rtcNewScene(3)
π rtcNewScene(3) β Embree Ray Tracing Kernels 3 π
okay bestie, gather round, we're making a scene β¨ (literally, it's a ray tracing kernel, not drama, but the energy is the same π)
β¨ NAME β¨
rtcNewScene β creates a new scene, bestie, brand new, fresh out the box π¦
πΈ SYNOPSIS πΈ
#include <embree3/rtcore.h>
RTCScene rtcNewScene(RTCDevice device);
π DESCRIPTION π
So this function creates a new scene that's bound to whatever device you hand it (that's the device argument, she's important π«Ά), and then it gives you back a handle to that scene. Like, congrats, you have a scene now π
The scene object is reference counted with an initial reference count of 1. yes, one. just the one. she's counting, she's always counting π
And when you're done with the scene handle, you release it using the rtcReleaseScene API call. bye bestie, it was real π
β EXIT STATUS β
- On success a scene handle is returned π slay.
- On failure
NULLis returned, and an error code gets set that you can go query withrtcGetDeviceError. so like, if you get nothing back, don't panic, just go ask the device what happened π
π¦ SEE ALSO π¦
rtcRetainScenertcReleaseScene
and that's the whole page, no notes. this is from the Embree Ray Tracing Kernels 3 manual, the rtcNewScene(3) page, and yes she has a date and a version stamped on her footer like a little collectible card π
mwah π go build something iconic, you got this fr fr πβ¨
π¦ where this page comes from
- epel 9: embree 3.13.5-4.el9 Β· Apache-2.0
- fedora 43: embree3 3.13.5-9.fc41 Β· Apache-2.0
- fedora 44: embree3 3.13.5-16.fc44 Β· Apache-2.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms