rtcRetainBVH(3)

πŸ“¦ version 3.13.5, in epel 9, fedora 43, fedora 44

πŸ’– rtcRetainBVH πŸ’–

okay bestie, we're doing rtcRetainBVH(3) today β€” that's a page straight out of the Embree Ray Tracing Kernels 3 era, and yes, it's giving very much "tiny function, big responsibility" energy. πŸ¦‹


✨ NAME ✨

rtcRetainBVH β€” increments the BVH reference count

like... it literally just bumps the count up by one. that's the whole job. and she does it flawlessly. πŸ’…


🌸 SYNOPSIS 🌸

#include <embree3/rtcore.h>

void rtcRetainBVH(RTCBVH bvh);

look at her. one include, one function, zero drama. πŸ‘‘


πŸŽ€ DESCRIPTION πŸŽ€

so here's the tea, bestie: BVH objects are reference counted. that's just how they live. 🫢

the rtcRetainBVH function increments the reference count of the BVH object you hand it β€” that's the bvh argument, right there in the signature, no mystery. every call is you saying "yeah, I'm holding onto this one too." πŸ’–

and the way that it works together with rtcReleaseBVH?? iconic. those two are a duo. this function plus rtcReleaseBVH lets you use the internal reference counting inside a C++ wrapper class to handle the ownership of the object. that's the whole point, that's the vibe, no cap. 🧚

lowkey important: retain and release are a matched set. you retain, you release, the object knows when it's done. don't ghost the release. 😭

⚠️ EXIT STATUS ⚠️

on failure, an error code is set that can be queried using rtcGetDeviceError.

so if something goes sideways, that's where you go looking. don't just sit there wondering β€” ask rtcGetDeviceError. she'll tell you. πŸ’€


🌈 SEE ALSO 🌈

  • rtcNewBVH
  • rtcReleaseBVH

(the whole BVH friend group, fr fr πŸ“)


and that's the page!! rtcRetainBVH(3), brought to you by the Embree Ray Tracing Kernels, version 3 β€” mwah, slay, periodt. πŸ’œβœ¨πŸŽ€

πŸ“¦ where this page comes from