SoToVRMLAction(3)
π SoToVRMLAction(3) π
okay bestie, welcome to the SoToVRMLAction(3) page from the Coin manual! this is part 1, and it's giving scene graph transformation energy β¨. the star of the show is SoToVRMLAction, a class that builds a whole new scene graph using only VRML 1.0 nodes. no cap. π¦
β¨ NAME β¨
SoToVRMLAction β the class that builds a brand new scene graph using only VRML 1.0 nodes. periodt. π
πΈ SYNOPSIS πΈ
first, the include, because you gotta:
#include <Inventor/actions/SoToVRMLAction.h>
Inherits SoAction.
Inherited by SoToVRML2Action.
π Public Member Functions
virtual SoType getTypeId (void) constSoToVRMLAction (void)virtual ~SoToVRMLAction (void)virtual void apply (SoNode *node)virtual void apply (SoPath *path)virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)SoNode * getVRMLSceneGraph (void) constvoid expandSoFile (SbBool flag)SbBool areSoFileExpanded (void) constvoid setUrlName (const SbString name)SbString getUrlName (void) constvoid writeTexCoords (SbBool flag)SbBool areTexCoordWritten (void) constvoid expandTexture2Node (SbBool flag)SbBool areTexture2NodeExpanded (void) constvoid keepUnknownNodes (SbBool flag)SbBool areUnknownNodeKept (void) constvoid convertInlineNodes (SbBool flag)SbBool doConvertInlineNodes (void) constvoid conditionalConversion (SbBool flag)SbBool doConditionalConversion (void) constvoid setVerbosity (SbBool flag)SbBool isVerbose (void) const
π« Public Member Functions inherited from SoAction
virtual ~SoAction (void)virtual SbBool isOfType (SoType type) constvoid apply (SoAction *beingApplied)virtual void invalidateState (void)AppliedCode getWhatAppliedTo (void) constSoNode * getNodeAppliedTo (void) constSoPath * getPathAppliedTo (void) constconst SoPathList * getPathListAppliedTo (void) constconst SoPathList * getOriginalPathListAppliedTo (void) constSbBool isLastPathListAppliedTo (void) constPathCode getPathCode (int &numindices, const int *&indices)void traverse (SoNode *const node)SbBool hasTerminated (void) constconst SoPath * getCurPath (void)SoState * getState (void) constPathCode getCurPathCode (void) constvirtual SoNode * getCurPathTail (void)void usePathCode (int &numindices, const int *&indices)void pushCurPath (const int childindex, SoNode *node=NULL)void popCurPath (const PathCode prevpathcode)void pushCurPath (void)void popPushCurPath (const int childindex, SoNode *node=NULL)void popCurPath (void)void switchToPathTraversal (SoPath *path)void switchToNodeTraversal (SoNode *node)
β Static Public Member Functions
static SoType getClassTypeId (void)static void addMethod (const SoType type, SoActionMethod method)static void enableElement (const SoType type, const int stackindex)static void initClass (void)
π Static Public Member Functions inherited from SoAction
static void initClass (void)static void initClasses (void)static SoType getClassTypeId (void)static void nullAction (SoAction *action, SoNode *node)
π‘οΈ Protected Member Functions
virtual const SoEnabledElementsList & getEnabledElements (void) constvirtual void beginTraversal (SoNode *node)
π Protected Member Functions inherited from SoAction
SoAction (void)virtual void endTraversal (SoNode *node)void setTerminated (const SbBool flag)virtual SbBool shouldCompactPathList (void) const
π§° Static Protected Member Functions
static SoEnabledElementsList * getClassEnabledElements (void)static SoActionMethodList * getClassActionMethods (void)
π§ͺ Static Protected Member Functions inherited from SoAction
static SoEnabledElementsList * getClassEnabledElements (void)static SoActionMethodList * getClassActionMethods (void)
π Additional Inherited Members
π·οΈ Public Types inherited from SoAction
enum AppliedCode { NODE = 0, PATH = 1, PATH_LIST = 2 }enum PathCode { NO_PATH = 0, IN_PATH = 1, BELOW_PATH = 2, OFF_PATH = 3 }
π¦ Protected Attributes inherited from SoAction
SoState * stateSoActionMethodList * traversalMethods
π Detailed Description π
okay so SoToVRMLAction is literally the class that builds a new scene graph using only VRML 1.0 nodes. it's giving downgrade but make it fashion β¨.
this action is used for converting a scene graph of VRML2/VRML97 nodes to a new scene graph using only VRML1 compatible nodes. so if you have fancy VRML2 vibes and you need them to be VRML1-friendly, this is your bestie. π
β οΈ current limitation alert β οΈ nodes that are specific to Inventor / Coin (i.e. neither VRML1 nor VRML97 compatible nodes) are not tried to convert β they are simply ignored. so don't come for this action for those, bestie. it said what it said. π
See also: SoToVRML2Action
Since: Coin 2.0, TGS Inventor 2.5
π Constructor & Destructor Documentation π
πΈ SoToVRMLAction::SoToVRMLAction (void )
Constructor. it constructs. that's the whole vibe. π«Ά
π¦ SoToVRMLAction::~SoToVRMLAction (void ) [virtual]
The destructor. it destroys. very demure, very mindful. π
and that's part 1, bestie β part 2 is loading so don't go anywhere πβ¨
Member Function Documentation π
okay bestie, buckle up β this is the method-by-method tour, and yes, we're going through every single one. No skipping, no "tl;dr", we're doing this properly. β¨
SoType SoToVRMLAction::getTypeId (void ) const [virtual]
Hands you back the type identification of an object derived from a class that inherits SoAction. It's the thing runtime type checking and "downward" casting rely on. π
- Implements
SoAction. - Reimplemented in
SoToVRML2Action.
SoType SoToVRMLAction::getClassTypeId (void ) [static]
The static bestie that returns the SoType object associated with objects of this class. π¦
void SoToVRMLAction::addMethod (const SoType type, SoActionMethod method) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoToVRMLAction::enableElement (const SoType type, const int stackindex) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
const SoEnabledElementsList & SoToVRMLAction::getEnabledElements (void ) const [protected], [virtual]
Returns list of enabled elements. π
- Reimplemented from
SoAction. - Reimplemented in
SoToVRML2Action.
SoEnabledElementsList * SoToVRMLAction::getClassEnabledElements (void ) [static], [protected]
Returns list of enabled elements for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. π
SoActionMethodList * SoToVRMLAction::getClassActionMethods (void ) [static], [protected]
Returns list of action methods for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. π₯
void SoToVRMLAction::initClass (void ) [static]
Initializes the runtime type system for this class, and sets up the enabled elements and action method list. The whole thing gets its little glow-up. β¨
void SoToVRMLAction::apply (SoNode * root) [virtual]
Applies the action to the scene graph rooted at root.
Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined. do not do it bestie π
- Reimplemented from
SoAction. - Reimplemented in
SoToVRML2Action.
void SoToVRMLAction::apply (SoPath * path) [virtual]
Applies the action to the parts of the graph defined by path.
Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an SoGLRenderAction on an SoPath will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly.
If the path ends in an SoGroup node, the action will also traverse the tail node's children. π
- Reimplemented from
SoAction. - Reimplemented in
SoToVRML2Action.
void SoToVRMLAction::apply (const SoPathList & pathlist, SbBool obeysrules = FALSE) [virtual]
Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):
- All paths must start at the same head node.
- All paths must be sorted in traversal order.
- The paths must be unique.
- No path can continue through the end point of another path.
See also πΈ
SoAction::apply(SoPath * path)
- Reimplemented from
SoAction. - Reimplemented in
SoToVRML2Action.
SoNode * SoToVRMLAction::getVRMLSceneGraph (void ) const
Returns the VRML scene graph. That's it, that's the vibe. π
void SoToVRMLAction::expandSoFile (SbBool flag)
Sets whether SoFile nodes are expanded (i.e. their contents is copied) in the new scene graph or not.
SbBool SoToVRMLAction::areSoFileExpanded (void ) const
Returns whether SoFile nodes are expanded (i.e. their contents is copied) in the new scene graph or not. π¦
void SoToVRMLAction::setUrlName (const SbString name)
Sets the URL (directory) where VRML inline nodes are written to.
SbString SoToVRMLAction::getUrlName (void ) const
Returns the URL (directory) where VRML inline nodes are written to. π
void SoToVRMLAction::writeTexCoords (SbBool flag)
Sets whether texture coordinates are written to the new scene graph or not.
SbBool SoToVRMLAction::areTexCoordWritten (void ) const
Returns whether texture coordinates are written to the new scene graph or not. β¨
void SoToVRMLAction::expandTexture2Node (SbBool flag)
Sets whether texture files are expanded (i.e. their contents is copied) in the new scene graph or not.
SbBool SoToVRMLAction::areTexture2NodeExpanded (void ) const
Returns whether texture files are expanded (i.e. their contents is copied) in the new scene graph or not. π
void SoToVRMLAction::keepUnknownNodes (SbBool flag)
Sets whether unknown nodes are preserved in the new scene graph or not.
SbBool SoToVRMLAction::areUnknownNodeKept (void ) const
Returns whether unknown nodes are preserved in the new scene graph or not. π
void SoToVRMLAction::convertInlineNodes (SbBool flag)
Sets whether inline nodes are converted to VRML in the new scene graph or not.
SbBool SoToVRMLAction::doConvertInlineNodes (void ) const
Returns whether inline nodes are converted to VRML in the new scene graph or not. π₯
void SoToVRMLAction::conditionalConversion (SbBool flag)
Sets whether inline nodes are conditionally converted to VRML in the new scene graph or not.
SbBool SoToVRMLAction::doConditionalConversion (void ) const
Returns whether inline nodes are conditionally converted to VRML in the new scene graph or not. π«Ά
void SoToVRMLAction::setVerbosity (SbBool flag)
Sets whether additional information should be written to output during the conversion process.
SbBool SoToVRMLAction::isVerbose (void ) const
Returns whether additional information should be written to output during the conversion process. π
void SoToVRMLAction::beginTraversal (SoNode * node) [protected], [virtual]
This virtual method is called from SoAction::apply(), and is the entry point for the actual scene graph traversal.
It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scene graph traversal. π§
- Reimplemented from
SoAction. - Reimplemented in
SoToVRML2Action.
Author π
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