rtcAttachGeometry(3)
π rtcAttachGeometry π
okay bestie, so this one's a page from the Embree Ray Tracing Kernels 3 manual, and it's genuinely one of the most iconic little functions you'll ever meet. it's called rtcAttachGeometry and its whole job? attaching a geometry to the scene. that's it. that's the vibe. π
β¨ NAME β¨
rtcAttachGeometry β attaches a geometry to the scene π«Ά
πΈ SYNOPSIS πΈ
#include <embree3/rtcore.h>
unsigned int rtcAttachGeometry(
RTCScene scene,
RTCGeometry geometry
);
like, look at that signature. it's giving "short and powerful". π
π¦ DESCRIPTION π¦
so what does rtcAttachGeometry actually do? it takes a geometry (that's the geometry argument, bestie) and attaches it to a scene (that's the scene argument), and in return it hands that geometry a geometry ID. simple as that. β¨
every geometry you attach to a scene is defined to be included inside the scene. no cap. and here's the fun part: one geometry can get attached to multiple scenes at the same time. she's versatile like that. π
the geometry ID is unique for the scene, and it's what you use to identify which geometry got hit by a ray during ray queries. so like, that ID is the whole point β it's how you find out who got hit. π₯
thread-safe alert!! this function is thread-safe, which means multiple threads can attach geometries to a scene in parallel. go off, multithreading. π
now, the ID assignment rules, and you need these because they're lowkey the whole tea:
- geometry IDs are assigned sequentially, starting from 0, as long as no geometry got detached.
- but if geometries did get detached, the implementation will reuse IDs in an implementation dependent way. so consequently, sequential assignment is no longer guaranteed β instead you get a compact range of IDs. still cute, just not in order. π
these rules are genuinely there to help you: they allow the application to manage a dynamic array to efficiently map from geometry IDs to its own geometry representation. iconic design, honestly. alternatively, the application can also use per-geometry user data to map to its geometry representation β see rtcSetGeometryUserData and rtcGetGeometryUserData for more info. iykyk. π
π EXIT STATUS π
if something goes wrong? on failure an error code is set, and you can go query it using rtcGetDeviceError. so don't just sit there wondering bestie, go check it. π
β SEE ALSO β
- [
rtcSetGeometryUserData] - [
rtcGetGeometryUserData]
and that's the whole page, fr fr. this was rtcAttachGeometry(3) from the Embree Ray Tracing Kernels 3 manual β go attach something, you're gonna slay. πβ¨π§
rtcAttachGeometry(3) Β· Embree Ray Tracing Kernels 3 Β· mwah, bye bestie π
π¦ where this page comes from
- epel 9: embree 3.13.5-4.el9 Β· Apache-2.0
- fedora 43: embree3 3.13.5-9.fc41 Β· Apache-2.0
- fedora 44: embree3 3.13.5-16.fc44 Β· Apache-2.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms