SoVertexProperty(3)
๐ SoVertexProperty(3) โ Coin ๐
okay bestie, gather round. This is the manual page for SoVertexProperty from Coin, and it's part 1 of 2. We're doing the whole class-reference thing, no skips, no cap. Let's go. โจ
โจ NAME โจ
SoVertexProperty โ The SoVertexProperty class collects the functionality of various appearance nodes. ๐
๐ SYNOPSIS ๐
#include <Inventor/nodes/SoVertexProperty.h>
Inherits SoNode.
๐ฆ Public Types ๐ฆ
enum Binding { OVERALL = 2, PER_PART, PER_PART_INDEXED, PER_FACE, PER_FACE_INDEXED, PER_VERTEX, PER_VERTEX_INDEXED }
๐ Public Types inherited from SoNode ๐
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
๐ Public Member Functions ๐
virtual SoType getTypeId (void) constSoVertexProperty (void)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void callback (SoCallbackAction *action)virtual void pick (SoPickAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
๐ Public Member Functions inherited from SoNode ๐
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
๐ Public Member Functions inherited from SoFieldContainer ๐
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
๐งก Public Member Functions inherited from SoBase ๐งก
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) const- Returns
TRUEif the type of this object is either of the same type or inherited fromtype. Basically a vibe check on the type. ๐
- Returns
virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
๐ Static Public Member Functions ๐
static SoType getClassTypeId (void)static void initClass (void)- Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. The pre-game ritual. โจ
๐ Static Public Member Functions inherited from SoNode ๐
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)- Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. The pre-game ritual. โจ
static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
๐ Static Public Member Functions inherited from SoFieldContainer ๐
static void initClass (void)- Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. The pre-game ritual. โจ
static SoType getClassTypeId (void)- This static method returns the
SoTypeobject associated with objects of this class. Iconic.
- This static method returns the
static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
๐ Static Public Member Functions inherited from SoBase ๐
static void initClass (void)- Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. The pre-game ritual. โจ
static SoType getClassTypeId (void)- This static method returns the
SoTypeobject associated with objects of this class. Iconic.
- This static method returns the
static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
๐ Public Attributes ๐
SoMFVec3f vertexSoMFVec2f texCoordSoMFVec3f texCoord3SoMFVec3f normalSoSFEnum normalBindingSoMFUInt32 orderedRGBASoSFEnum materialBindingSoMFInt32 textureUnit
๐ Protected Member Functions ๐
virtual const SoFieldData * getFieldData (void) constvirtual ~SoVertexProperty ()virtual void notify (SoNotList *list)
๐ Protected Member Functions inherited from SoNode ๐
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
๐ Protected Member Functions inherited from SoFieldContainer ๐
SoFieldContainer (void)virtual ~SoFieldContainer ()
๐ Protected Member Functions inherited from SoBase ๐
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
๐ก๏ธ Static Protected Member Functions ๐ก๏ธ
static const SoFieldData ** getFieldDataPtr (void)
๐ก๏ธ Static Protected Member Functions inherited from SoNode ๐ก๏ธ
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
๐ก๏ธ Static Protected Member Functions inherited from SoBase ๐ก๏ธ
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
๐ Additional Inherited Members ๐
๐ฆ Protected Types inherited from SoBase ๐ฆ
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
๐ฆ Protected Attributes inherited from SoNode ๐ฆ
SbUniqueId uniqueId
๐ฆ Protected Attributes inherited from SoFieldContainer ๐ฆ
SbBool isBuiltIn
๐ฆ Static Protected Attributes inherited from SoNode ๐ฆ
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
๐ธ Detailed Description ๐ธ
okay so bestie, SoVertexProperty is literally the class that collects the functionality of a bunch of different appearance nodes into one iconic little package. ๐
Instead of reading data from the current state stack of the scene graph traversal, nodes that inherit from SoVertexShape can be set up with an SoVertexProperty node in the SoVertexShape::vertexProperty field. That way, coordinates, normals, texture coordinates, and material / color information all get fetched from the vertex shape's SoVertexProperty node instead of from the state stack. periodt. โจ
The SoVertexProperty node provides fields for duplicating the functionality of all these other Inventor node types: SoCoordinate3, SoTextureCoordinate2, SoTextureCoordinate3, SoNormal, SoPackedColor, SoMaterialBinding and SoNormalBinding. it's giving "one node to rule them all" fr fr.
The SoVertexProperty node was introduced fairly late in the design of the Inventor API by SGI. The idea behind it was to provide a means to specify the necessary data for vertex shape derived nodes which would be more efficient to work with than fetching the data from the traversal state stack. iconic concept, lowkey.
In practice, the effect is not at all very noticeable. Since the use of SoVertexProperty nodes in the SoVertexShape::vertexProperty field somewhat breaks with the basic design of the Open Inventor API (the SoVertexProperty data is not pushed to the traversal state stack), you might be better off design-wise by using the usual mechanisms, i.e. by setting up the individual nodes SoVertexProperty "collects". no cap, sometimes the classic way just hits different. ๐
One of the drawbacks will for instance be that it is not possible to share parts of the SoVertexProperty node between several shapes, which is something that can easily be done when setting up individual state changing nodes in the scene graph. that's the trade-off, bestie. ๐
๐ FILE FORMAT/DEFAULTS ๐
VertexProperty {
vertex [ ]
normal [ ]
texCoord [ ]
orderedRGBA [ ]
texCoord3 [ ]
normalBinding PER_VERTEX_INDEXED
materialBinding OVERALL
}
Since
SGI Inventor 2.1
See also
SoVertexShapeSoCoordinate3,SoTextureCoordinate2,SoTextureCoordinate3,SoNormalSoPackedColorSoMaterialBinding,SoNormalBinding
๐ฎ Member Enumeration Documentation ๐ฎ
enum SoVertexProperty::Binding
The binding types available for our SoVertexProperty::normalBinding and SoVertexProperty::materialBinding fields. โจ
For a detailed explanation of each of the enumeration value binding types, see the documentation of the SoMaterialBinding node. iykyk.
๐ Constructor & Destructor Documentation ๐
SoVertexProperty::SoVertexProperty (void )
Constructor. it's giving new beginnings. ๐ธ
SoVertexProperty::~SoVertexProperty () [protected], [virtual]
Destructor. rest in peace, queen. ๐
๐ Member Function Documentation ๐
SoType SoVertexProperty::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class. slay.
SoType SoVertexProperty::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.
Implements SoBase.
const SoFieldData ** SoVertexProperty::getFieldDataPtr (void ) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
const SoFieldData * SoVertexProperty::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
void SoVertexProperty::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. main character energy fr.
Reimplemented from SoNode.
void SoVertexProperty::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. throwing primitives? we love a dramatic entrance. ๐ฅ
Reimplemented from SoNode.
void SoVertexProperty::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.
Reimplemented from SoNode.
void SoVertexProperty::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. cute.
Reimplemented from SoNode.
void SoVertexProperty::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoVertexProperty::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.
Reimplemented from SoNode.
void SoVertexProperty::notify (SoNotList * l) [protected], [virtual]
Notifies all auditors for this instance when changes are made. it's giving "hey bestie, something changed". ๐ฃ
Reimplemented from SoNode.
๐ Member Data Documentation ๐
SoMFVec3f SoVertexProperty::vertex
This field sets up vertex coordinates in the same manner as SoCoordinate3::point.
By default the field contains no coordinates.
See also:
SoCoordinate3
SoMFVec2f SoVertexProperty::texCoord
Same functionality as SoTextureCoordinate2::point. By default the field contains no coordinates.
See also:
SoTextureCoordinate2
SoMFVec3f SoVertexProperty::texCoord3
Same functionality as SoTextureCoordinate3::point. By default the field contains no coordinates.
See also:
SoTextureCoordinate3
Since:
- Coin 2.0
- TGS Inventor 2.6
SoMFVec3f SoVertexProperty::normal
This field defines a set of normal vectors in the same manner as SoNormal::vector. By default the field contains no vectors.
See also:
SoNormal
SoSFEnum SoVertexProperty::normalBinding
Defines how to bind the normals specified in the SoVertexProperty::normal set to the parts of the "owner" shape. Must be one of the values in the SoVertexProperty::Binding enum.
Default value of the field is SoVertexProperty::PER_VERTEX_INDEXED.
See also:
SoNormalBinding
SoMFUInt32 SoVertexProperty::orderedRGBA
A set of "packed" 32-bit diffuse color plus transparency values. Works in the same manner as the SoPackedColor::orderedRGBA field.
By default the field has no data.
See also:
SoPackedColor
SoSFEnum SoVertexProperty::materialBinding
Defines how to bind the color values specified in the SoVertexProperty::orderedRGBA set to the parts of the "owner" shape. Must be one of the values in the SoVertexProperty::Binding enum.
Default value of the field is SoVertexProperty::OVERALL.
See also:
SoMaterialBinding
SoMFInt32 SoVertexProperty::textureUnit
The texture unit(s) for the texture coordinates. By default this field contains one value, 0, and texture coordinates are then sent to texture unit 0. It's possible to supply multiple values in this field, and the texture coordinates in texCoord or texCoord3 will then be split into those units. The first totalnum/numunits coordinates will be sent to the first unit specified, the next totalnum/numunits coordinates will be sent to the second unit in this field, etc.
See also:
SoTextureCoordinate2,SoTextureUnit
Since:
- Coin 4.0
โจ Author โจ
Generated automatically by Doxygen for Coin from the source code. (so you know it's legit, bestie ๐)
and that's a wrap! this page was brought to you by Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's SoVertexProperty(3). stay iconic, stay slay. ๐๐ฆ
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