coin_shaders(3)
β¨ NAME β¨
coin_shaders β the Shader Classes bestie π
okay so real talk: shaders are programs that run on the graphics processor and replace the formerly fixed OpenGL pipeline. that's it, that's the vibe. π
π¦ SYNOPSIS π¦
π Classes π
so here's the whole squad, no cap, every single one of them:
class SoVertexAttributeβ a generic node for providing GL vertex attributes of various types. your custom data plug πclass SoVertexAttributeBindingβ the node that sets up how vertex attributes get mapped onto shapes. the matchmaker fr fr π«Άclass SoFragmentShaderβ used for setting up fragment shader programs. pixel-by-pixel business β¨class SoGeometryShaderβ used for loading geometry shader programs. π¦class SoShaderObjectβ the superclass for all shader classes in Coin. the mom of the group πclass SoShaderParameterβ the base class for all shader parameter classes. πΈclass SoUniformShaderParameterβ the base class for all uniform shader variables. π«class SoShaderParameter1fβ used to define a floating point value as shader parameter.class SoShaderParameter1iβ used to define an integer value as shader parameter.class SoShaderParameter2fβ used to define a two-dimensional floating point value as shader parameter.class SoShaderParameter2iβ used to define a two-dimensional integer value as shader parameter.class SoShaderParameter3fβ used to define a three-dimensional floating point value as shader parameter.class SoShaderParameter3iβ used to define a three-dimensional integer value as shader parameter.class SoShaderParameter4fβ used to define a four-dimensional floating point value as shader parameter.class SoShaderParameter4iβ used to define a four-dimensional integer value as shader parameter.class SoShaderParameterArray1fβ used to define a floating point array as shader parameter.class SoShaderParameterArray1iβ used to define an integer array as shader parameter.class SoShaderParameterArray2fβ used to define a two-dimensional floating point array as shader parameter.class SoShaderParameterArray2iβ used to define a two-dimensional integer array as shader parameter.class SoShaderParameterArray3fβ used to define a three-dimensional floating point array as shader parameter.class SoShaderParameterArray3iβ used to define a three-dimensional integer array as shader parameter.class SoShaderParameterArray4fβ used to define a four-dimensional floating point array as shader parameter.class SoShaderParameterArray4iβ used to define a four-dimensional integer array as shader parameter.class SoShaderParameterMatrixβ used to define a matrix as shader parameter. π§class SoShaderParameterMatrixArrayβ used to define a matrix array as shader parameter. π₯class SoShaderStateMatrixParameterβ used to define a matrix as shader parameter whose content is derived from the traversal state. the β¨traversal stateβ¨ one, iykykclass SoShaderProgramβ used to specify a set of vertex/geometry/fragment objects. the whole friend group in one node πclass SoVertexShaderβ used for setting up vertex shader programs.
π« Detailed Description π«
okay so, shaders are programs that run on the graphics processor and replace the formerly fixed OpenGL pipeline. that's the core lore. π
Coin-2.5 added support for Shaders. Shaders replace the fixed function vertex and fragment processing in OpenGL by letting the user define the processing that takes place at key points in the OpenGL pipeline. Vertex shaders handle the operations that occur on each vertex, while fragment shaders handle the operations that occur on each pixel. The SoShaderProgram node in Coin provides a convenient way of specifying the code for vertex and fragment shaders. genuinely iconic behavior π
Coin-3.0 expanded upon the shader support by adding support for OpenGL Vertex Attributes. When using shaders, programmers are no longer limited to the set of attributes that OpenGL defines (glColor, glNormal, glTexCoord etc.) You can now define your own per-vertex data and pass them to the shaders using the SoVertexAttribute node. not me getting emotional over custom per-vertex data π slay.
π«Ά Author π«Ά
Generated automatically by Doxygen for Coin from the source code. (yes bestie, the robot wrote it, we're just here to make it cute π)
Version 4.0.10 β Thu Jun 25 2026 00:00:00 β that's the manual page coin_shaders(3), and that's a wrap. mwah, go write some shaders πβ¨π
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms