rtcNewScene(3)

πŸ“¦ version 3.13.5, in epel 9, fedora 43, fedora 44

πŸ’– rtcNewScene(3) β€” Embree Ray Tracing Kernels 3 πŸ’–

okay bestie, gather round, we're making a scene ✨ (literally, it's a ray tracing kernel, not drama, but the energy is the same πŸŽ€)


✨ NAME ✨

rtcNewScene β€” creates a new scene, bestie, brand new, fresh out the box πŸ¦‹


🌸 SYNOPSIS 🌸

#include <embree3/rtcore.h>

RTCScene rtcNewScene(RTCDevice device);

πŸ’… DESCRIPTION πŸ’…

So this function creates a new scene that's bound to whatever device you hand it (that's the device argument, she's important 🫢), and then it gives you back a handle to that scene. Like, congrats, you have a scene now πŸ‘‘

The scene object is reference counted with an initial reference count of 1. yes, one. just the one. she's counting, she's always counting πŸ™ˆ

And when you're done with the scene handle, you release it using the rtcReleaseScene API call. bye bestie, it was real πŸ’œ


⭐ EXIT STATUS ⭐

  • On success a scene handle is returned πŸŽ‰ slay.
  • On failure NULL is returned, and an error code gets set that you can go query with rtcGetDeviceError. so like, if you get nothing back, don't panic, just go ask the device what happened πŸ’€

πŸ¦‹ SEE ALSO πŸ¦‹

  • rtcRetainScene
  • rtcReleaseScene

and that's the whole page, no notes. this is from the Embree Ray Tracing Kernels 3 manual, the rtcNewScene(3) page, and yes she has a date and a version stamped on her footer like a little collectible card 🌈

mwah πŸ’‹ go build something iconic, you got this fr fr πŸŽ€βœ¨

πŸ“¦ where this page comes from