SoVertexShader(3)
π SoVertexShader π
okay so bestie, gather round, because today we're talking about SoVertexShader(3) from the Coin library πͺβ¨ and it is lowkey the main character of your shader pipeline.
β¨ NAME β¨
SoVertexShader β the class that's literally made for setting up vertex shader programs π (yes that's the whole job, and she does it flawlessly).
π¦ SYNOPSIS π¦
#include <Inventor/nodes/SoVertexShader.h>
Inherits SoShaderObject.
so she's a SoShaderObject girlie, meaning she walks in with all that inheritance already on π
π Public Member Functions
virtual SoType getTypeId (void) constβ tells you the exact type id of this object, the receipts of who she is πSoVertexShader (void)β the constructor, aka her grand entrance πvirtual ~SoVertexShader ()β the destructor, she bows out gracefully β¨
π§ Public Member Functions inherited from SoShaderObject
virtual void GLRender (SoGLRenderAction *action)β the render-time behavior, inherited, still eating π₯virtual void search (SoSearchAction *action)β inherited, handles search actionsvoid render (SoState *state)β inherited render callvoid updateParameters (SoState *state)β inherited, keeps the parameters freshSourceType getSourceType (void) constβ hands you back the source type, inherited πSbString getSourceProgram (void) constβ hands you back the source program, inherited π
π¦ Public Member Functions inherited from SoNode
bestie this list is long but we are NOT skipping a single one, that's the rule π
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
πΈ Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ ReturnsTRUEif the type of this object is either of the same type or inherited from type. π (yes queen, checking the whole bloodline)virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions
static SoType getClassTypeId (void)β hands you the class type id, static and unbothered β¨static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. π (the classic, iconic, necessary setup)static SbBool isSupported (SourceType sourceType)β tells you whether thatsourceTypeis supported π¦
π Static Public Member Functions inherited from SoShaderObject
static SoType getClassTypeId (void)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π§ Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
β Static Public Member Functions inherited from SoBase
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Protected Member Functions
virtual const SoFieldData * getFieldData (void) constβ the protected one, only for the inner circle π
π Protected Member Functions inherited from SoShaderObject
SoShaderObject (void)virtual ~SoShaderObject ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
πΈ Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()
π¦ Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
β¨ Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
π‘οΈ Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoShaderObject
static const SoFieldData ** getFieldDataPtr (void)
π§ Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members
π
Public Types inherited from SoShaderObject
enum SourceType { ARB_PROGRAM, CG_PROGRAM, GLSL_PROGRAM, FILENAME }β the whole menu of source types, pick your fighter β¨
π Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }β every node type bit, all iconic, no notes π«Ά
π Public Attributes inherited from SoShaderObject
SoSFBool isActiveSoSFEnum sourceTypeSoSFString sourceProgramSoMFNode parameter
π₯ Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π Protected Attributes inherited from SoNode
SbUniqueId uniqueId
π§ Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
β Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
okay bestie that's the first half π and there's literally more coming, so don't go anywhere πΈ
β¨ Detailed Description β¨
Okay bestie, so SoVertexShader is the class you use to set up vertex shader programs. That's it, that's the job. π
Want the full tea on how to build a scene graph with shaders? Go read Shaders in Coin. It's giving required reading, ngl.
FILE FORMAT/DEFAULTS:
VertexShader {
isActive TRUE
sourceType FILENAME
sourceProgram ""
parameter []
}
Look at those defaults, so clean, so iconic. πΈ
See also
SoShaderObjectSoShaderProgram
Since
Coin 2.5 β yes she's been around, she's a legacy queen π
π Constructor & Destructor Documentation π
SoVertexShader::SoVertexShader (void )
Constructor. She's born. Welcome to the world little shader node π«Ά
SoVertexShader::~SoVertexShader () [virtual]
Destructor. She's leaving, say bye π virtual, so she cleans up properly.
π¦ Member Function Documentation π¦
SoType SoVertexShader::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class. It's the class-level ID card, basically. Static, so you don't even need an instance. β¨
SoType SoVertexShader::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is what powers runtime type checking and that "downward" casting life. π§
Reimplemented from SoShaderObject.
const SoFieldData ** SoVertexShader::getFieldDataPtr (void ) [static], [protected]
This API member is considered internal to the library, because it's not likely to be of interest to the application programmer. It's giving backstage access, iykyk. π
Returns the SoFieldData class which holds information about fields in this node.
const SoFieldData * SoVertexShader::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. No fields? Then it's literally handing you NULL, bestie, that's the whole vibe. π
Reimplemented from SoShaderObject.
SbBool SoVertexShader::isSupported (SourceType sourceType) [static]
Returns a boolean indicating whether the requested source type is supported by the OpenGL driver or not.
β οΈ Beware: to get a correct answer, a valid OpenGL context must be available. No context, no truth. Don't ask her questions she can't answer, she will lie to you π
π Author π
Generated automatically by Doxygen for Coin from the source code. Not a human author, just a robot doing her thing, and honestly? She ate. π€β¨
And that's the whole page, bestie!! This was Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and the page is SoVertexShader(3). Slay, go write some shaders πππ¦
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms