RTCBufferType(3)
π RTCBufferType(3) β bestie's guide to buffer slots β¨
okay so real talk, this whole page is about RTCBufferType, and it's from the Embree Ray Tracing Kernels 3 era, so if you're out here doing ray tracing in Embree you're literally in the right place π«Ά
πΈ NAME πΈ
RTCFormat β it specifies the format of data in buffers. that's the whole job. icon behaviour honestly π
β¨ SYNOPSIS β¨
first, you gotta invite the header in:
#include <embree3/rtcore_ray.h>
then boom, here's the enum, copy it exactly bestie, do not freestyle:
enum RTCBufferType
{
RTC_BUFFER_TYPE_INDEX = 0,
RTC_BUFFER_TYPE_VERTEX = 1,
RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE = 2,
RTC_BUFFER_TYPE_NORMAL = 3,
RTC_BUFFER_TYPE_TANGENT = 4,
RTC_BUFFER_TYPE_NORMAL_DERIVATIVE = 5,
RTC_BUFFER_TYPE_GRID = 8,
RTC_BUFFER_TYPE_FACE = 16,
RTC_BUFFER_TYPE_LEVEL = 17,
RTC_BUFFER_TYPE_EDGE_CREASE_INDEX = 18,
RTC_BUFFER_TYPE_EDGE_CREASE_WEIGHT = 19,
RTC_BUFFER_TYPE_VERTEX_CREASE_INDEX = 20,
RTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHT = 21,
RTC_BUFFER_TYPE_HOLE = 22,
RTC_BUFFER_TYPE_FLAGS = 32
};
π¦ DESCRIPTION π¦
so the RTBufferType structure (yes, the page title says RTCBufferType, we love a little β¨mysteryβ¨) defines the slots you assign data buffers to. you do that through the rtcSetGeometryBuffer, rtcSetSharedGeometryBuffer, and rtcSetNewGeometryBuffer API calls. those three are your ride-or-dies for getting buffers in place, no cap π₯
for most geometry types you're gonna use the RTC_BUFFER_TYPE_INDEX slot to assign an index buffer, and RTC_BUFFER_TYPE_VERTEX to assign the matching vertex buffer. like, that's the classic combo, the peanut butter and jelly of geometry setup π₯ͺ
the RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE slot can get used to assign arbitrary additional vertex data, and that data can get interpolated using the rtcInterpolate API call. so if you ever wanted extra per-vertex vibes, this is the slot for it π
then there's RTC_BUFFER_TYPE_NORMAL, RTC_BUFFER_TYPE_TANGENT, and RTC_BUFFER_TYPE_NORMAL_DERIVATIVE β these are special buffers that you need to assign per vertex normals, tangents, and normal derivatives for some curve types. not all of them! some. iykyk π
the RTC_BUFFER_TYPE_GRID buffer is what you use to assign the grid primitive buffer for grid geometries β go peek at RTC_GEOMETRY_TYPE_GRID for that whole situation π
and for subdivision meshes (see RTC_GEOMETRY_TYPE_SUBDIVISION), you've got a whole lil squad of special buffers you need:
RTC_BUFFER_TYPE_FACERTC_BUFFER_TYPE_LEVELRTC_BUFFER_TYPE_EDGE_CREASE_INDEXRTC_BUFFER_TYPE_EDGE_CREASE_WEIGHTRTC_BUFFER_TYPE_VERTEX_CREASE_INDEXRTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHTRTC_BUFFER_TYPE_HOLE
that's the full lineup, seven of them, all required, all iconic π
last one: RTC_BUFFER_TYPE_FLAGS can get used to add an additional flag per primitive of a geometry, and it's currently only used for linear curves. that's it, that's the whole lore π
π EXIT STATUS π
literally nothing here bestie. the section exists and it's giving empty. we move on π
π SEE ALSO π
rtcSetGeometryBufferrtcSetSharedGeometryBufferrtcSetNewGeometryBuffer
and that's the page!! π§ this was RTCBufferType(3) from Embree Ray Tracing Kernels 3 β go set some buffers, slay, and remember: every flag, every slot, every number stayed exactly where it was, periodt π
β¨
π¦ where this page comes from
- epel 9: embree 3.13.5-4.el9 Β· Apache-2.0
- fedora 43: embree3 3.13.5-9.fc41 Β· Apache-2.0
- fedora 44: embree3 3.13.5-16.fc44 Β· Apache-2.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms