SoWindowElement(3)
β¨ SoWindowElement(3) β¨
okay bestie, welcome to the Coin manpage for SoWindowElement π this one lives in section 3 of the manual (that's the library-functions girlies), and it's literally the little storage locker where the current window attributes get kept. let's get into it π«Ά
πΈ NAME πΈ
SoWindowElement β the class that stores the current window attributes. that's it, that's the job π
π¦ SYNOPSIS π¦
#include <Inventor/elements/SoWindowElement.h>
Inherits SoElement. it's giving nepo baby but in a cute way π
π Public Member Functions
virtual void init (SoState *state)virtual void push (SoState *state)virtual void pop (SoState *state, const SoElement *prevTopElement)virtual SbBool matches (const SoElement *element) constvirtual SoElement * copyMatchInfo (void) const
π Public Member Functions inherited from SoElement
const SoType getTypeId (void) constint getStackIndex (void) constvoid setDepth (const int depth)int getDepth (void) constvirtual void print (FILE *file=stdout) constvirtual ~SoElement ()
β Static Public Member Functions
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static void set (SoState *state, void *window, void *context, void *display, SoGLRenderAction *action)static void get (SoState *state, void *&window, void *&context, void *&display, SoGLRenderAction *&action)
π« Static Public Member Functions inherited from SoElement
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
π Protected Member Functions
virtual ~SoWindowElement ()
π§ Protected Member Functions inherited from SoElement
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
πΈ Protected Attributes
void * windowvoid * contextvoid * displaySoGLRenderAction * glRenderAction
π¦ Protected Attributes inherited from SoElement
SoType typeIdint stackIndexint depth
π Additional Inherited Members
π Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
β Static Protected Attributes inherited from SoElement
static int classStackIndexstatic SoTypeList * stackToType
π Detailed Description π
The SoWindowElement class is used to store current window attributes. short king, big responsibilities fr fr.
okay so heads up, this is the tea β in Coin, this element is not API-compatible with SGI Inventor, because it contains platform specific stuff, and we (Coin) want to avoid that. it's giving "we don't do platform drama here" π
Instead of the platform specific types we use void pointers. and yeah β we're sorry for any inconvenience this might cause people using this element. genuinely. no cap. π
π Constructor & Destructor Documentation π
SoWindowElement::~SoWindowElement (void ) [protected], [virtual]
Destructor. she's done, she's logging off π
β¨ Member Function Documentation β¨
SoType SoWindowElement::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class. your little ID card, bestie πͺͺ
int SoWindowElement::getClassStackIndex (void ) [static]
This static method returns the state stack index for the class. where she sits in the stack, iconic behavior π
void * SoWindowElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. π (not for you, gorgeous, unless you're doing library internals)
Creates a new instance of the class type corresponding to the SoType object.
void SoWindowElement::initClass (void ) [static]
Initialize relevant common data for all instances, like the type system. group setup moment β¨
void SoWindowElement::init (SoState * state) [virtual]
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoElement.
void SoWindowElement::push (SoState * state) [virtual]
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement.
void SoWindowElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
SbBool SoWindowElement::matches (const SoElement * element) const [virtual]
This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.
If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function. they're a package deal, bestie π«Ά
Implements SoElement.
SoElement * SoWindowElement::copyMatchInfo (void ) const [virtual]
This function creates a copy of the element that contains enough information to enable the matches() function to work.
Used to help with scene graph traversal caching operations. speedrunning the traversal, we love to see it π₯
Implements SoElement.
void SoWindowElement::set (SoState * state, void * window, void * context, void * display, SoGLRenderAction * action) [static]
Sets data for this element. drop the info in, she's ready π
void SoWindowElement::get (SoState * state, void *& window, void *& context, void *& display, SoGLRenderAction *& action) [static]
Returns data for this element. grab the info back out, ty bestie π«Ά
π Member Data Documentation π
void* SoWindowElement::window [protected]
The window id.
void* SoWindowElement::context [protected]
The current context.
void* SoWindowElement::display [protected]
The current display.
SoGLRenderAction* SoWindowElement::glRenderAction [protected]
The current render action.
π Author π
Generated automatically by Doxygen for Coin from the source code. (so technically not a human author, but she ate anyway π )
and that's the whole page, bestie! no skips, no skims, every flag and field accounted for π
Version 4.0.10 Β· Thu Jun 25 2026 00:00:00 Β· SoWindowElement(3) β mwah, bye, go render something gorgeous πβ¨
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms