SoTextureUnitElement(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoTextureUnitElement β€” Coin's lil multitexturing bouncer πŸ’–

okay bestie, sit down, hydrate, because we're talking about SoTextureUnitElement(3) from the Coin manual. It's giving "documentation who? never met her" energy, but we're gonna walk through every single crumb together. ✨


🌸 NAME 🌸

SoTextureUnitElement β€” and, no cap, the official line is that this class is yet to be documented. iconic of her honestly. 🫢


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/elements/SoTextureUnitElement.h>

She Inherits SoInt32Element. family tree matters, iykyk. 🌈


πŸ‘‘ Public Member Functions πŸ‘‘

  • virtual void init (SoState *state) β€” reimplemented from SoInt32Element, she does her own thing.

πŸ’… Public Member Functions inherited from SoInt32Element

  • virtual SbBool matches (const SoElement *element) const
  • virtual SoElement * copyMatchInfo (void) const
  • virtual void print (FILE *file) const
  • virtual void setElt (int32_t value)

🌸 Public Member Functions inherited from SoElement

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • virtual void push (SoState *state)
  • virtual void pop (SoState *state, const SoElement *prevTopElement)
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual ~SoElement ()

✨ Static Public Member Functions ✨

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void set (SoState *const state, SoNode *const node, const int units) β€” FIXME: write doc. (yes girl, the manpage literally says that, we're not making it up 😭)
  • static int get (SoState *state) β€” also FIXME: write doc. the suspense is killing us πŸ’€

🧚 Static Public Member Functions inherited from SoInt32Element

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initClass (void)
  • static void set (const int index, SoState *const state, SoNode *const node, const int32_t value)
  • static void set (const int index, SoState *const state, const int32_t value)
  • static int32_t get (const int index, SoState *const state)

πŸ“ Static Public Member Functions inherited from SoElement

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

πŸŽ€ Protected Member Functions πŸŽ€

  • virtual ~SoTextureUnitElement ()

πŸ’œ Protected Member Functions inherited from SoInt32Element

  • virtual ~SoInt32Element ()

🌈 Protected Member Functions inherited from SoElement

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

🫢 Additional Inherited Members 🫢

⭐ Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

πŸ¦‹ Protected Attributes inherited from SoInt32Element

  • int32_t data

🌸 Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

πŸ’– Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

🌟 Detailed Description 🌟

SoTextureUnitElement is, and I quote, yet to be documented. (main character who refuses to do interviews, honestly. πŸ’…)

Here's what we do know: this element is used for keeping control of multitexturing usage. πŸ’«

FIXME: write doc.

🚨 bestie, important heads up: this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. So if you're porting old-school code, vibe check first. πŸ™ˆ

Since

Coin 2.2 ✨ (she's been around, lowkey a legend)


🧚 Constructor & Destructor Documentation 🧚

SoTextureUnitElement::~SoTextureUnitElement (void ) [protected], [virtual]

Destructor. She's protected, she's virtual, she's saying goodbye on her own terms. πŸ₯€


πŸ‘‘ Member Function Documentation πŸ‘‘

SoType SoTextureUnitElement::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. ✨

int SoTextureUnitElement::getClassStackIndex (void ) [static]

This static method returns the state stack index for the class. 🌸

void * SoTextureUnitElement::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. (so like, not your business bestie, and that's okay 🫢)

Creates a new instance of the class type corresponding to the SoType object. πŸ¦‹

void SoTextureUnitElement::initClass (void ) [static]

Initialize relevant common data for all instances, like the type system. πŸ’«

void SoTextureUnitElement::init (SoState * state) [virtual]

Initializes the element to its default value. The default value is 0. ⭐

Reimplemented from SoInt32Element. πŸ’œ


πŸ’€ Author πŸ’€

Generated automatically by Doxygen for Coin from the source code. (not a human, just a robot doing its lil thing πŸ€–πŸ’•)


and that's the whole page bestie!! 🌈 this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it lives under the SoTextureUnitElement(3) page of the Coin manual. go forth, multitexture responsibly, and remember: the docs are incomplete but you are not. slay. πŸ’…βœ¨πŸŽ€

πŸ“¦ where this page comes from