rtcRetainScene(3)
rtcRetainScene π (that's section 3 of the manual, bestie, Embree Ray Tracing Kernels 3, no cap)
okay so bestie, gather round, because today we're talking about rtcRetainScene β and yes she's a baddie, she's a reference counter, she's lowkey the backbone of not leaking memory π
NAME β¨
rtcRetainScene β increments the scene reference count π
like that's it. that's her whole job. and she ate.
SYNOPSIS πΈ
#include <embree3/rtcore.h>
void rtcRetainScene(RTCScene scene);
yes ma'am, one include, one function, zero drama β¨
DESCRIPTION π¦
okay so here's the tea, bestie: scene objects are reference counted. like, they're keeping track of how many people are holding onto them, main character energy fr fr π
The rtcRetainScene function increments the reference count of the scene object you pass in (that's the scene argument, she's right there in the parens π«Ά).
And the way that rtcRetainScene works together with rtcReleaseScene?? iconic. it literally lets you use the internal reference counting inside a C++ wrapper class to handle the ownership of the object. so your wrapper class can be like "this is mine now" and the refcount is like "say less π" and everything stays balanced. no leaks, no double frees, just vibes π
EXIT STATUS π
ngl, if it fails, an error code is set β and you can go query it with rtcGetDeviceError. so if something's giving unhinged, that's where you look π
not me checking the error code like it's a vibe check π
SEE ALSO πΏ
- [
rtcNewScene] - [
rtcReleaseScene]
(the holy trinity honestly β make her, keep her, let her go π§)
and that's the whole page, bestie!! she's small, she's simple, she's essential. this was rtcRetainScene(3) from the Embree Ray Tracing Kernels 3 manual β periodt π
β¨πππ¦πΈπ
π¦ where this page comes from
- epel 9: embree 3.13.5-4.el9 Β· Apache-2.0
- fedora 43: embree3 3.13.5-9.fc41 Β· Apache-2.0
- fedora 44: embree3 3.13.5-16.fc44 Β· Apache-2.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms