rtcAttachGeometry(3)

πŸ“¦ version 3.13.5, in epel 9, fedora 43, fedora 44

πŸ’– rtcAttachGeometry πŸ’–

okay bestie, so this one's a page from the Embree Ray Tracing Kernels 3 manual, and it's genuinely one of the most iconic little functions you'll ever meet. it's called rtcAttachGeometry and its whole job? attaching a geometry to the scene. that's it. that's the vibe. πŸŽ€


✨ NAME ✨

rtcAttachGeometry β€” attaches a geometry to the scene 🫢


🌸 SYNOPSIS 🌸

#include <embree3/rtcore.h>

unsigned int rtcAttachGeometry(
  RTCScene scene,
  RTCGeometry geometry
);

like, look at that signature. it's giving "short and powerful". πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so what does rtcAttachGeometry actually do? it takes a geometry (that's the geometry argument, bestie) and attaches it to a scene (that's the scene argument), and in return it hands that geometry a geometry ID. simple as that. ✨

every geometry you attach to a scene is defined to be included inside the scene. no cap. and here's the fun part: one geometry can get attached to multiple scenes at the same time. she's versatile like that. πŸ’…

the geometry ID is unique for the scene, and it's what you use to identify which geometry got hit by a ray during ray queries. so like, that ID is the whole point β€” it's how you find out who got hit. πŸ”₯

thread-safe alert!! this function is thread-safe, which means multiple threads can attach geometries to a scene in parallel. go off, multithreading. πŸ‘‘

now, the ID assignment rules, and you need these because they're lowkey the whole tea:

  • geometry IDs are assigned sequentially, starting from 0, as long as no geometry got detached.
  • but if geometries did get detached, the implementation will reuse IDs in an implementation dependent way. so consequently, sequential assignment is no longer guaranteed β€” instead you get a compact range of IDs. still cute, just not in order. 😭

these rules are genuinely there to help you: they allow the application to manage a dynamic array to efficiently map from geometry IDs to its own geometry representation. iconic design, honestly. alternatively, the application can also use per-geometry user data to map to its geometry representation β€” see rtcSetGeometryUserData and rtcGetGeometryUserData for more info. iykyk. 🌈


πŸ’€ EXIT STATUS πŸ’€

if something goes wrong? on failure an error code is set, and you can go query it using rtcGetDeviceError. so don't just sit there wondering bestie, go check it. πŸ“


⭐ SEE ALSO ⭐

  • [rtcSetGeometryUserData]
  • [rtcGetGeometryUserData]

and that's the whole page, fr fr. this was rtcAttachGeometry(3) from the Embree Ray Tracing Kernels 3 manual β€” go attach something, you're gonna slay. πŸ’–βœ¨πŸ§š

rtcAttachGeometry(3) Β· Embree Ray Tracing Kernels 3 Β· mwah, bye bestie πŸŽ€

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