be enabled using an or operation, like this:

RTC_SCENE_FLAG_COMPACT | RTC_SCENE_FLAG_ROBUST

stack 'em, combine 'em, it's a whole mood board of flags πŸŽ€


πŸ’€ EXIT STATUS πŸ’€

on failure an error code is set that can be queried using rtcGetDeviceError 😭 so if something goes sideways, that's where you go looking. not me finding out the hard way fr fr.


πŸ‘€ SEE ALSO πŸ‘€

[rtcGetSceneFlags]


and that's the whole page, bestie!! this was rtcSetSceneFlags(3) from the Embree Ray Tracing Kernels 3 manual set β€” go set some flags, you got this πŸ’–βœ¨πŸ¦‹πŸ’…

πŸ“¦ where this page comes from