SoTransformManip(3)
okay bestie, this is the SoTransformManip(3) page from the Coin manual. it's giving main character energy because this class literally manipulates transformations. no cap. π
β¨
πΈ NAME πΈ
SoTransformManip β the SoTransformManip class is used to manipulate transformations. that's the whole vibe. π
π¦ SYNOPSIS π¦
#include <Inventor/manips/SoTransformManip.h>
Inherits SoTransform.
Inherited by SoCenterballManip, SoHandleBoxManip, SoJackManip, SoTabBoxManip, SoTrackballManip, SoTransformBoxManip, and SoTransformerManip.
π Public Member Functions π
okay so these are the public member functions, no skips, no cuts:
virtual SoType getTypeId (void) constSoTransformManip (void)SoDragger * getDragger (void)SbBool replaceNode (SoPath *p)SbBool replaceManip (SoPath *p, SoTransform *newone) constvirtual void doAction (SoAction *action)virtual void callback (SoCallbackAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual SoChildList * getChildren (void) const
π Public Member Functions inherited from SoTransform π
and because it inherits from SoTransform, you also get all of these:
SoTransform (void)void pointAt (const SbVec3f &frompoint, const SbVec3f &topoint)void getScaleSpaceMatrix (SbMatrix &mat, SbMatrix &inv) constvoid getRotationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) constvoid getTranslationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) constvoid multLeft (const SbMatrix &mat)void multRight (const SbMatrix &mat)void combineLeft (SoTransformation *nodeonright)void combineRight (SoTransformation *nodeonleft)void setMatrix (const SbMatrix &mat)void recenter (const SbVec3f &newcenter)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
π¦ Public Member Functions inherited from SoNode π¦
SoNode is in the family tree too, so here's that whole list:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void rayPick (SoRayPickAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
and SoFieldContainer said "let me add to the group chat":
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
and SoBase is the final boss of inherited public member functions, periodt:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ Returns TRUE if the type of this object is either of the same type or inherited from type.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static things, bestie, still iconic:
static SoType getClassTypeId (void)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π« Static Public Member Functions inherited from SoTransform π«
static SoType getClassTypeId (void)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
πΈ Static Public Member Functions inherited from SoTransformation πΈ
static SoType getClassTypeId (void)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π§ Static Public Member Functions inherited from SoNode π§
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns the SoType object associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns the SoType object associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π₯ Protected Member Functions π₯
protected, but still slay:
virtual const SoFieldData * getFieldData (void) constvirtual ~SoTransformManip (void)void setDragger (SoDragger *newdragger)virtual void copyContents (const SoFieldContainer *fromfc, SbBool copyconnections)void attachSensors (const SbBool onoff)
π Protected Member Functions inherited from SoTransform π
virtual ~SoTransform ()
πΊ Protected Member Functions inherited from SoTransformation πΊ
SoTransformation (void)virtual ~SoTransformation ()
π Protected Member Functions inherited from SoNode π
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)virtual ~SoFieldContainer ()
π¦ Protected Member Functions inherited from SoBase π¦
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
β¨ Static Protected Member Functions β¨
static const SoFieldData ** getFieldDataPtr (void)static void transferFieldValues (const SoTransform *from, SoTransform *to)static void valueChangedCB (void *f, SoDragger *d)static void fieldSensorCB (void *f, SoSensor *d)
π«Ά Static Protected Member Functions inherited from SoTransform π«Ά
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoTransformation π
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode π
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
to be continued, bestieβ¦ part 2 is coming. π
π‘οΈ Protected Attributes π‘οΈ
okay so these are the protected babes β only SoTransformManip and its subclasses get to touch them. They're all internal library business, and the deets live down in Member Data Documentation, but here's the full roster π
SoFieldSensor * rotateFieldSensorβ internal, see below π«£SoFieldSensor * translFieldSensorβ internal, see below π«£SoFieldSensor * scaleFieldSensorβ internal, see below π«£SoFieldSensor * centerFieldSensorβ internal, see below π«£SoFieldSensor * scaleOrientFieldSensorβ internal, see below π«£SoChildList * childrenβ internal, see below π«£
𧬠Protected Attributes inherited from SoNode
SbUniqueId uniqueId
𧬠Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
π Additional Inherited Members π
the family tree said "you're getting everything, bestie" and honestly? iconic.
π¦ Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π¦ Public Attributes inherited from SoTransform
SoSFVec3f translationSoSFRotation rotationSoSFVec3f scaleFactorSoSFRotation scaleOrientationSoSFVec3f center
π¦ Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π¦ Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
The SoTransformManip class is used to manipulate transformations. β¨
A manipulator is used by replacing the node you want to edit in the graph with the manipulator. Draggers are used to manipulate the node. When manipulation is finished, the node is put back into the graph, replacing the manipulator. it's giving "swap in, glow up, swap out" π
The SoTransformManip class is an abstract class which should not be used directly -- use one of its subclasses. like, do NOT try to instantiate this one, bestie, it will simply not be the vibe. go pick a subclass π«Ά
ποΈ Constructor & Destructor Documentation ποΈ
SoTransformManip::SoTransformManip (void )
The constructor. π
SoTransformManip::~SoTransformManip (void ) [protected], [virtual]
The destructor. bye babe π
β¨ Member Function Documentation β¨
SoType SoTransformManip::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class.
SoType SoTransformManip::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. fr fr, this is how you figure out what you're actually looking at π
Reimplemented from SoTransform.
Reimplemented in SoCenterballManip, SoHandleBoxManip, SoJackManip, SoTabBoxManip, SoTrackballManip, SoTransformBoxManip, and SoTransformerManip.
const SoFieldData ** SoTransformManip::getFieldDataPtr (void ) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
const SoFieldData * SoTransformManip::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoTransform.
Reimplemented in SoCenterballManip, SoHandleBoxManip, SoJackManip, SoTabBoxManip, SoTrackballManip, SoTransformBoxManip, and SoTransformerManip.
SoDragger * SoTransformManip::getDragger (void )
Returns the dragger used by this manipulator. that's the little guy doing the actual dragging π«³β¨
SbBool SoTransformManip::replaceNode (SoPath * path)
Replaces a node at the tail of path with this manipulator. The node must be an instance of a node class derived from SoTransform.
The manipulator will when inserted automatically copy the field data from the node, to make it initially affect the state in the same way as the node.
Returns TRUE if successful, and FALSE if the given node could not be replaced with the manipulator. The operation will for instance fail if the tail node of the given path is not of SoTransform type, or for any other condition where it is not possible to replace the node with this manipulator.
so like, check your return value, bestie. FALSE means it did not slay π
SbBool SoTransformManip::replaceManip (SoPath * path, SoTransform * newone) const
Replaces this manipulator from the position specified by path with newnode. If newnode is NULL, an SoTransform will be created for you. free of charge, we love a generous king π
void SoTransformManip::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoTransform.
void SoTransformManip::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoTransform.
void SoTransformManip::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. π¨ throwing primitives at OpenGL, literally
Reimplemented from SoTransform.
void SoTransformManip::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.
Reimplemented from SoTransform.
void SoTransformManip::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoTransform.
void SoTransformManip::handleEvent (SoHandleEventAction * action) [virtual]
Action method for SoHandleEventAction.
Inspects the event data from action, and processes it if it is something which this node should react to.
Nodes influencing relevant state variables for how event handling is done also override this method.
Reimplemented from SoNode.
void SoTransformManip::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoTransform.
void SoTransformManip::search (SoSearchAction * action) [virtual]
Action method for SoSearchAction.
Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
See also SoSearchAction
Reimplemented from SoNode.
SoChildList * SoTransformManip::getChildren (void ) const [virtual]
Returns the children of this node. This node only has the dragger as a child. just the one (1) child, and it's the dragger π₯Ή
Reimplemented from SoNode.
void SoTransformManip::setDragger (SoDragger * newdragger) [protected]
Sets up the dragger instance to be controlled by this manipulator.
void SoTransformManip::copyContents (const SoFieldContainer * from, SbBool copyconnections) [protected], [virtual]
Makes a deep copy of all data of from into this instance, except external scene graph references if copyconnections is FALSE.
This is the method that should be overridden by extension node / engine / dragger / whatever subclasses which need to account for internal data that are not handled automatically.
For copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function:
SoNode * mynewnode = templatenode->copy();
The same also goes for engines.
Make sure that when you override thecopyContents()method in your extension class that you also make it call upwards to its parent superclass in the inheritance hierarchy, ascopyContents()in for instanceSoNodeandSoFieldContainerdoes important work. do NOT skip the super call, bestie, it does important work π
It should go something like this:
void
MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
SbBool copyconnections)
{
// let parent superclasses do their thing (copy fields, copy
// instance name, etc.)
SoNode::copyContents(from, copyconnections);
// [..then copy internal data..]
}
Reimplemented from SoNode.
void SoTransformManip::transferFieldValues (const SoTransform * from, SoTransform * to) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Copies field values from one node to the other. π«±π«²
void SoTransformManip::valueChangedCB (void * m, SoDragger * dragger) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Callback to update field values when motion matrix changes.
void SoTransformManip::fieldSensorCB (void * m, SoSensor * d) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Callback to update motion matrix when a field is modified.
void SoTransformManip::attachSensors (const SbBool onoff) [protected]
Can be used by subclasses to attach/detach field sensors. on/off, that's the whole thing ποΈ
π Member Data Documentation π
SoFieldSensor* SoTransformManip::rotateFieldSensor [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SoFieldSensor* SoTransformManip::translFieldSensor [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SoFieldSensor* SoTransformManip::scaleFieldSensor [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SoFieldSensor* SoTransformManip::centerFieldSensor [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SoFieldSensor* SoTransformManip::scaleOrientFieldSensor [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SoChildList* SoTransformManip::children [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
πΈ Author πΈ
Generated automatically by Doxygen for Coin from the source code. not a human, just a very diligent robot π€β¨
and that's a wrap, bestie! π this whole page came to you courtesy of Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's filed under SoTransformManip(3). go forth and manipulate responsibly π
π
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms