rtcCommitGeometry(3)

πŸ“¦ version 3.13.5, in epel 9, fedora 43, fedora 44

✨ rtcCommitGeometry ✨

okay so bestie, we're in the Embree Ray Tracing Kernels 3 manual, section 3, and today's main character is rtcCommitGeometry πŸ’…


πŸŽ€ NAME πŸŽ€

rtcCommitGeometry β€” commits geometry changes


🌸 SYNOPSIS 🌸

#include <embree3/rtcore.h>

void rtcCommitGeometry(RTCGeometry geometry);

πŸ’– DESCRIPTION πŸ’–

so the way that rtcCommitGeometry works is β€” it's the function you call to commit all the geometry changes you've been making to a geometry (that's the geometry parameter, bestie 🫢).

here's the tea: after a geometry gets modified, you must call this function. not optional. not "eh I'll do it later". you call it so the internal state of the geometry gets properly updated. and why do you care? two reasons, both iconic:

  • so you can perform interpolations using rtcInterpolate ✨
  • so you can commit a scene containing the geometry using rtcCommitScene πŸ”₯

no commit, no interpolation, no scene. that's the vibe check. 🧚


πŸ‘‘ EXIT STATUS πŸ‘‘

if it fails, an error code gets set, and you can go query it with rtcGetDeviceError πŸ‘€

lowkey important: the error doesn't scream at you, it just quietly sets a code. so go check it. iykyk πŸ’€

πŸ¦‹ SEE ALSO πŸ¦‹

  • rtcInterpolate
  • rtcCommitScene

and that's the whole page, periodt πŸ’œ that was Embree Ray Tracing Kernels 3, section 3, and the footer said rtcCommitGeometry(3) β€” so go forth, commit your geometry, and slay πŸŒˆπŸŽ€βœ¨

πŸ“¦ where this page comes from