SoVertexProperty(3)

๐Ÿ“ฆ
version 4.0.10 ยท 4 versions
, in fedora 43, fedora 44

๐Ÿ’… SoVertexProperty(3) โ€” Coin ๐Ÿ’…

okay bestie, gather round. This is the manual page for SoVertexProperty from Coin, and it's part 1 of 2. We're doing the whole class-reference thing, no skips, no cap. Let's go. โœจ

โœจ NAME โœจ

SoVertexProperty โ€” The SoVertexProperty class collects the functionality of various appearance nodes. ๐ŸŽ€

๐ŸŒˆ SYNOPSIS ๐ŸŒˆ

#include <Inventor/nodes/SoVertexProperty.h>

Inherits SoNode.

๐Ÿฆ‹ Public Types ๐Ÿฆ‹

  • enum Binding { OVERALL = 2, PER_PART, PER_PART_INDEXED, PER_FACE, PER_FACE_INDEXED, PER_VERTEX, PER_VERTEX_INDEXED }

๐Ÿ’œ Public Types inherited from SoNode ๐Ÿ’œ

  • enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

๐ŸŒŸ Public Member Functions ๐ŸŒŸ

  • virtual SoType getTypeId (void) const
  • SoVertexProperty (void)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

๐Ÿ’š Public Member Functions inherited from SoNode ๐Ÿ’š

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

๐Ÿ’™ Public Member Functions inherited from SoFieldContainer ๐Ÿ’™

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

๐Ÿงก Public Member Functions inherited from SoBase ๐Ÿงก

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
    • Returns TRUE if the type of this object is either of the same type or inherited from type. Basically a vibe check on the type. ๐Ÿ’…
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

๐Ÿ‘‘ Static Public Member Functions ๐Ÿ‘‘

  • static SoType getClassTypeId (void)
  • static void initClass (void)
    • Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. The pre-game ritual. โœจ

๐Ÿ’Ž Static Public Member Functions inherited from SoNode ๐Ÿ’Ž

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
    • Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. The pre-game ritual. โœจ
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

๐Ÿ’Ž Static Public Member Functions inherited from SoFieldContainer ๐Ÿ’Ž

  • static void initClass (void)
    • Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. The pre-game ritual. โœจ
  • static SoType getClassTypeId (void)
    • This static method returns the SoType object associated with objects of this class. Iconic.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

๐Ÿ’Ž Static Public Member Functions inherited from SoBase ๐Ÿ’Ž

  • static void initClass (void)
    • Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. The pre-game ritual. โœจ
  • static SoType getClassTypeId (void)
    • This static method returns the SoType object associated with objects of this class. Iconic.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

๐Ÿ“ Public Attributes ๐Ÿ“

  • SoMFVec3f vertex
  • SoMFVec2f texCoord
  • SoMFVec3f texCoord3
  • SoMFVec3f normal
  • SoSFEnum normalBinding
  • SoMFUInt32 orderedRGBA
  • SoSFEnum materialBinding
  • SoMFInt32 textureUnit

๐Ÿ”’ Protected Member Functions ๐Ÿ”’

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVertexProperty ()
  • virtual void notify (SoNotList *list)

๐Ÿ”’ Protected Member Functions inherited from SoNode ๐Ÿ”’

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

๐Ÿ”’ Protected Member Functions inherited from SoFieldContainer ๐Ÿ”’

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

๐Ÿ”’ Protected Member Functions inherited from SoBase ๐Ÿ”’

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

๐Ÿ›ก๏ธ Static Protected Member Functions ๐Ÿ›ก๏ธ

  • static const SoFieldData ** getFieldDataPtr (void)

๐Ÿ›ก๏ธ Static Protected Member Functions inherited from SoNode ๐Ÿ›ก๏ธ

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

๐Ÿ›ก๏ธ Static Protected Member Functions inherited from SoBase ๐Ÿ›ก๏ธ

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

๐ŸŒˆ Additional Inherited Members ๐ŸŒˆ

๐Ÿฆ„ Protected Types inherited from SoBase ๐Ÿฆ„

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

๐Ÿฆ„ Protected Attributes inherited from SoNode ๐Ÿฆ„

  • SbUniqueId uniqueId

๐Ÿฆ„ Protected Attributes inherited from SoFieldContainer ๐Ÿฆ„

  • SbBool isBuiltIn

๐Ÿฆ„ Static Protected Attributes inherited from SoNode ๐Ÿฆ„

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

๐ŸŒธ Detailed Description ๐ŸŒธ

okay so bestie, SoVertexProperty is literally the class that collects the functionality of a bunch of different appearance nodes into one iconic little package. ๐Ÿ’…

Instead of reading data from the current state stack of the scene graph traversal, nodes that inherit from SoVertexShape can be set up with an SoVertexProperty node in the SoVertexShape::vertexProperty field. That way, coordinates, normals, texture coordinates, and material / color information all get fetched from the vertex shape's SoVertexProperty node instead of from the state stack. periodt. โœจ

The SoVertexProperty node provides fields for duplicating the functionality of all these other Inventor node types: SoCoordinate3, SoTextureCoordinate2, SoTextureCoordinate3, SoNormal, SoPackedColor, SoMaterialBinding and SoNormalBinding. it's giving "one node to rule them all" fr fr.

The SoVertexProperty node was introduced fairly late in the design of the Inventor API by SGI. The idea behind it was to provide a means to specify the necessary data for vertex shape derived nodes which would be more efficient to work with than fetching the data from the traversal state stack. iconic concept, lowkey.

In practice, the effect is not at all very noticeable. Since the use of SoVertexProperty nodes in the SoVertexShape::vertexProperty field somewhat breaks with the basic design of the Open Inventor API (the SoVertexProperty data is not pushed to the traversal state stack), you might be better off design-wise by using the usual mechanisms, i.e. by setting up the individual nodes SoVertexProperty "collects". no cap, sometimes the classic way just hits different. ๐Ÿ™ˆ

One of the drawbacks will for instance be that it is not possible to share parts of the SoVertexProperty node between several shapes, which is something that can easily be done when setting up individual state changing nodes in the scene graph. that's the trade-off, bestie. ๐Ÿ’€

๐Ÿ“ FILE FORMAT/DEFAULTS ๐Ÿ“

VertexProperty {
    vertex [  ]
    normal [  ]
    texCoord [  ]
    orderedRGBA [  ]
    texCoord3 [  ]
    normalBinding PER_VERTEX_INDEXED
    materialBinding OVERALL
}

Since

SGI Inventor 2.1

See also

  • SoVertexShape
  • SoCoordinate3, SoTextureCoordinate2, SoTextureCoordinate3, SoNormal
  • SoPackedColor
  • SoMaterialBinding, SoNormalBinding

๐Ÿ”ฎ Member Enumeration Documentation ๐Ÿ”ฎ

enum SoVertexProperty::Binding

The binding types available for our SoVertexProperty::normalBinding and SoVertexProperty::materialBinding fields. โœจ

For a detailed explanation of each of the enumeration value binding types, see the documentation of the SoMaterialBinding node. iykyk.


๐ŸŽ€ Constructor & Destructor Documentation ๐ŸŽ€

SoVertexProperty::SoVertexProperty (void )

Constructor. it's giving new beginnings. ๐ŸŒธ

SoVertexProperty::~SoVertexProperty () [protected], [virtual]

Destructor. rest in peace, queen. ๐Ÿ’œ


๐Ÿ’… Member Function Documentation ๐Ÿ’…

SoType SoVertexProperty::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. slay.

SoType SoVertexProperty::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Implements SoBase.

const SoFieldData ** SoVertexProperty::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoVertexProperty::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

void SoVertexProperty::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. main character energy fr.

Reimplemented from SoNode.

void SoVertexProperty::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. throwing primitives? we love a dramatic entrance. ๐Ÿ”ฅ

Reimplemented from SoNode.

void SoVertexProperty::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from SoNode.

void SoVertexProperty::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. cute.

Reimplemented from SoNode.

void SoVertexProperty::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoVertexProperty::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

Reimplemented from SoNode.

void SoVertexProperty::notify (SoNotList * l) [protected], [virtual]

Notifies all auditors for this instance when changes are made. it's giving "hey bestie, something changed". ๐Ÿ“ฃ

Reimplemented from SoNode.


๐Ÿ‘‘ Member Data Documentation ๐Ÿ‘‘

SoMFVec3f SoVertexProperty::vertex

This field sets up vertex coordinates in the same manner as SoCoordinate3::point.

By default the field contains no coordinates.

See also:

  • SoCoordinate3

SoMFVec2f SoVertexProperty::texCoord

Same functionality as SoTextureCoordinate2::point. By default the field contains no coordinates.

See also:

  • SoTextureCoordinate2

SoMFVec3f SoVertexProperty::texCoord3

Same functionality as SoTextureCoordinate3::point. By default the field contains no coordinates.

See also:

  • SoTextureCoordinate3

Since:

  • Coin 2.0
  • TGS Inventor 2.6

SoMFVec3f SoVertexProperty::normal

This field defines a set of normal vectors in the same manner as SoNormal::vector. By default the field contains no vectors.

See also:

  • SoNormal

SoSFEnum SoVertexProperty::normalBinding

Defines how to bind the normals specified in the SoVertexProperty::normal set to the parts of the "owner" shape. Must be one of the values in the SoVertexProperty::Binding enum.

Default value of the field is SoVertexProperty::PER_VERTEX_INDEXED.

See also:

  • SoNormalBinding

SoMFUInt32 SoVertexProperty::orderedRGBA

A set of "packed" 32-bit diffuse color plus transparency values. Works in the same manner as the SoPackedColor::orderedRGBA field.

By default the field has no data.

See also:

  • SoPackedColor

SoSFEnum SoVertexProperty::materialBinding

Defines how to bind the color values specified in the SoVertexProperty::orderedRGBA set to the parts of the "owner" shape. Must be one of the values in the SoVertexProperty::Binding enum.

Default value of the field is SoVertexProperty::OVERALL.

See also:

  • SoMaterialBinding

SoMFInt32 SoVertexProperty::textureUnit

The texture unit(s) for the texture coordinates. By default this field contains one value, 0, and texture coordinates are then sent to texture unit 0. It's possible to supply multiple values in this field, and the texture coordinates in texCoord or texCoord3 will then be split into those units. The first totalnum/numunits coordinates will be sent to the first unit specified, the next totalnum/numunits coordinates will be sent to the second unit in this field, etc.

See also:

  • SoTextureCoordinate2, SoTextureUnit

Since:

  • Coin 4.0

โœจ Author โœจ

Generated automatically by Doxygen for Coin from the source code. (so you know it's legit, bestie ๐Ÿ’–)


and that's a wrap! this page was brought to you by Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's SoVertexProperty(3). stay iconic, stay slay. ๐ŸŒˆ๐Ÿฆ‹

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